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Messages - marioman

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31
Map Requests / Re: Mega Man Maps
« on: July 26, 2010, 09:58:02 am »
List updated.

RMMH submitted more ZX and ZXA maps this weekend.  The ZX maps are now complete through Area K, and the ZXA maps are complete through the Quarry.  (The issue with ZX's Area J-5 map has been fixed.)  Also, the final ZXA maps were posted on the RMMH Extra Hall today, so hopefully the complete set of maps will arrive here soon.

Thanks RMMH.

EDIT: And the last of the ZX maps have been uploaded to the Extra Hall.  Hopefully this weekend's update will include the rest of the maps for both games.

32
Map Requests / Re: Mega Man Maps
« on: July 19, 2010, 08:38:13 am »
List updated.

Congrats on completing BN6.  It will be interesting to see how many Map of the Month promotions are awarded to these maps.  Too bad you cannot get the DS games working.  I have seen videos of all of the DS Mega Man games, so there is surely a way emulate them.  By the way, are you considering BN5 officially finished, or are you still going to try and map those last 2 areas from the Japanese version?  If you are going to try and map the last few areas, you may want to look at the teleport code available in this thread on Sprites Inc.  It looks like you can use the code to select which area you are in.

Also submitted this week were more ZXA maps.  Now all of the maps through the Legion HQ have been submitted.  On the RMMH Extra Hall, all of the ZX areas except for Area N have been mapped, and ZXA has been mapped through the Control Center.  So most likely ZX will be completed soon, and ZXA should follow soon thereafter.

Thanks to you both.

P.S.  I don't know if anyone from RMMH reads this forum, but the door at the far left of the Extra Hall's Area J-5 map leads to Area J-3 and not Area J-2.

33
Map Requests / Re: Mega Man Maps
« on: July 15, 2010, 08:01:21 am »
Amazing work Will.  It's incredible to think that one person has mapped the entire Battle Network series.  At one point I was not sure if any of the games would be completely mapped...

If you are going to try and tackle some of the DS games, you may want to read through this thread on Sprites Inc.  (Particularly this post.)  As shown here, it appears that it is possible to extract the maps directly from the game data without the need to piece together screenshots.  The examples given are for Star Force 3, but I would think that a similar procedure would apply to the other DS games.  I don't now if this will be a help to you or not, but it may be worth a read.

34
Map Requests / Re: Mega Man Maps
« on: July 12, 2010, 07:48:46 am »
List updated.

RMMH submitted a load of MMZX and MMZXA maps this weekend.  Included in the ZX maps are areas H and I which leaves only 36 of 66 sections to map.  Additionally, 13 ZXA maps are available and the number of maps remaining for that game is now 49 of 63.

In other news, RMMH has also began mapping Mega Man X8!  For those interested, they have posted a WIP map of the Metal Valley Stage as a proof of concept.  Can't wait to see the finished product.

Thanks and good luck with the rest of the maps.

35
Map Requests / Re: Mega Man Maps
« on: July 05, 2010, 07:09:55 am »
List updated.  Nice to see that you are almost done Will.  I am just amazed that you are so close to finishing the main games by yourself.  So far, you have 794 maps across all 7 games.  (104 of which are part of the growing BN6 map set.)  By the way, it looks like it was a good idea to map the Japanese version of BN6 because it appears that it also has areas that are not in the other translations.

Also, RMMH finished their Mega Man X7 maps.  The Palace Road and Crimson Palace areas are now available.  Congratulations to RMMH for completing this "impossible" task and good luck on your future projects.

36
Map Requests / Re: Mega Man Maps
« on: June 27, 2010, 07:46:59 pm »
List updated.  Wow, that's a lot of BN6 maps Will.  It's amazing to think that you are only a few maps away from single-handedly mapping all of the mainstream Battle Network games.  Quite an impressive feat.  After such a great accomplishment it makes me wonder what sort of mapping project you will take on next.  (Or if you will just take a well-deserved break.)  Nice work.

RMMH also submitted some more Mega Man X7 maps.  Now all of the stages are available except for the final two.  Actually, RMMH has all of the maps except for one area of the last level available on their site so hopefully next weekend's update will complete the map set.  Another quite amazing feat.  Good job to the folks at RMMH.

37
Map Requests / Re: Mega Man Maps
« on: June 22, 2010, 02:59:56 pm »
It appears that they are random.  From what I have read, it looks like there is a 24% chance that one of these gold mystery data will replace a green one when you enter an area.

38
Map Requests / Re: Mega Man Maps
« on: June 20, 2010, 07:59:39 pm »
List updated.  RMMH has submitted more X7 maps which brings the number of mapped stages up to 5.  On the RMMH site, all of the stages have been mapped except for the two Crimson Palace levels.  RMMH has also started posting maps for ZX Advent on their site, so maybe we will start seeing some of them here too.  Thanks RMMH.

Will has also submitted some more BN6 maps.  He is up to 72 maps now, so I will guess that he is at about 50%.  Nice work.

I sure lost momentum when I got to MM10's Endless Attack. I guess the name doesn't really make the task seem any easier ;) Anyway, I don't know when I'll finish it. Lots of stuff going on in real life, and lots of other things are distracting me in my free time. But I haven't forgotten!

Nice to hear that you are still planning to map MM10's Endless Attack.  Good luck with compiling the maps and I am sure that we will all be looking forward to seeing the finished product.

39
Map Requests / Re: Mega Man Maps
« on: June 13, 2010, 07:02:57 pm »
List updated.  Will has more BN6 maps up.  It looks like he finished Sky Town and the map count is up to 65.  Also, RMMH submitted some more X7 maps.  They have all but 4 levels mapped on their site so they are really close to completion.  Good work to both of you.

40
Map Requests / Re: Mega Man Maps
« on: June 08, 2010, 06:04:29 am »
Say, why are the cell phone games deemed unmappable? I know I've seen sprites from mobile phone games on tSR, so I know at least something like it can be done.
Yes, sprites from mobile phone games do exist, but I believe that they were extracted directly from the games' code.  While I would not rule out the possibility that someone could extract maps in a similar manner (or at least extract the tiles and reconstruct the maps by hand), I have yet to see anyone successfully do anything like that.  The "unmappable" list is very tentative so if someone shows me that a game can be mapped (Mega Man X7 for instance), I will move it to the main list.

41
Map Requests / Re: Mega Man Maps
« on: June 07, 2010, 07:38:50 pm »
List updated.

Anyone seen Press The Button's "Capcom Turnaround" article?
Yeah I saw it a while back - it's a really good read.  The recurrence of this design element makes wonder if it serves a purpose other than just being a level design element.  I heard somewhere (I wish that I could remember where) that the double doors before the Robot Masters were originally added to the games in order to give the NES a chance to clear its RAM before the boss fight.  Wonder if the turnaround was added so the NES would have enough time to load the next part of the level...

Another interesting thing about this article is that it has spawned two more useless but interesting articles on the Mega Man Network: The Great Mega Man Finger Phenomenon and The Mystery of Wily Castle’s Pipe.

Today a lot of new Battle Network 6 maps appear. My next destination will be Sky Town and there's a navi I have not encountered for the past five games: Elec Man.
Shame on you for ignoring Elec Man.  :P  You have 54 maps up now, so I'm guessing you are at about 30%.  Nice job.

RMMH also got the Intro Stage up for Mega Man X7.  They have all but 4 of the X7 stages mapped on their site, so I would think that those maps will make their way here eventually.  Also added this weekend was Area G for Mega Man ZX.  It looks like ZX is about 1/3 of the way done now.  Thanks RMMH.

42
Map Requests / Re: Mega Man Maps
« on: May 31, 2010, 05:02:40 pm »
List updated.  It looks like you are working on Chapter 3 of BN6, so I will assume you are about 20% of the way through.  I also updated the BN6 walk through walls on the first post.  Thanks.

In other news, RMMH has started mapping Mega Man X7!  Their maps are available in their Extra Hall.  Traditional maps are available in the Stagemap section of the site, but you will note that there is also a 3D Stagemap section where they have uploaded 3D models of the stages.  These models can be easily viewed using a plug-in for Quicktime.  (See the README in the 3D Maps section for instructions on how to install the plug-in.) 

The addition of these 3D maps brings up a few interesting points regarding the mapping of 3D games.  One of the obvious barriers to capturing 3D environments is having readily accessible way to create/store/view them.  I think that RMMH is dumping their maps with 3D Ripper DX so creating he models probably isn't that hard.  The .FBX format that RMMH is using seems to work well, but the file size tends to large.  (About 100 MB for one stage.)  Also, while you can pan the camera through the maps, it can be sort of hard to move it through enclosed areas such as tunnels.  Any comments on how this method of "mapping" could be used for other 3D games?

[/ramble]  Anyway, RMMH also seems to show interest in mapping Mega Man X8 so I have added X7 and X8 to the list.  Very nice work.

43
Map Requests / Re: Mega Man Maps
« on: May 23, 2010, 09:18:37 pm »
List updated.

Will, I am glad to hear that you got one of the BN6 walk through walls codes working.  Which one was it?  I will update the broken code on the first post with the working one once I figure out which one it is that works.  The maps are looking really good.  Hopefully I will soon be able to calculate a completion percentage for the main post. 

Also, RMMH posted maps for Mega Man ZX's Area G, and four(!) maps for Mega Man X6.  I have recalculated the number of maps for Mega Man X6 in order to match RMMH's mapping method, and there are only 8 maps remaining.  Excellent job.

44
Map Requests / Re: Mega Man Maps
« on: May 17, 2010, 04:22:32 pm »
List updated.  RMMH also submitted maps for ZX's Area C.  Thanks to the people at RMMH.

...I am not inactive without the walk through wall code, although there are a few maps I have left out and didn't submit because I could fully map them...
...I am currently playing both the Japanese and US/EU versions of the game...
Have you tried any of the previously posted walk through walls codes with the other versions of the game?  (At one point you seemed to indicate that you were only trying the codes on the EU version.)  This guide has an AR code for the US version.  There was also that Codebreaker code that I found on the Asian site.  (82012114 0001)  It may work on the JP version.

45
Map Requests / Re: Mega Man Maps
« on: May 09, 2010, 09:08:13 pm »
List updated.

Will has started mapping the Japanese-only areas of BN5.  There are a lot more of those areas than I thought.  Good work Will.

Also, RMMH is continuing to submit their ZX maps.  This week they gave us a full set of maps for Area F.  (Area F has very nice backgrounds BTW.)  Thanks very much to them.

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