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Topics - DarkWolf

Pages: 1 2 [3]
31
VGMaps Social Board / It's finally done
« on: October 15, 2006, 01:08:17 pm »
User posted image



I've been working on this off and on for several months now.  Just need to clean it and frame it.

32
Map Gab / Faery Tale Adventure (Genesis)
« on: October 11, 2006, 02:34:02 pm »
I'm planning on doing the whole world map for this game.  Unfortunately doing it at 1:1 scale is pretty much impossible on a work station.  The image would be 30,730 by 29,696 pixels, and 1 GB of ram just isn't going to cut it.



So I've decided on 1:4, which will be 7680 by 7424.  Still, a very large map.  The scale reduction shouldn't hurt too much, since although the game has a huge map, it lacks a lot of detail.



Game info

33
Map Gab / Where do you stand?
« on: October 01, 2006, 06:29:21 pm »
These numbers may not be 100% accurate due to fact that I had to parse the information out of the HTML pages on the page.  But they should be pretty close.



Rankings

34
Mapping Tips/Guides / Save State Hacking Tutorial
« on: October 01, 2006, 06:48:10 am »
This is the first draft, so if you have any questions or concerns I can make changes.  I wrote it late Friday night, so there may be some parts that need to be refined.



Tutorial

35
Map Gab / King's Bounty (Genesis)
« on: September 28, 2006, 07:33:29 pm »
Except, these aren't maps in progress, they are DONE.  They took me about an hour to make due to the limited number of tiles used in the map and the fact that the addresses for the maps fell right into my lap again.



Kings_Bounty_Archipelia.png

Kings_Bounty_Continenta.png

Kings_Bounty_Forestria.png

Kings_Bounty_Saharia.png



King's Bounty is like an early Heroes of Might and Magic.  However the main objective is to find the scepter instead of conquering your opponents.

36
Map Gab / Alex Kidd in the Enchanted Castle (Genesis)
« on: September 16, 2006, 01:56:36 pm »
While the SOTN project is tempting, I'm going to keep working on other games.



http://garoux.net/vgmaps/incomplete/01_rookie.png



And I know, I know, I'll try to write that tutorial on extracting level data soon.

37
Map Gab / Granada (Sharp X68000)
« on: August 29, 2006, 10:38:36 pm »
I know I've already done this for Genesis, but I was able to find the level locations in the emulator's memory dump, so I've decided to do these as well.  Plus, so far they make the Genesis ones look like crap. =/



http://garoux.net/vgmaps/granada_x68k_stage01.png

http://garoux.net/vgmaps/granada_x68k_stage02.png

http://garoux.net/vgmaps/granada_x68k_stage03.png

http://garoux.net/vgmaps/granada_x68k_stage04.png

http://garoux.net/vgmaps/granada_x68k_stage05.png

38
Map Gab / Wacky Races (NES)
« on: August 27, 2006, 10:25:07 am »
What, I'm doing an NES game?!  Yes, after doing Desert Strike I want something a little easier to map.  After going through my NES roms one day I found this neat little game.  Although I hate the cartoon, Muttley is the main character in the game, and Muttley was always pretty cool despite the other characters in the series.



http://garoux.net/vgmaps/wackyraces_a1_s1.png

http://garoux.net/vgmaps/wackyraces_a1_s2.png

39
Map Gab / Desert Strike (Genesis)
« on: August 05, 2006, 10:21:31 am »
Although this game is on several platforms, I'm doing the Genesis version since it's the one I'm most familiar with.  The end maps will be fairly large, more than 6000^2 pixels with little or no white space.



http://garoux.net/vgmaps/incomplete/desert1.png

40
Map Gab / Kid Chameleon (Genesis)
« on: July 11, 2006, 07:13:54 pm »
This one I didn't map with the usual "take 150 screenshots and put them together" method.  A few months ago I wanted to see if it were possible to make a level editor for this game.  Well I found where the level data was stored in memory (when dumped to a savestate), but in the ROM the level data is compressed. =(



However, I decided to use this knowledge of where the levels were stored to make a script in PHP that pieces the individual tiles together to make an image of the level.  Of course it took some time to rip 256 tiles, but the game uses this tileset for several levels.



Also, it isn't quite done.  If you look at the previews, you'll see what look like odd placed tiles.  These are the special blocks that appear in the levels and I haven't written them into the script yet.



http://garoux.net/vgmaps/lev01p.png

http://garoux.net/vgmaps/lev02p.png

41
Map Gab / RE: Granada (Genesis)
« on: June 21, 2006, 11:39:50 am »
I recently submitted some old maps I had on some backup CDs to VGMaps.  About a day later, I found a partial map and decided to complete it.  While making this map I remembered how much fun it was.  So I've decided to do a few maps here and there.



These are two I submitted, but aren't up yet.



http://garoux.net/temp/granada_stage01.png

http://garoux.net/temp/granada_stage02.png

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