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Topics - JonLeung

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526
Gaming / Castlevania: Portrait Of Ruin (DS)
« on: October 23, 2006, 02:48:38 pm »
Sweet!



I thought it was just a soundtrack CD before but it also includes a 48-page artbook, a stylus, a DS game case, and a timeline poster.



Since there are lots of Castlevania fans here I thought I'd point this out.  It's also a pretty good pre-order bonus...haven't seen a good one for a while.

527
Gaming / Wind Waker Wii Mash Up Hilarity @ Kotaku
« on: October 21, 2006, 03:46:22 pm »
Wind Waker Wii Mash Up Hilarity @ Kotaku



Amusing.  How'd they make that?

528
Gaming / The secret Nintendo song by Kazumi Totaka
« on: October 16, 2006, 08:18:46 pm »
Here's an interesting easter egg found in some Nintendo games!



Secret song in Nintendo titles



That tune from the "O" in Mario Paint and the K.K. Song in Animal Crossing are the same tune, which I already knew about...but did you know that it is also hidden in Link's Awakening, Yoshi's Story, Super Mario Land 2, and other Nintendo games?  o_0



How do people find these things?  Considering that you have to wait 2 and a half to 4 minutes to find some of them...

529
VGMaps Social Board / Software I'm looking for
« on: October 13, 2006, 07:30:32 pm »
Are there any freeware programs that do these things?



1. Sound ripper

Much like how the PrintScreen key or a built-in function of most image programs do screen captures from anything, I was wondering if there's something that can easily rip sound and music.  I suppose I could reroute a computer's speaker output into some kind of recording device, but I'd like a software-only solution.



2. Image database using keywords

I've asked for this before...I'd like some way to mark keywords to image files, and then be able to filter them to find what I need.  If I have a photo of myself and a friend, I should be able to find it doing a search for myself or my friend or both.  While CompuPic has "Categories" and allows an image to fall under multiple categories, there isn't a way to filter them (such as somehow finding an image that has this AND that keyword, not just this OR that keyword).

530
Gaming / The DS subtitles game
« on: October 12, 2006, 06:47:00 pm »
This should be fun for about two minutes, until somebody figures them all out.



Match the "DS" subtitle with the title of the DS game.



A: Advance Wars

B: Bokura no Taiyou (Lunar Knights)

C: Castlevania

D: Dig Dug

E: Fullmetal Alchemist

F: Guilty Gear

G: Lunar

H: Mage Knight

I: Mr. Driller

J: Resident Evil

K: Super Black Bass

L: Tao's Adventure

M: Tenchu



01: Dark Secret

02: Dawn of Sorrow

03: Deadly Silence

04: Curse of the Demon Seal

05: Destiny's Soldier

06: Digging Strike

07: Django and Sabata

08: Dragon Song

09: Drill Spirits

10: Dual Strike

11: Dual Sympathy

12: Dust Strikers

13: Dynamic Shot

531
See my initial questions about the Video Games Live concert and a side comment about Tommy Tallarico that Tommy himself (or a really convincing impersonator) responded to here.



Ever feel like a dick when you nearly insult someone and then they say they wouldn't mind meeting you?  o_0

532
Gaming / Wii Experience Videos
« on: October 11, 2006, 12:56:57 pm »
The "Wii Experience" videos on the official Wii site are pretty amusing.  People experiencing the Wii controller for the first time.

Wii Experience



Some of these could just be cropped down to thirty seconds and make TV spots on their own.

533
VGMaps Social Board / RE: o_0
« on: October 11, 2006, 12:16:31 pm »
This new look reminds me too much of LUE2/Digital Pandemic, which I'd now rather not be reminded of.  Can we at least change it so it resembles the previous forum, if we have to change, bustin?

534
VGMaps Social Board / That's a HUGE picture. (LOVEPIXEL)
« on: October 06, 2006, 10:21:17 pm »

535
Gaming / LEGO + Video Games - Sanity
« on: October 06, 2006, 10:15:04 pm »

536
User posted image

These are in US dollars, and this was made before the Wii's price was announced.  At $249.99, though, it would make it really inexpensive, with only the Dreamcast and GameCube for less.

537
Gaming / Online Wii Mii maker
« on: October 02, 2006, 07:33:53 pm »
Until the Wii comes out, you can figure out how you might want your Mii to look like by playing around with this.



I figure I'll probably look like this:

User posted image

538
VGMaps Social Board / Total site PNG optimization status
« on: October 02, 2006, 05:45:03 pm »
Since last month, or maybe earlier, I've been recompressing all the .PNGs using PNGGauntlet's "brute force optimization" option, shrinking the images which make up the bulk of the site to reduce bandwidth usage.  As you know, the site has funked out near the end of each month because of bandwidth issues, and though I've asked for an increase from 50 GB to 75 GB, I thought it really couldn't hurt to be able to deliver the same maps, unaltered in visual quality, using less bandwidth on my end and less time loading on your end.



All sections except for the top five sections (NES, Super NES, GB/GBC, GBA, and PC) take up only 10% of the site (based on numbers of maps), so I didn't record the differences in them.  But you might be interested in the size reductions of the major sections.



NES:

83.6 MB to 55.0 MB

-difference of 28.6 MB, or reduction of 34.21%

-biggest change (in bytes, not percentage) in a single map: EarthBound Zero's whole world map, from 7.00 MB to 3.42 MB



PC:

120 MB to 113 MB

-difference of 7 MB, or reduction of 5.83%



GB/GBC:

52.1 MB to 39.8 MB

-difference of 12.3 MB, or reduction of 23.61%

-new sizes not noted on file listing yet



GBA:

92.4 MB to 65.0 MB

-difference of 27.4 MB, or reduction of 29.65%

-new sizes not noted on file listing yet



Super NES

188 MB to 124 MB

-difference of 64 MB, or reduction of 34.04%

-new sizes not noted on file listing yet

-biggest change in a single game I've seen so far: The 7th Saga maps by KingKuros alone took up 36 MB (30.5% of all of the Super NES atlas's size!), but shrunk to 16 MB (a difference of 20 MB, a size comparable to the total change of the other major sections!)



Neat stuff, huh?



Other things:



-greyscale images can actually be visually altered by PNGGauntlet if "preserve gamma information" isn't checked.  Greys can be darkened or lightened, and I didn't want that.  However, they don't seem to be altered if they've already been run through PNGGauntlet once before.  So I did a double pass with the Game Boy maps...once with that option checked, and then a second time with it unchecked.  The second time most images didn't shrink at all, but some still managed to shrink some more.  Overall, though, I'm kind of surprised that they didn't shrink a lot, the maps with colour shrank more.



-unanimated .GIFs on this site have been or will be replaced by .PNGs.  I will have to change all title images which are currently all .GIFs for whatever reason.  The only .GIFs that should remain are the animated ones.



-currently, all maps in the DS section are all less than 1 kB each.  Of course, they're all Mario Kart DS in-game maps as transcribed by osrevad and Revned, but it's still worth noting as having some of the smallest maps.



-I think the smallest map used to be "ResidentEvil(PC)-Laboratory-B2.png" in the PC section.  Now the honour goes to "ResidentEvil-Survivor(PC)-Arcade-1F.png", which compressed better, and is now at 170 B.



-one of the smallest NES maps is an anomaly.  "Bonk'sAdventure-Round4-Area5.png" has less than 16 colours, but PNGGauntlet only reduced it to a 256-colour palette.  (I love PNGGauntlet's ability to reduce images to a palette to only as small as it has to be (except in this case), shrinking many maps to a 16- or 256-colour palette, and some even to 4 colours!)  When using other programs to reduce the palette to 16 colours and using PNGGauntlet on that, the image comes out to being larger than when sticking to a 256-colour palette.  So I left it, but I don't get why.



- >_> don't take this the wrong way, but the most inefficient images (largest before compression) seem to come from KingKuros.  Also, Revned and TerraEsperZ have had some pretty overly large maps.  (If I haven't changed the file listing yet, compare the sizes of their GBC Legend Of Zelda: Oracle maps' listed size and actual size.)  Unless you have trouble sending maps to me, there's really no point to encourage people to use PNGGauntlet 'cause I'm going to do it anyway.  Plus, I hear that some people can't for whatever reason.  To put a more positive spin on it, that means their maps are the most compressible, and based on what I know about colour pattern recognition in .PNGs, it probably means their maps are accurate with everything all lined up.



-despite my love of PNGGauntlet and the incredible amount of space it's saving me, I fear it may not be the most efficient method of saving .PNGs.  When it's unable to compress a .PNG smaller than its original size, it makes a copy of the original.  Which is fine, because then I'm guaranteed that files won't get larger.  Only thing is, what if some maps (like the GBA Banjo-Kazooie maps) are MUCH smaller than PNGGauntlet can attempt to compress them?  There must be some secret to that!  Maps can never be, say, 1 byte each, but it seems like I haven't yet hit the minimum size possible yet.  I want to squeeze every unnecessary byte out of them if I can do it without altering the images!



-first maps compressed: Mega Man III

-last maps compressed: Mega Man X 3

-last maps compressed including April Fools' maps: Mega Man Solid X: Guns Of The Mavericks

539
Maps Of The Month / 2006/10: Monster Party (NES) - Chiasm
« on: October 01, 2006, 07:25:49 am »
User posted image

Monster Party


For this month's "Maps of the Month" featurette, I wish to draw your attention to Chiasm's Monster Party (NES) maps.



In Bandai's Monster Party, you play a baseball player named Mark.  One evening, walking home after a baseball game, a star falls out of the sky and lands in front of him...except it's not a star, it's a gargoyle (or something) named Bert.  Apparently Bert's world is overrun by evil monsters, and he believes Mark's baseball bat is an effective weapon against such creatures.  They fly to Bert's world, and then they fuse their bodies to tackle some monster baddies together.  A very strange story indeed.



The game is no less wacky, in fact, it's more so.  The game starts off like a typical happy platforming game.  But soon you'll walk past a smiling tree (or a large bush...well, it's a big green thing) and the next thing you know, the world's transformed into a hellish landscape.  The grass beneath your feet becomes slime.  The hills in the background suddenly look like grotesque faces vomiting blood.  The happy blocks that were smiling at you a second ago are now bloody skulls.  Bert's world is seriously messed up.  You just have to wonder how this got past Nintendo's censors!  You'll travel through eight monster-infested areas, but none are as bizarre as the first.  But the craziness doesn't stop, as there are numerous bosses and sub-bosses (which include a caterpillar in a bed who calls himself Royce, some fried food, the Sphinx, a wooden Transformer-like robot, and the Grim Reaper) with some strange one-liner introductions (including "I...am a slowpoke", "My legs are asleep!", and "Oh boy! Mark soup!", among others).



Would you want to face a world like this?  Probably not, but if you did, you'd want some help.  Chiasm has mapped out the whole game to assist you.  It will certainly help you locate the bosses in the games' numerous doors, and it'll be especially helpful for the maze in Round 6.  If you just want to see how messed up a game can be, these maps are worth a look.  Check out how Chiasm handled the transition in Round 1!



So to recognize the effort put into making these quirky Hallowe'enish maps, Chiasm's Monster Party maps will be known as VGMaps.com's Maps of the Month for October 2006.

540
VGMaps Social Board / What the heck was that?
« on: September 28, 2006, 09:01:43 am »
Exploit and Real Exploits...who were they?  Looks like they took control, did a few bans, and a couple other things.



Looks like we lost a few topics that were posted on yesterday.  Nothing major, except for maybe the controversial one, but that one was starting to get too hairy anyway.  I don't see the Mega Man Vs. Technos topic.  There may have been another one or two or three, but I'm sure it couldn't've been more than that.  Thankfully the SotN one is still intact.



From what I can see, some users' EXP and/or Gold are messed up, so far it seems to include myself, bustin98, Dan, DarkWolf, mephea, MagnetiC, and Revned.  I'll have to fix you guys up later...somehow.  I may unfortunately have to guess on how much you should have.  Not like you care at the moment, since you probably have more than you should.  I've also restored the banned people.



Any other damage?  Hopefully nothing else, and nothing permanent.



bustin98, did you manage to find and fix the exploits?



Let's not do this again.  Who would target VGMaps.com's forums for hacking?

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