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Messages - ReyVGM

#16
The SNESManuals.com guy was asking on twitter if anyone had a snes9x version he had used a long time ago that allowed him to set a game's background to a different color, something that's incredibly useful for ripping sprites and graphics.

I've never heard of any SNES emulator that allowed you to do that, so I did a google search and found many people asking and requesting emu authors to implement such a thing, yet all the requests went into to deaf ears.

I assured this person that such a thing didn't exist, because I have been looking for something like this for years too.

Turns out, he wasn't crazy. Apparently someone created a single branch release of the snes9x-rr version that allows you to switch between 3 different background colors by pressing Shift+1 (it's customizable too!), but he never contributed the commit to the main branch, so the feature was never implemented.

I'll try to get the snes9x team to implement this in the official releases, but in the meantime, you can use this release to finally end the many issues dark backgrounds have caused graphic rippers.

https://archive.org/details/snes-9-x-1.51-rr

Enjoy!

#17
Quote from: mechaskrom on February 16, 2021, 01:35:50 PM
The number is a palette index. Here's an image of the NES palette with the numbers/indices:
http://www.mediafire.com/view/6xbrskg256wtco6/nes_palette_numbers.png/file
I believe only 0-63 are valid. Higher values probably just wraps around. Value 255 is special for don't override background color(?).

It's too bad that you can't specify a custom color instead of using one from the palette. Would've made it easier to pick a unique background color for games. Better than nothing though.

Thanks. One of the devs told me you can make your own custom .pal file with the colors want. I don't know how to do that though.

See his info here:
https://github.com/TASVideos/fceux/issues/320
#18
Some people might already know this, but after years of struggling ripping sprites or doing maps, I finally found a way to have the black background color changed to something else when removing the background layer in FCEUX.

Just open the fceux.cfg file with Notepad++, go to "gNoBGFillColor" and change the number to something else. I haven't found the number for pink yet, but I settled with "35", which gives me a purplish color that I don't think is used by any game.
#19
Thanks a lot Lüt for this incredible work!!
#20
Quote from: goznij on March 28, 2020, 05:53:20 AM
Hello, I see this forum is not very active but don't hesitate to answer later anyway, I'll check it at least twice a year:
So I watched NES Atlas on youtube (he takes a TAS and make it zoomed out with maps of this site) about Legacy of the Wizard, and at 2:47 I saw a big evil face that you probably don't realize is here while playing the actual game, not zoomed out, or at least you can't see it entirely, do you know other things like that ? So far here is what I found too:
- sonic wing fortress zone somewhat actually looks like a real big plane (it may sounds normal but for instance the wrecked ship in super metroid doesn't look like a ship at all)
- similarly, equinox (solstice 2) boat level surprinsingly actually looks like a 2 levels boat, there is no map of this game on vgmaps, I saw it on another site in 2007 (with only room shapes drawn)
- snake rattle & roll is a single mountain splitted into levels
- at some point in world of warcraft, an area unavailable for players had written really big "nothing to see here move along", written by hand.

That's not a swastika, that's a Manji. An old religious symbol that the nazis too, turned it the other way around and used it for evil.
#21
Hey Lüt, thanks for still working on it :)

#22
Map Requests / Re: Ganbare Goemon MSX Map Request
January 14, 2020, 10:48:26 AM
There's a map here if you really need it:

http://msxsolutions.msxblue.com/maps/goemon21.png
#23
Nice! Congrats!

That's always nice to see :P
#24
Sad to hear about the family issues. As for the Lunar 2 map, either way is fine. One full map or segmented, as long as there is one. I don't really need it, but since the map is different from the PSX version, and there's already a PSX version online, I thought it would be nice to be able to see the SCD one too. Plus, it would be the first Sega CD map on the site.
#25
I would love if someone could make the world map for the Sega CD version of Lunar 2 (the PS1 version has a different map).  Both bizhawk and Gens Re-Recording have the option to disable layers (Gens RR allows more disabling than bizawk) and here's a brm file with the whole map available to explore already (pick the Epilogue save).

https://www.sendspace.com/file/imqpe7

If you need to make cheats, then you'll have to use Bizhawk. Searching for Sega CD cheats can sometimes be complicated  because games can use both the Genesis ram or the Sega CD one. So, when searching for cheats, got the Settings -> Memory Domain and pick either 68K RAM (Genesis side) or CD PRG RAM (Sega CD side). Unfortunately the only way to tell which one the game uses is to try to search for a cheat, if you keep getting zero results for a simple cheat, then pick another memory domain. If neither of those domains provide anything, then try "CD Word RAM (2M)".

If someone does this, I think it will be the first Sega CD map on the site?
#26
Maps In Progress / Re: Tropicon's map projects
August 14, 2016, 08:08:01 PM
No problem Trap :P
#27
I have a few requests if you're looking for something to do. I don't really need the maps or anything, but it would be nice to have them mapped by pros.

Jurassic Park 1 & 2 (SNES)

And... there's this obscure game called No Escape for the SNES. There aren't any FAQs for it, and pretty there's much zero information about what you need to do in the game. I've never been able to even pass the first area. It's a sidescroller, but you need to gather materials and combine them to build other materials (such as combine bottle, gas, and rag to make a molotov). The game has different endings depending on what you do to complete or escape the final mission.

Anyway, it would be cool to have maps for such an obscure game.
#28
Maps In Progress / Re: Tropicon's map projects
August 14, 2016, 12:34:07 AM
Just wanted to thank you again for the Phantom 2014 and SOS maps you made, without them I would have never in a million years finished those games.
#29
The maps wouldn't be replaced, they would just be an alternative.
#30
QuoteWhen looking for unused content it's helpful to have intimate knowledge of what is and isn't accessible normally. I don't usually have that kind of knowledge.

If you are not sure, then post it on their forums and other people will check. Also, TCRF is a wiki, so if something is indeed used, then someone will just delete it.

The 2nd game was released a mere 5 months after the first, which leads me to believe that they were planning either to release it as one game, or as two games (like Pokemon). That's probably why both games share many assets.

QuoteI think that it's fine that you posting this stuff on other sites. However, it would have been a good idea to ask first just in case.

You're right, sorry. I assumed that since you're receiving the credit for it, it wasn't going to be a problem.