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Gaming / Re: Mini-Bosses... Favorites?
« Last post by Cyartog959 on November 02, 2025, 03:21:55 am »I guess I do have another miniboss favorite group to say, anyway...
We've seen many powerful robots that became mini-bosses, but I feel the more collective group I'm referring to are Dr. Robotnik's Super Badniks, a branch of his ever growing Badnik army that are more powerful than regular Badniks, even going far as not needing animals to power them in most cases, their power sources are self-made.
Technically, Super Badniks did debut in Sonic 2's 8-Bit version, but the batches seen in that game, Sonic Chaos, and Triple Trouble were classified as regular bosses, because Robotnik's been busy dealing with Sonic, and later Tails, to deal with them. Rather, he created and sent Super Badniks to try to destroy them or slow them down while his scheme goes along in his bases.
Archie Sonic did label Antlion Mecha as a Super Badnik in Issue #268, so I stood to realize that those robots from those 3 Sonic Game Gear games ARE indeed Super Badniks. I think their former labels, "Master Robots" and "Boss Robots", are kinda rendered unnecessarily needed, because they have a proper robot line name now, and it contradicts these former labels they had.
Their more prominent appearances and additional role as minibosses came to be in Sonic the Hedgehog 3, and continued onward. Their designs are all original and well-made as more robots Sonic and his friends can demolish.
Well, I can say one of the more favorite Super Badniks is Red Eye, the final miniboss of Sonic 3, in Death Egg Act 1. That was the most powerful Super Badnik in that game, as it's the Death Egg's miniature reactor core and internal defense system made in one. It was encased in its metallic, tall, cylinder-like housing structure that encompasses its outer body.
The weaponry I can still remember is its metallic spheres Red Eye controlled telekinetically to attack its intruders onboard the Death Egg, and upon each hit dealt to it, each sphere explodes to shoot out spikes loaded in it as a countermeasure.
Once its housing broke off, its actual body appears, a robotic pod with its singular eye-like core built into it, with hovering spiked platforms accompanying it, and serves as that miniboss' second phase. Dealing each hit makes Red Eye enraged and spins the platforms crazily as it fires its laser for a short time before calming down, though, more hits can leave its laser firing a bit more longer.
It still remains to me a favorite miniboss in the Sonic series, among others, like Fire Breath, Big Icedus, Uber Caterkiller, in both states of attack, Hey Ho, and of course, the most memorable Super Badnik, Gapsule!
Wonder what other Super Badniks are your favorite as minibosses?
We've seen many powerful robots that became mini-bosses, but I feel the more collective group I'm referring to are Dr. Robotnik's Super Badniks, a branch of his ever growing Badnik army that are more powerful than regular Badniks, even going far as not needing animals to power them in most cases, their power sources are self-made.
Technically, Super Badniks did debut in Sonic 2's 8-Bit version, but the batches seen in that game, Sonic Chaos, and Triple Trouble were classified as regular bosses, because Robotnik's been busy dealing with Sonic, and later Tails, to deal with them. Rather, he created and sent Super Badniks to try to destroy them or slow them down while his scheme goes along in his bases.
Archie Sonic did label Antlion Mecha as a Super Badnik in Issue #268, so I stood to realize that those robots from those 3 Sonic Game Gear games ARE indeed Super Badniks. I think their former labels, "Master Robots" and "Boss Robots", are kinda rendered unnecessarily needed, because they have a proper robot line name now, and it contradicts these former labels they had.
Their more prominent appearances and additional role as minibosses came to be in Sonic the Hedgehog 3, and continued onward. Their designs are all original and well-made as more robots Sonic and his friends can demolish.
Well, I can say one of the more favorite Super Badniks is Red Eye, the final miniboss of Sonic 3, in Death Egg Act 1. That was the most powerful Super Badnik in that game, as it's the Death Egg's miniature reactor core and internal defense system made in one. It was encased in its metallic, tall, cylinder-like housing structure that encompasses its outer body.
The weaponry I can still remember is its metallic spheres Red Eye controlled telekinetically to attack its intruders onboard the Death Egg, and upon each hit dealt to it, each sphere explodes to shoot out spikes loaded in it as a countermeasure.
Once its housing broke off, its actual body appears, a robotic pod with its singular eye-like core built into it, with hovering spiked platforms accompanying it, and serves as that miniboss' second phase. Dealing each hit makes Red Eye enraged and spins the platforms crazily as it fires its laser for a short time before calming down, though, more hits can leave its laser firing a bit more longer.
It still remains to me a favorite miniboss in the Sonic series, among others, like Fire Breath, Big Icedus, Uber Caterkiller, in both states of attack, Hey Ho, and of course, the most memorable Super Badnik, Gapsule!
Wonder what other Super Badniks are your favorite as minibosses?
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