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11
Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on August 13, 2025, 09:48:17 pm »
Okay, I got around to finishing Beyond Shadowgate (PC).

I'm not sure if I want to do a "marked" version, but to make up for that (???) if I don't ever do that, even though it's maybe more work, is that I made a version showing all the possible variations of all the screens in the game.  Maybe I need to come up with a better term than "Screens", but that's how I referred to them in zagato blackfist's submissions for the NES games Shadowgate, Deja Vu, and Uninvited (which inspired me to get all of those screens) as well as many other games, especially on the NES page...

Yeah, we're talking about over 1700 variations, yikes.

If a room has a single item in it that can be taken, there's two: one with the item there and one with it taken.  If there's a door that might be open or closed, that doubles it again.  For most rooms there aren't too many combinations.  But for some, there can be multiple items or multiple states, leading to exponential numbers of possibilities.  I tried to map them all as much as I could!

Believe it or not, I captured most of them in my playthroughs.  Since items can't be put down after they've been picked up (unless being used) and almost all doors can't be closed after they've been opened, it required a lot of saving and loading to be able to get the various combinations.  While I thought I was pretty good at getting all the combinations that I knew of per room, I kept finding stuff that I missed, like how the Wraith can appear in most rooms in the first half of Castle Shadowgate.  In this and a few other instances, mechaskrom's paint.net plugin that he made when I asked about comparing pixels made it easy to isolate differences (in cases where I couldn't just copy and paste rectangular or simple shapes), and from there, to copy over the right pixels to create combinations that I know are possible in the game, even if I hadn't actually done them in-game.  If the game didn't have such a rigid save system, it would be a lot easier...

Here's one example of many combinations for a single room.


And in yet another room in Themiere Mansion, there's a clock, and there are way too many combinations with that, so I just included images of what all the 16 possible clock faces could be - I wasn't going to multiply the already numerous screens by 16!  And there are lots of skeleton death images there because while most monsters in the game that jump at you and kill you have the decency to cover up many of the variables in the room, this skeleton doesn't block the door (with three states) or the clock (with four states), so it appears 12 times!


Yeah, there are a LOT of ways to die in this game, so I marked deaths (and impending deaths) in red.

If you actually use these when playing, you might find them upside-down at first glance.  That is, earlier rooms are shown at the bottom and later rooms are shown at the tops of these images.  That's because this game moves from "south" to "north".  So it generally works, except for the cursed Themiere Mansion (once again), where the basement/dungeon areas appear above the second floor, since you do go to the second floor before you go to the basement.  But these are just showing combinations, if you want to find your way around, referring to the actual map with room connections makes more sense.

I can't believe it's mid-August, as this game came out last September.  Sheesh!  I enjoyed putting it together, and it was a good reminder of how much work even simple maps can be, but man, I got other projects to do!  :P
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Gaming / The Legend Of Zelda is 33⅓ years old today!
« Last post by JonLeung on August 13, 2025, 09:13:17 am »

Today, The Legend Of Zelda: A Link To The Past is 33⅓ years old (in North America); that's ⅓ of a century!
It's the third game in one of Nintendo's top three franchises and "three" is often used in the series: the Triforce, number of goddesses, and main characters, among others.
Happy 33.333...rd!
Feeling old yet?
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Map Requests / Re: Brave Fencer Musashi
« Last post by VGCartography on August 13, 2025, 06:50:04 am »
I plan to give this one a try at some point, I did a test with Duckstation 3D screenshots and it seemed to come out pretty well. I think doing isometric 3d maps should be doable.
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Map Requests / Re: Brave Fencer Musashi
« Last post by ericstaine on August 12, 2025, 11:51:08 pm »
If anyone wants to try their hand at mapping a 3D game, may I suggest this wonderful title?

If anyone here is unfamiliar with this game, I would compare it gameplay-wise to a Zelda game.  You have a single large world, but you can only explore certain parts.  As you go through the game you get new abilities and open new areas, and find new dungeons with new bosses to fight.  Overall it plays linearly with a progressing storyline.
Also, the game is charming and funny. Lucky Draw Casino here offers a thrilling and engaging gaming experience for casino enthusiasts. It has a lighthearted setting with food-related names and doesn't take itself too seriously.
Try to get a real copy because for some reason some emulators don't draw the speech bubbles right.


If you're looking for a similar experience to classic Zelda games with its own unique twist, this sounds like a fantastic pick. The combination of exploration, gaining new abilities, and battling creative bosses really captures that nostalgic adventure vibe. Plus, the charming and humorous setting sounds like a refreshing change of pace. It's cool how games like this don't take themselves too seriously—it adds so much personality! And thanks for the tip about playing on a real copy, I’ll make sure to keep that in mind!
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VGMaps Social Board / Happy Anniversary, Kokopolo!
« Last post by Cyartog959 on August 11, 2025, 09:31:54 am »
It's Kokopolo's debut anniversary today, and I felt showing some artwork to celebrate this day. (I can only give video links for the moment, unless I learn how to display actual videos from YouTube here. Sorry.)

The first game's artwork


Here's some links from Mediafire, courtesy of a user, "Goldmetalsonic", by request of sharing artwork of the first game in 2011 via NeoGAF.

The playable characters, Kokopolo and Tatsumo...
https://www.mediafire.com/view/ykdu2niqs450ylr/01_KOKOPOLO.jpg#
https://www.mediafire.com/view/54ptm5lrselvoqb/02_TATSUMO.jpg#

The SnapSnap Plant
https://www.mediafire.com/view/by1yirt7n363eh2/SNAPSNAP.jpg#

The 20 enemies appeared in the games so far(really would like some new enemies now and then)...
https://www.mediafire.com/view/5dpjparbihxssd1/01-PAPPYO.jpg#
https://www.mediafire.com/view/82h45i6chussd6l/02-HAWANUTS.jpg#
https://www.mediafire.com/view/ibw5k4ulqrz4h4q/03-MERRIKET.jpg#
https://www.mediafire.com/view/fytf8bsavylrtvr/04-TROPAKAHN.jpg#
https://www.mediafire.com/view/d4bth7z8idhiyyh/05-LUPAWAII.jpg#
https://www.mediafire.com/view/rlx9apnn7x1r6l9/06-CHICKABOOM.jpg#
https://www.mediafire.com/view/4m0uaa83ihwqyiu/07-PONPORUU.jpg#
https://www.mediafire.com/view/aqk7fplisnsin82/08-THORNOPIO.jpg#
https://www.mediafire.com/view/xmiasd1oydejd48/09-STUNION.jpg#
https://www.mediafire.com/view/decs5bnerk10vdb/10-KASANOBARKA.jpg#
https://www.mediafire.com/view/q8m19mwfovvy3wy/11-MOGUMA.jpg#
https://www.mediafire.com/view/xobozm9q0ahf188/12-STARPHID.jpg#
https://www.mediafire.com/view/zr8hj8kezbv4vye/13-STARPHAT.jpg#
https://www.mediafire.com/view/g1yf5keg53fjjfl/14-POWPIPER.jpg#
https://www.mediafire.com/view/xgi92byz1g0mybp/15-KURAKURA.jpg#
https://www.mediafire.com/view/o6c0neod3en0eoz/16-COCANOISE.jpg#
https://www.mediafire.com/view/qtcgcqb8ghjgesc/17-TOPLOCANO.jpg#
https://www.mediafire.com/view/88tkfff4cr6bkad/18-ROCKTOPUS.jpg#
https://www.mediafire.com/view/dobmdd00w8lxbov/19-DIZZYLINE.jpg#
https://www.mediafire.com/view/x1a99o1nwa9x5ka/20-SPACEMANBOSCARO.jpg#

The first game's bosses...
https://www.mediafire.com/view/m51bphpaivwqk7k/A_SACRATOPS.jpg#
https://www.mediafire.com/view/ogx1cfetwesdvdl/B-OAKLEYPOKLEY.jpg#
https://www.mediafire.com/view/avwa4488z8d2633/C_RAIKU.jpg#
https://www.mediafire.com/view/4z4d43sxa3e1osz/D_TOTEMATOR.jpg#
https://www.mediafire.com/view/2x3b3hqqeej51bc/E-PICCOLOCO.jpg#
https://www.mediafire.com/view/91slgaga4c045h3/F_PEKTAIL.jpg#
https://www.mediafire.com/view/vgxhihb0j448bhk/G-BURNSIDES.jpg#
https://www.mediafire.com/view/8l4zm41z3xirl2q/H-PANDORA.jpg#
https://www.mediafire.com/view/tvrzv4chsels2m7/I-BABABOOM.jpg#
https://www.mediafire.com/view/fip9xwaxkofse95/J-JINBE.jpg#
https://www.mediafire.com/view/4gzv202x2e1rl37/CHOMPCHOMP.jpg#

Houdini Starfish
https://www.mediafire.com/view/43q74894keg2g2j/HOUDINI-STARFISH.jpg#

Astrobug
https://www.mediafire.com/view/1dbuq1h1xyu7b0l/ASTROBUG.jpg#

The Sun and Moon POW Brothers
https://www.mediafire.com/view/286pcy4vy3op668/POW-BROTHERS.jpg#

I have a few maps of the two games Keith showed as part of the 10th anniversary run. Mind you, two of them are in jpgs, the rest are pngs. I didn't do any map ripping, so you know; Keith just only provided them.

Here they are!









Here's the bosses of Kokopolo 3D Keith Webb made when it was in the works in 2012, a very short time after it began in June 2012(still would be nice to see clean versions of these bosses).

SCARECLOWN

DUST RA RA

KAMALOON

JITSTAR

KINTARON

CACTUSK

BANDOZA(Incorrectly spelled as "BANDOZER")

SHINTOTO

ROCK A TOCK

MIKOSUKI


Here's Kokopolo DX's Logo and Cover Artwork for those who want to see.




There's some artwork about the game's development history when it was targeted for Neo Geo Pocket Color, before it was changed and moved to Game Boy Advance, DS, and finally, DSiWare. Let me tell you, I have never seen it before now, and it is amazing! Take a look!

KOKOPOLO SKETCHES 1

KOKOPOLO SKETCHES 2

KOKOPOLO LINEUP

KOKOPOLO BOSS LINEUP


Keith pondered if he could make a new Neo Geo Pocket Color game for it as a de-make, but I would honestly feel it should be a prequel, fittingly called "Go! Go! Kokopolo Pocket", centered on how Kokopolo and Tatsumo became best friends and how their adventures began, before the DSiWare debut. And, the handheld should have new second screen hardware add-on created that acts as a precursor to the DS dual-screen gameplay.

If I could see the finalized artwork of all of Kokpolo DX's bosses, I'd show them to you here.

Keith made a very well-known favorite artwork centered on the Wii's Virtual Console's commemoration. Here's the image called "Hyper 8-Bit Memories"!



There's a video review about Kokopolo 3D after its launch. Here's the link - https://www.youtube.com/watch?v=oc5VkWvOePo

If Keith could stop by, he'd know I was doing good at bringing more attention to the series. Maybe he'd come by sometime, if he's able.

If you like to see some insight about him and his pal, Jmac, there's a video here. If you want to watch the whole thing, go ahead. The timestamp for Keith's projects in the works is 19:20, if you want to skip to it. Here's the video's link - https://www.youtube.com/watch?v=ViFp0M1EyC8

If anyone here wants to do some celebrating about the series, feel free.
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by JonLeung on August 11, 2025, 09:22:37 am »
Site report, though: the link to the map of the last stage in MediEvil is broken. Just figured I'd point that out. Hopefully Jon sees this. :P

Thanks for the report.  And for VGCartography for letting me know before I saw it here...

I do have a habit of testing every link after putting up maps, and while I did test it initially, that was when I noticed that Zarok's Lair is included in the map.  So I went back into my files to rename the link, but apparently I hadn't renamed the actual file and forgot to retest.

It's been fixed now, but it can take a while for all the servers to catch up to the change.  If it's still not appearing for you, try a refresh, or a hard refresh with Ctrl+F5 or Shift+F5.
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by YelseyKing on August 11, 2025, 01:15:28 am »
Awesome work, as usual. Nice to finally see FF9 and MediEvil finished (as an aside, your maps encouraged me to give that game a try back when they were first posted, as they looked neat... and I had fun with it!), and the Parasite Eve maps are pretty dang sweet, too. Site report, though: the link to the map of the last stage in MediEvil is broken. Just figured I'd point that out. Hopefully Jon sees this. :P
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on August 10, 2025, 07:19:29 pm »
VGCartography has hit me with a bunch of PlayStation game maps to publish here, they'll certainly be up, but it won't all be right away.  But I certainly prioritized Final Fantasy IX and Parasite Eve!

This double-helping of PlayStation games has also doubled up the number of fulfilled PlayStation requests thus far.

I didn't spend a ton of time with the original PlayStation back in the day as I probably should have, but the games I did play I certainly enjoyed, especially these two Square offerings.  I've mentioned here multiple times why I played Parasite Eve essentially four times to truly finish it, and Final Fantasy IX is among my favourite Final Fantasy games ever.  It's nice to see maps of them here now.

There will be even more PlayStation maps from VGCartography up here soon, look forward to them!  Thanks again, VGCartography!  Your work continues to be amazing.

...And on another note, if anyone's wondering, I am still working on my Beyond Shadowgate (2024, PC) maps.  I decided to make "maps" just showing every single possible screen (like what zagato blackfist did with the NES games Shadowgate, Deja Vu, and Uninvited), including all the ridiculous combinations and permutations of all the variable things on each screen.  Kind of ridiculous.  I think I have them all, and all assembled, too, it's now just a matter of putting on my name and etc. on them, so hopefully I'll be able to show those soon...ish.
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Maps Of The Month / Re: 2020/03: Earthworm Jim (Genesis) - G.E.R.
« Last post by G.E.R. on August 10, 2025, 12:11:09 pm »
It was unexpected to saw this game on a passenger tablet on the plane (Airbus A350-941). Not playable due to lack of gamepad
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by VGCartography on August 10, 2025, 09:15:17 am »
Just submitted the last few FF9 maps, after being dormant on them since 2022! Now most of FF8 and FF9 are up,  at long last.
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