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Gaming / Re: Open World Maps... Sizes and Comparisons
« Last post by mechaskrom on October 26, 2025, 08:56:50 am »
Good. Not sure it surpasses GTA V's size, but, that does place it above San Andreas' size by a few miles.
I haven't played GTA V yet, but it having a world almost twice as big as Oblivion sounds insane to me.

I should say this, with all the bigger landmasses, any playable character's already bound to have their own physical workouts from all the running they've done without using vehicles... not that I've thought of such little outcomes before.
Funny you should say that since moving around is how you increase some skills in Oblivion. Considering also how much inventory (weight) you can carry the player must get a real workout. :)
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Gaming / Re: Open World Maps... Sizes and Comparisons
« Last post by Cyartog959 on October 22, 2025, 11:23:32 pm »
I've been playing Elder Scrolls 4 Oblivion recently and its open world is huge. By far the largest world I've experienced in a game. According to the numbers I could find online, Oblivion's world (Cyrodiil) is roughly 41 square kilometers (about 16 square miles).

The Shivering Isles DLC adds another 10 square kilometers. It's a separate island that you can warp to from Cyrodiil so it doesn't really expand the borders of the original world though.

Good. Not sure it surpasses GTA V's size, but, that does place it above San Andreas' size by a few miles.

I should say this, with all the bigger landmasses, any playable character's already bound to have their own physical workouts from all the running they've done without using vehicles... not that I've thought of such little outcomes before.
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Gaming / Re: Open World Maps... Sizes and Comparisons
« Last post by mechaskrom on October 22, 2025, 10:22:20 am »
I've been playing Elder Scrolls 4 Oblivion recently and its open world is huge. By far the largest world I've experienced in a game. According to the numbers I could find online, Oblivion's world (Cyrodiil) is roughly 41 square kilometers (about 16 square miles).

The Shivering Isles DLC adds another 10 square kilometers. It's a separate island that you can warp to from Cyrodiil so it doesn't really expand the borders of the original world though.
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Gaming / Open World Maps... Sizes and Comparisons
« Last post by Cyartog959 on October 21, 2025, 03:01:21 am »
Mappers of the VGMaps community, I got a good challenge in mind about keeping track of open world games' maps' sizes and comparing them, from smallest to the biggest maps yet.

In open-world games, mainly 3D, they comprise of singular, vast landscapes that are sort of like playgrounds, mere sandboxes for people to roam about and explore, but they provide loads of missions, secrets, and loads and loads of optional tasks to take on.

What people take in charting their maps, they calculate by square miles, or alternatively, square kilometers, and they center on how far they've explored, and how far can anyone go.

As far as many know, we had not many open world games, because many games were platformers, and others different, but we also had hardware that limited scope, size, and scale of said maps, mainly is that to those working on games, they didn't had much RAM memory and strong CPUs to work with. Time went on and we were able to have it. The question is, how would people utilize all the increased RAM and CPU processing power to create more massive maps in open world games?

The more prominent game series that propelled the open world genre to elevation is the Grand Theft Auto series, likely GTA III. Mature as they are, they do provide vast landscapes for freedom of exploration, though they do have stories to progress through in order to unlock particular methods of traveling, and later abilities to reach other places.

Later games gave out more bigger maps to explore and more missions to undertake, but other than that, people do have their fun ideas on experimenting with traveling to heights normally deemed impossible by normal means of playing these games. I also think others like to see how long their playable characters can fall from extreme heights before they go splat out of boredom.

Of course, there are many other games that follow the open world blueprint, including others that had the maturity toned down to broaden to slightly younger people, but how they make their maps' sizes can be less than those, but there are those trying to come close to matching them, or even surpassing them, even if its not a GTA game.

On top of all that, so far, there's no patch update and DLC that expands any existing open world game's maps by adding extra land mass outside of regular borders. I don't know of any game that did it, but until there's one, I don't think I can count them. Of course, it would be interesting to see any open world game to do it...

So, I simply issue our challenge to keep a collective track of any open-world game that have the biggest maps yet.

I do have a couple inputs in mind, in order from biggest to smallest...

1. - Grand Theft Auto V (75.84 sq km/29.28 sq miles)
2. - Grand Theft Auto: San Andreas (38.2 sq km/14.75 sq miles)
3. - Grand Theft Auto IV (16.14 sq km/6.23 sq miles)
4. - Grand Theft Auto: Vice City (9.11 sq km/3.52 sq miles)
5. - Grand Theft Auto III (8.12 sq km/3.14 sq miles)

I can't place in GTA VI's map size, but I can say it's going to be bigger than GTA V's.

The many 3D Spider-Man games, on the other hand, all do tend to take place in New York, but how their differing sizes between them besides them sharing New York's layout is puzzling me.

If anyone has their own input, please go ahead. I welcome the effort. Show us what you can find as the biggest open world map yet.

ADVISORY: Flight simulations, sandbox only games, life simulation games, MMOs and such, cannot count to this.
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Map Requests / Re: List of Looney Tunes Video Game Map Requests
« Last post by Cyartog959 on October 19, 2025, 10:37:18 pm »
A nice lowdown on mapping games, but many of them LTIan requested, albeit repeatedly, are 2D, the others are 3D.

I already knew there are tutorials about doing 3D maps before, but just for those that don't know, how do they do it?

And, to further add, there have been more 2D games made besides Looney Tunes games, despite not being mapped yet. While we do have other tools, I feel using Tiled, the level editor, is a more necessary choice in easing anyone's map ripping workflow.

The small matter of using Tiled for any past 2D game, even DS/DSi, is the low amount of custom-made tools needed to bridge particular gaps to rip their maps more efficiently. Meaning, how would anyone rip DS games easily without them, besides the regular procedure, of course?
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Map Requests / Re: List of unmapped NES games
« Last post by RetroidPrimeX on October 18, 2025, 10:45:57 pm »
Happy 40th Anniversary to the Nintendo Entertainment System!

Well, the day's over...

Shall we set a countdown clock?

1461 days until Oct. 18, 2029!

One game per week!  And... go!
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Map Requests / Re: List of Looney Tunes Video Game Map Requests
« Last post by RetroidPrimeX on October 18, 2025, 10:37:04 pm »
I agree that if we want to see maps for more obscure titles like these Looney Tunes games, the best chance is to roll up our sleeves and create them ourselves. Hopefully more fans will be inspired to join in after reading this!

Yes, please do.

And if not LTIan, surely there are other fans of Looney Tunes video games.

Maybe someone willing to put in the work to map them.
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Map Requests / Re: List of Looney Tunes Video Game Map Requests
« Last post by kolastra on October 17, 2025, 12:40:51 am »
Wow, thanks for the detailed breakdown! This kind of step-by-step guide is incredibly helpful — especially for people (like me) who’ve always wanted to contribute to video game mapping but weren’t sure where to start. I agree that if we want to see maps for more obscure titles like these Looney Tunes games, the best chance is to roll up our sleeves and create them ourselves. Hopefully more fans will be inspired to join in after reading this!
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on October 16, 2025, 10:08:29 pm »

I will soon have a full vlog of Jason and I at Edmonton Expo 2025, but until then, here's this year's Cosplay Craftsmanship Cup.
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Map Requests / Re: List of unmapped NES games
« Last post by JonLeung on October 16, 2025, 11:44:22 am »
As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure.

With less than two days until the 40th anniversary, and under two hundred games to go, I'm pretty sure we won't have all the NES maps done by the 40th anniversary.

Not unless someone can map 100 games a day, and for me to be able to put them up instantly.  Nope, not happening.  I know I can't work that fast.

How about for the 45th anniversary (in the year 2030)?

If one NES game is mapped every a week, a full map set should be completed in under four years.  So, 44th anniversary?  4+4=8... like 8-bit.  Or something...?
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