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Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« Last post by Cyartog959 on January 15, 2026, 02:05:05 pm »A new year has come and I bring with me a new map set!
For a little change of pace, I decided to try mapping a more modern game instead of the SNES stuff I usually gravitate toward, so here's the PC game ElecHead. Given how the graphics are fairly NES-like, it wasn't too difficult stitching rooms together. The main annoyance was getting rid of the particle effects that were present in nearly all the rooms. The rooms with stars had me taking twice as many screenshots just so I wouldn't accidently erase a star I had thought was a stray particle.
I'm fairly certain I didn't forget any rooms, but if I did, I'm sure the ElecHead fans will let me know.
I'll probably try to merge all the stages into a single image some time just for the fun of it. Hopefully 32 GB of RAM should be enough to make that happen, haha.
Since I've mapped this game, I've been thinking of taking on Nama Takahashi's most recent game Öoo as well, but that'll be something to do later down the road.
Well, that's good. Doing a platform game is a good change of pace for your previous RPG inclined mapping works. Have you thought of mapping the whole Blaster Master Zero Trilogy games sometime? I'm quite curious to see how they are.
Perhaps they'll let you know, should they find this site and contact you.
I think it'd be quite less than 32GB of RAM if you did, given the game's map sizes I've looked at, but, if you do put all of ElecHead's stage maps into one, well, I'd be surprised if it was that close to it.
Did you use Tiled to do the maps? If not, well, give it a go. It helps cut down time. Worked well for eishiya while The Mummy: Demastered was being mapped out.
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