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51
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by JonLeung on March 29, 2025, 09:07:51 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).

I don't really remember that.  In this case, that's a good thing.

I wouldn't be annoyed by replacements if they aren't memorable in some way - eg. accompanied with longwinded explanations why things need to be replaced (it's actually nice to know why, but I don't need a wall of text), if the filenames match how they're currently up on the site with so it's an easy replacement, if it doesn't involve renaming a bunch of other existing files, if they've already been run through PNGGauntlet multiple times so that I don't have to do that again more than necessary, if they are months apart, etc.
52
Map Requests / Re: List of unmapped NES games
« Last post by G.E.R. on March 29, 2025, 05:01:53 am »
I sold my NES console in 2016 and I was very surprised by people's reaction on my announcement. I thought that all retro consoles no one needs them anymore because everyone play on old games by emulators on laptop/notebook/smartphones. In fact, I receive 2 calls and 4 text messages within an hour after filing the announcement, people were ready to transfer money so that I send console to another city.

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure. Another platform levels may be mappable half-automatic: GameGenie codes for invisibility, freeze objects, record AVI and using Screenshot Autostitcher
53
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by G.E.R. on March 29, 2025, 04:41:17 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).
54
Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on March 28, 2025, 10:25:06 am »
I must have forgot to adjust the number when I took Fun House off the list. Now it's fixed.

Lately i've been doing a bunch of games that can be mapped in a day, if not two in a day. This will cause the list to shrink rapidly, but there are some games on the list that might take months when a good solution is found for mapping them. Perhaps when I notice games that would require knowledge of using scripts to properly map i'll point them out so that people here with the right skills can look at them. (I'm already thinking Ultimate Air Combat for this...)

I agree it would have been great to have a complete NES map index back in 2002. It would have helped a lot of people learn the games and plan out their speedruns. Right now though, i'm doing this under the principal "Better late than never."
55
Map Requests / Re: List of unmapped NES games
« Last post by JonLeung on March 28, 2025, 09:47:56 am »
Looking at the North American list in your first post, you say there are 278 games remaining, but when I paste it into Excel, it comes out to 277 lines...

I feel like the officially licensed games and the unlicensed games should be separated from each other - but that's just me.

The NES came out on October 18, 1985.  That may have just been a small launch in markets like New York and a few other places, as that wasn't a time when console launches could happen worldwide or on a whole continent on a precise day, so many places didn't even get it until 1986, but we'll just go with that date.

So, this autumn, the NES will be 40 years old.

If we wanted to get all the remaining 277 North American games mapped by then, that would be... 204 days from today.  It's not realistic to expect full maps from 1.36 NES games every day until then.

Now, if we wanted all the remaining NES games to be mapped by the time it's 50 years old... that's 3856 days from today.  That would require a NES game to be mapped every 13.92 days - so about two weeks.
Is one game every two weeks a realistic goal?

Split the difference, the 45th anniversary of the NES is 2030 days from today.
That's another NES game to map every 7.33 days - that is, one a week.

At the rate that zagato has been going, where each submission is usually several games at once, that is pretty fast, but will the headline "VGMaps.com has maps for every NES game" mean anything to people in 2030 or 2035?  I feel like even today, so many young (and even not-so-young) gamers have no connection with the NES.

50 years is a LONG time, but "only" 10 years from now.

It's kind of funny to think VGMaps was born in May 2002, when the NES had only been discontinued a mere seven years earlier, and the Famicom was actually still being sold in Japan until autumn 2003, so 8-bit Nintendo was still kind of a "current" thing.

And to think, when VGMaps was still young, many people thought it wouldn't take long to get all the NES games mapped.
Sure, the popular games are more likely to be mapped sooner, but even now, almost 23 years later, we are still far from a complete set.
56
Gaming / Re: Every possible colour combo that Mega Man can be in the NES palette
« Last post by JonLeung on March 27, 2025, 01:20:45 pm »

Just another thing I whipped up for some reason.

There sure are a lot of repeats (dark green with white is in five of the six NES games), and white is the most common secondary colour, though it's never been the main colour.
57
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by JonLeung on March 25, 2025, 08:29:27 am »
Jon, would it be better for me to submit them now, or wait until I've finished the whole game (which will be a few more weeks)? There's a chance I might edit those maps, but I think they're all done now.

In terms of my workflow, I prefer to get all the maps of a game at once, it helps with making sure the filenames are consistent (since I'm constantly backing things up quintuply, it's annoying to rename a file later because then all the backups have an extra file with the wrong name), or more generally, just to get in the groove and get the game up, a one-and-done deal, and then it's also easier for me to get a sense that a game is complete (so that it can be considered for a front page thumbnail and/or Maps Of The Month or checking it off any request topics that include it).

Though, I'm certainly not going to reject any maps if you really want to submit them in installments for some reason, like perhaps you're looking for feedback from someone and want them accessible somewhere besides the forums and VGMaps Discord server.  But, you know, be reasonable, if you're mapping a game with a hundred maps, don't be sending them to me one at a time, in a hundred emails over a hundred days.  :P

If you need to replace any of your own existing maps that have been published, like perhaps you want to correct them or improve them or do something different, I can certainly accept resubmissions.  They won't get a mention on the front page's "News" if it's not a considerable overhaul.  But yeah, I'm fine with that, it's actually a good thing when people take some pride in the maps they made and want to ensure they're the best, most accurate they can be.  Having good content reflects well on not only you but the site as well.

But again, within reason.  Earlier this year, there was a week where two different mappers coincidentally decided at about the same time to change some stuff on maps that they had already submitted AND resubmitted before, and not just once that week, but multiple times.  I uploaded and renamed the maps as they had requested, but I was thinking, like, "really???"  I don't see myself rejecting a requested change, so if I was willing to do it multiple times for them in a short amount of time, if you have to resubmit your maps one, two, or three times, if it's actually reasonable, you can be sure I will let you do that.
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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by Vertigo on March 24, 2025, 05:04:22 pm »
Brilliant, cheers!

I dimly remember that comic, and back then 2025 felt so far away that surely it could never happen. Time had other ideas  ;D

***

I've just finished mapping Rampage Edition's Aviary for both characters, with and without hints. Jon, would it be better for me to submit them now, or wait until I've finished the whole game (which will be a few more weeks)? There's a chance I might edit those maps, but I think they're all done now.

I was surprised to find that Aviary's layout is significantly different between the two campaigns, even though the most memorable landmarks are almost identical. I'd thought that Cargo Ship was the only level with a different layout for each character, but no. It's also a bit different to the WIP version I attached to my last post: that layout is from the July 8th 1994 beta (which I was using because it's the last version of Rampage Edition with a stable noclip mode). The retail build of the game has a handful of different foreground sprites in the canopy and along the edge of the right tree, and a couple of changes to the ledge configuration.

Anyway, now on to the l-o-n-g Savanna. If anyone's curious just how long it is, here's a rough video autostitch from the beta...
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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by JonLeung on March 22, 2025, 05:06:33 pm »
The Jurassic Park (Genesis) maps are now up!

Kind of a perfect day for it, too...

Yeah, this was my way of submitting the maps. I could email them over if that would be easier, but I noticed that the Bubsy maps had been submitted via links on the forum kind of like this, so thought this way might be okay.

Well... if I had received them in an email, I would have been less likely to miss/forget about it, and then they could have been up sooner.

There's a reason why the "Contribute" button on the front page just takes you directly to writing an email... since email is the preferred way of receiving maps.

In any case, they're up now.  Thanks for your submission, Vertigo!  Hope the credits information (name/email in the last column) is correct.
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Map Requests / Re: List of unmapped NES games
« Last post by dark_lord_zagato on March 20, 2025, 12:26:46 pm »
Removed Kiwi Kraze from the list. Thanks, lymphoid!
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