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Gaming / Re: Mini-Bosses... Favorites?
« Last post by Cyartog959 on May 27, 2025, 06:12:12 am »It feels like mini-bosses are a bit overlooked in games and that the "real" bosses are what people remember/talk about. I don't know when games started having mini-bosses, but it feels like they've been around for a long time.
Yeah, and come to think of it, the concept and stock artwork about them hasn't often been seen nor discovered by people yet, but I have this often constant feeling those are around, perhaps left behind in some gaming companies' buildings.
Mini-bosses do have their own right to share some spotlight and attention time as regular/major bosses do.
I can only presume they've drawn them before being programmed into games. Enemies' and bosses' stock and concept artworks are always commonly seen, but the mini-bosses' own artwork are hardly seen. Kinda tough for people to see them as references when they want to draw them in their own styles, gather inspiration to their game projects, or plainly re-draw them for the fandom.
One of Sonic 2's development docs I've seen did have a task list for Tom Payne(image link here - https://static.wikia.nocookie.net/sonic/images/c/cd/S2TASKLIST.jpg/revision/latest?cb=20170520184810), at the time when he was working at Sega's Technical Institute division, and the tasks included in the list were to draw up mid-level mini-bosses, 2 in one task, and 2 more in another in-between his other tasks of drawing more enemies in his list, bringing the total of 4 mini-bosses he would have made, meaning Sonic 2 was planned to have mini-bosses while it was under development. But, because Sonic 2's worldwide launch day was closer, I guess he didn't get to create them in time, so the mini-bosses were left out until they were put in Sonic 3 in almost all Zones' first Acts.
Sonic 3's dev docs also feature mini-bosses in in Zones, but the map layouts and minibosses' drawings on paper were placeholder works until they were finalized in the game. They weren't seen until Sonic Origins as gallery unlockables.
The image links I've placed here is for anyone here to see(comments are written in Japanese language, basic translating required)...
Angel Island Zone & Hydrocity Zone Map Layout Concepts - https://static.wikia.nocookie.net/sonic/images/5/5e/AIZHZmapconcept.jpg/revision/latest?cb=20220630015849
Marble Garden Zone & Carnival Night Zone Map Layout Concepts - https://static.wikia.nocookie.net/sonic/images/f/fc/MGZCNZmapconcept.jpg/revision/latest?cb=20220630020714
Launch Base Zone Map Layout Concepts - https://static.wikia.nocookie.net/sonic/images/c/cd/LBZmapconcept.jpg/revision/latest?cb=20220630024106
Death Egg Zone Map Layout Concepts - https://static.wikia.nocookie.net/sonic/images/1/1c/DEZmapconcept.jpg/revision/latest?cb=20220630032845
I still feel there's still a bit more than these out there, yet to be seen in full...
Believe it or not, I just kinda know they're still around somewhere, and in need of preservation. Hopefully some people can take on a task to find them and compile them in new artbooks or update current ones.
Quote from: mechaskrom
I was thinking about my favorites and all I could think of was Konami's Contra series. There are a lot of mini-bosses (and bosses) in those games that I like. Two examples:
-Contra: Hard Corps (Genesis), the big dancing robot in stage 1. It looks cool and also uses the Genesis's tilt layer scroll-trick in a neat way.
https://youtu.be/3lyv5U9WTBQ?t=2048
-Contra III: The Alien Wars (SNES), the wall climbing robot in stage 3. It's rare that games let you fight a boss while clinging to a wall.
https://youtu.be/3lyv5U9WTBQ?t=1055
You mean Maximum Jumbo and Tri-Transforming Wall Walker? Oh, yeah.
Despite being a mini-boss at a large size, it was rather very impressive for it to pull of great layer-tilting tricks beneath the Genesis' capabilities, as other bosses did from other games, like those from Gunstar Heroes.
Yeah, I guess it is rare to fight bosses while holding onto walls, but that mini-boss does provide a good example of one. Rather challenging, actually.
If you think of Contra series, and it's fine that you do, there are other games and series that have them. The entire Blaster Master Zero Trilogy from Sunsoft and Inti Creates has them, for one, and they were rather fun to fight.
Quote from: mechaskrom
I don't know if Contra's mini-bosses count though. They're a good example of when mini-bosses are often bigger/worse than the bosses at the end of the levels. It's more like Contra has many real bosses per level rather than a few mini-bosses.
I'm sure they do count, especially the spin-offs, if I could remember any having them.
I can tell that from what I've seen, many mini-bosses from "Hard Corps: Uprising" are more uniquely designed and original in most stages, alongside select past normal bosses were given their technological makeovers to suit their places among Emperor Tiberius' ranks in his Commonwealth Empire army and were re-established as mini-bosses, such as Defense Wall.
If you've not seen them yet, I think you should give them a look. Their designs are rather cool, especially when you can notice their usage of green coloring for their lights.