Recent Posts

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61
Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by G.E.R. on March 20, 2025, 02:43:54 am »
It was very unexpected found a vertical-looping maps in this games. This Is usually used for endless abysses or to save a level space and I think it's kinda of weird - to use this on not so big maps.
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Map Requests / Re: Metroidvania games
« Last post by Cyartog959 on March 18, 2025, 02:29:19 pm »
Just some thought, but, there should really be a section or a post containing a list of the largest Metroidvania maps by far.

I do enjoy seeing larger and larger Metroidvania maps, but the question is how can we keep track of 'em?

It may be rather interesting to have such a list in VGMaps at some point.

Speaking of, I may have more yet-to-be mapped Metroidvanias right here, with some context to their stories. I kinda ordered them by the largest maps yet.

"Afterimage" - Made by Aurogon Shanghai, and made through Unreal Engine, this Metroidvania places the amnesiac girl, Renee, and her partner, Ifree, the world of Engardin, created by a great, powerful deity, has been left to ruin by a horrible cataclysm called "The Razing", and put much strife and trouble to many people, even giving rise to darkness and rampaging monsters overwhelming the world. Having been reawakened, Renee and Ifree set out to cleanse out the evil overrunning Engardin, and discover her lost memories, along with loads more secrets beneath the world to see the final outcome of her actions.

Small thing to note, the game's map appears to have officially superseded Hollow Knight's map as the largest yet. None of us know yet, but I have a strong feeling its larger than Hallownest's. Playing through that game to see the whole overall world map kinda exhausted me time and again, but I kept on going until I could see every inch and corner of Engardin. My curiosity for the largest Metroidvania map yet led me to it, but I've been having a lot of fun.

Any mapper wanting to take on the task, I hope it can be done as a team effort instead of solo, and, good luck.

"Aeterna Noctis" - Made by Aeternum Studios, that Metroidvania is set on the world of Aeterna, made by the Supreme Deity Chaos himself, and populated it with creatures and people of different kinds. Though life seemed well, his creations later turned against him and sought to claim the world for themselves. Enraged by the flaring rebellion, he placed Aeterna under a curse to quell that, and sent out the King of Darkness and the Queen of Light to keep fighting each other for eternity... but, of course, a steady hand of intervention plans to change all that...

The game brought out greater challenges for platformer fans alike, and tested their reflexes through many tricky sections and paths, with animations made hand-drawn and frame-by-frame, to envelop great feeling of animated fluidity. And with free DLC updates. Up until Afterimage, it seemed to have held the place of the largest Metroidvania map yet. Now, it seems to be the second-largest.

"Death's Gambit" - Made by indie dev White Rabbit, that Metroidvania takes place in the world of Siradon, Sorun, a chosen individual, serves as Death's right hand to challenge the undying guardians of the realm, endure the eternal struggle to purge them clean, uncover the world's mystery, and acclaim rewards, including the discovery of the price of immortality. The question is, what choices would Sorun make to achieve it?

I happen to come across that game, and thought this would be a good one for any mapper to play and map it. There's tons of challenges to face, and the deep Soulslike RPG elements help give it depth and complexity, and there are multiple endings to see how the final outcome is determined by Sorun's actions. The expanded and revised edition, "Afterlife", gave more to the game by adding more levels, new weapons, new bosses, and overhauls to mechanics to give out a better experience.
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by JonLeung on March 18, 2025, 01:36:25 pm »
G.E.R. churns on with more, by completing Rainbow Islands: The Story Of Bubble Bobble 2 - Extra Version (J), and getting us some maps of some of the bonus games, namely Devi & Pii (J), Star Mobile, and Spatter.  The first two are just about the foreground and backgrounds, but Spatter has 100 rounds of arcade action.  Phew!

It's cool to see that ROM dumps of the bonus games are available online (not too hard to find), meaning that they are still on the table to be mapped.

Thanks yet again, G.E.R.!
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Gaming / Re: Happy St. Patrick's Day! - Zelda Games
« Last post by Cyartog959 on March 17, 2025, 09:44:57 pm »
Happy St. Patrick's to you, too!

The Zelda game I'm a bit fond of was "Tri-Force Heroes", and its about its 10th anniversary for that game.

It kinda gave a neat change in the series for once, such as, saving Hytopia's princess from a horrid fashion situation caused by Lady Maud herself, rather than Zelda from Ganon, or whoever else from captivity and stopping them from ruling Hyrule, and any other kingdom they want to conquer, not that it gets tiresome, mind you.

Among a few changes in that game, the dungeon progression structure is what was changed from most games; venturing each dungeon in The Drablands that's been treated as a regular, linear stage, somewhat, avoiding dangerous traps, stopping numerous monsters at every corner, and collecting additional goods for the town and the team to get to the goal at the end, all still harboring what's made many Zelda games great.

Moreover, each area's second dungeon holds a mini-boss, which are all, undoubtedly, stronger variants of enemy monsters in Zelda history, both past and new, but with unique designs to stand them out instead of being just time and resource-saving copy-and-pastes.

Small fact: Mihikaru Oiwa from Grezzo, the developer company behind that game, is responsible for designing ALL of the bosses, including the mini-bosses.

Sure, that game is not without complaints, especially about the multiplayer, but, a different change of formula and pace is sometimes good now and then.
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Gaming / Happy St. Patrick's Day! - Zelda Games
« Last post by JonLeung on March 17, 2025, 08:57:20 am »
Happy St. Patrick's Day!

Link wears green. Are you playing a Zelda game today?

Here's what I've got on my Anbernic RG35XX SP.

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Gaming / Re: Every possible colour combo that Mega Man can be in the NES palette
« Last post by JonLeung on March 16, 2025, 02:56:35 pm »
All right, I printed it off:


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Map Requests / Re: Nintendo Power - 1988-1996 cover games
« Last post by JonLeung on March 15, 2025, 09:41:55 pm »
Apparently, I forgot to check off when Shiny sent in a full map set for Donkey Kong Land for the Game Boy - over 10 YEARS AGO.

It's March 2025, it was submitted on January 2015, and the game was featured on Nintendo Power for July 1995.

That's the last original Game Boy game to be featured on the cover of Nintendo Power, it seems.  (The only Game Boy Color games to be featured on the cover of Nintendo Power are four Pokémon games and two Zelda games, which have all been mapped.)

So, aside from some N64 and GBA stuff, which I consider past the "peak" of Nintendo Power, all that remains are some Super NES games.  (And it probably has been that way for a while, more clear if I had noticed Donkey Kong Land was done.)  All licensed titles... and Stunt Race FX.

As for Donkey Kong Land, glad we've got it.  So, an incredibly late THANKS to Shiny!
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Map Requests / Re: Sega Genesis Mini 2 - full map set
« Last post by JonLeung on March 15, 2025, 08:06:45 pm »
I can tell that something has awakened in G.E.R., as evidenced by submissions of eight games on this list, in a single day!

We've now got complete maps for Alien Soldier (E), Atomic Runner, Clay Fighter, Elemental Master, Hellfire, Herzog Zwei, and Midnight Resistance.
As well, we've got a start on Rainbow Islands: The Story Of Bubble Bobble 2 - Extra Version (J).

It's a nice variety of genres, and we also have vertical maps, horizontal maps, square maps, and in the case of Midnight Resistance, the entire game in a single image.

After much silence on this topic (over a year since the last submission!), it's nice to see this batch of games mapped for VGMaps.com.  Thanks so much, G.E.R.!
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Map Requests / Re: Full map set for Sonic the Hedgehog's games
« Last post by Cyartog959 on March 14, 2025, 05:24:23 pm »
I just recently noticed something, about Sky Park Zone from Sonic Rivals...

I took a brief visit to the Spriters Resource, visited the game's "Miscellaneous" section labelled "Screens and Banners", uploaded by a user called "Boilingpot", and found one little interesting discovery.

At that sheet, located between Venoom, one of the Badniks, and two of the bosses, Egg Eagle and Egg Turtle, on the rightside of said collection of loading screens that give out random hints, I spotted an unused boss, and it looks like it WAS intended to be fought at Sky Park, with Dr. Eggman, or rather Eggman Nega in disguise, as the mech's pilot. And it would've been fought as the 3rd boss after finishing 1st Place in Act 2 of Sky Park Zone, as would it always be for every Zone in that game.

I kinda had a thought on why Sky Park lacked a boss to fight, as all the game's Zones have, and I have no idea why that boss was cut from that Zone. It could've rounded out the roster of bosses there.

I can only guess that boss was cut out because of time constraints.

I don't have any idea what is that boss' name, but if I were to guess right, it also has the "Egg" prefix in it, as all others have.

Did anyone around here knew about this discovery? I didn't. And I'd sure like to see how and why that boss would've turned out, had it remained in that game.

The image's link is here as proof - https://www.spriters-resource.com/resources/sheets/110/113165.png?updated=1548274767
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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« Last post by Vertigo on March 12, 2025, 08:18:53 pm »
I've made the mistake of getting going with Rampage Edition before figuring out a way to automate anything... the game really is vast, here's my progress after 3 days. Still a lot left to do even just in Grant's version of this one map. The whole game is going to take at least a couple of months, at this rate.

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