Recent Posts

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VGMaps Social Board / Transformers ONE: First Trailer
« Last post by JonLeung on April 18, 2024, 08:39:19 am »


Transformers ONE looks decent.  I'd see it in theatres.

Dunno about the humour/tone but I guess they're aiming for kids/families, gotta sell toys, after all.  The designs, animation and action look good, so I'll be there for those.
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Map Gab / Re: Equinox SNES maps
« Last post by Cleeem on April 15, 2024, 10:01:51 am »
Thank n000b51.
I am glad you like it.

I only see the message today.

Like you, my favorites are Afralona but also Ice Palace and Tori.  :)
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on April 13, 2024, 10:24:42 pm »

Yes, I skipped Kyononis Shrine in The Legend Of Zelda: Tears Of The Kingdom.  What's up with that?
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on April 08, 2024, 08:20:28 am »
Apologies to FlyingArmor as I hadn't realized that Lufia: The Legend Returns on the GBC has been complete since January 22, 2024, over three months ago!  Sorry!  And thanks again!  I'm always happy to get fully-labeled JRPG maps from FlyingArmor!  Will we eventually get every JRPG from this era fully mapped out?
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Map Requests / Re: Mega Man Maps
« Last post by G.E.R. on April 08, 2024, 05:23:00 am »
I saw game info and video reviews. Non-difficulty gameplay.
How do you think, are we need to map this levels? Will it bу interesting/useful?
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on April 07, 2024, 05:39:30 pm »

Here's a review of "NES Endings Compendium: Vol. 1: 1985-89".
If that sounds familiar, it's an upgraded version of a book I'd reviewed earlier, that one only went up to 1988.  1989 was a big year for the NES, so this book is considerably bigger!

Apologies that this took so long.  It's a video I had promised to do, but I had some setbacks, the Japan trip from almost eleven months ago really took a toll on my intended video releases.  I'm glad it's done, and I think it's just as good as any other review video I've done.

I am considering reapplying for monetization soon... so any views you can get on this would certainly be appreciated!
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Gaming / Re: Vertical loop glitches in Sonic Superstars
« Last post by TerraEsperZ on April 02, 2024, 03:48:17 pm »
Those are some *very* obvious seams. It's kinda sad that Sonic games from 30 years ago did such things better.
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Gaming / Vertical loop glitches in Sonic Superstars
« Last post by G.E.R. on April 02, 2024, 05:37:37 am »
Two interesting glitches related to a vertical-looping sections: sloppy seam in top/bottom extreme areas and rings out of reach.
Vertical wraps realised by hidden triggers and teleportation script and some rings placed  too higher/lower wrap triggers. You see them but you can't get them because wrap trigger will activate earlier. After this you'll get rings, but it's another rings.

https://youtu.be/vGadmzOI7cY
https://youtu.be/Fg9KFsJdxw4

(how to post video to here?)
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Maps Of The Month / 2024/04: Knuckles' Chaotix (32X) - G.E.R.
« Last post by JonLeung on March 31, 2024, 09:48:39 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to G.E.R.'s Knuckles' Chaotix (32X) maps.

Dr. Robotnik's latest scheme involves stealing the Power Emerald that provides energy for Carnival Island, an amusement resort that is just about to open.  Knuckles rescues his friends, the "Chaotix": Vector, Mighty, Charmy, and Espio.  Along with Robotnik's rogue "Mechanix", Heavy and Bomb, they will use "Ring Power", which acts like an elastic tether between two ringbearers.  Adding snapping and swinging to the usual sprinting action seen in Sonic adventures, Knuckles and the Chaotix can move like never before, and use this new physicality to try to save Carnival Island before its grand opening!

This 32X-exclusive Sonic The Hedgehog spinoff puts Knuckles and Team Chaotix in the spotlight, and Carnival Island is as colourful and vibrant as they are.  Though Knuckles' Chaotix was intended for the Sega Saturn, it was instead released as a 32X game - probably one of the very few must-haves in the tiny 32X library of only a few dozen games.  It hasn't seen a plethora of rereleases, like many mainline Sonic games have over the years and across multiple generations, so it's good that our resident Sonic fan, G.E.R., has mapped this out so that we will always remember the first time Knuckles did his own thing without Sonic around.

So to recognize the effort put into this 32X killer app, G.E.R.'s Knuckles' Chaotix (32X) maps will be known as VGMaps.com's Maps Of The Month for April 2024.
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Map Requests / Re: JonLeung's Requests
« Last post by TerraEsperZ on March 27, 2024, 04:41:16 pm »
Even weirder coincidence: I've been slowly making my way through Hardcore Gaming 101's Top 47k Games of All Time podcast over the last three years and just yesterday, I listened to their episode on Nightmare on Elm Street for the NES.

I remember starting to map Friday the 13th in 2009, thinking I was clever in handling the "parallax" background by doubling the lenght of every segment. I remember giving up after starting the cave because I really wasn't a fan of game in the end. My goal would have been to try and make a unified map covering the whole game but the way the game is structured, what with featuring several concentric circles, would have made the whole thing quite inelegant.

Anyway, great work as always zagato blackfist, finally providing maps to so many overlooked "classics"!
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