R.C. Grand Prix (SMS) original map

Started by Maxim, January 20, 2008, 07:37:05 AM

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Maxim

Via http://www.smstributes.co.uk/view_article.asp?articleid=35">http://www.smstributes.co.uk/view_article.asp?articleid=35: the original development sketch for the game's tracks:



http://img250.imageshack.us/img250/865/scan30320levelsik8.jpg">http://img250.imageshack.us/img250/865/scan30320levelsik8.th.jpg" width="150" height="102" alt="User posted image" />

TerraEsperZ

Now *that* is a cool find, even though I've never seen this game. It reminds me of the developer's map for Super Metroid that was also done in pencils and showed the entire map for Zebes. I also like how you can see just how few different screens there are and yet together they managed to  make a lot of interesting tracks.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Current project:
Mega Man: Powered Up (PSP)

Maxim

Now all I need to do is map the game properly.

DarkWolf

It's cool when a piece of VG history like this manages to escape with someone and doesn't end up being filed away somewhere where no one will ever see it.

Maxim

Almost done:

https://img297.imageshack.us/img297/4816/mapam9.png">https://img297.imageshack.us/img297/4816/mapam9.th.png" width="150" height="100" alt="User posted image" />

(Has some corrupted tiles that need to be slice/spliced away.)

Maxim

Gah. This game has an entirely unnecessary and pointless bug that means that the top 10 rows of any screen will be potentially corrupted. So I have two choices:



1. Redo the whole thing

2. Write a tool that attempts to brute-force a map into a given set of "correct" tiles (which I can obtain easily in Meka)



Both of which will take time. Grr.

Maxim

(...18 months later...)

...or option 3, hack the game in a bunch of ways to let me drive all over freely ("walk through walls", if you will) and map the game that way. It's still a hell of a size, roughly 400 screens if you did it by hand (I probably autostitched more than 100 times that number, but it was quicker overall).


http://www.smspower.org/maxim/Maps/RCGrandPrix