Author Topic: YK's random map progress thread  (Read 59452 times)

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Offline YelseyKing

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Re: YK's random map progress thread
« Reply #30 on: October 26, 2024, 07:10:47 pm »
Oh hey. I'm bumping a thread that I haven't posted in since... jeez, 2016? It's been *that* long?

Well... obviously I never got around to doing the various things I mentioned here, and for that, I apologize, but... I've decided to take on a new project. Dungeons & Dragons: Warriors of the Eternal Sun, for Genesis. A game I played a long time ago, as a kid, but never actually *finished*. It's kind of like... I dunno, "Ultima 6 meets Eye of the Beholder", I guess? A few large, sprawling overworld maps with turn-based battles, and first-person dungeons with action-based fighting. The overworld maps would be ripped directly, of course, whereas I'd map out the dungeons manually.

It's been ages since I played this game, so I'm definitely looking forward to this project. It's gonna be a bit of a hassle, since the Genesis emulator I'm using isn't *quite* as feature-friendly as the NES and SNES ones I've ripped maps with in the past, but it's very much doable.

Offline YelseyKing

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Re: YK's random map progress thread
« Reply #31 on: October 27, 2024, 08:09:53 pm »
Got started on it properly last night. The dungeon maps are going smoothly, and won't be a problem, but the overworld maps may be an issue... I don't know if it's my antique image editor (Paint Shop Pro 5... yay for turn of the millennium software!) or just my aging PC in general, but I don't think I can do a *full* overworld (if an image's dimensions are too large, I get an "out of memory" error when I try to save). I've seen huge maps here before (e.g. FlyingArmor's massive 16k*16k Ultima 6 overworld maps), so I was wondering... I can rip smaller chunks of the map, and if I did, could someone else here with the means combine them into one large one? Thanks!

Offline Cyartog959

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Re: YK's random map progress thread
« Reply #32 on: October 27, 2024, 09:37:09 pm »
Good to see you're back on the forums. Much has changed since you were last online here. That is to say, so many maps have been uploaded, and VGMaps grew greatly.

I presume your PC's hardware's not capable of seeing and/or making larger maps because of how your present configuration is. Others have done some upkeep on it time to time. But, there's still loads of games out there yet to be mapped, and lots more to come.

To be on the safe side, and to keep what you have without disposing your work, programs, and so on, in my safe and wise perspective, I think you might need an additional PC, should you save enough for it, that is, with stronger hardware, more memory, etc., if you want to take on doing larger/longer maps for your work, while keeping and preserving your PC, and backup everything you have in your separate, external drives.

There's also, of course, specific programs that help streamline such processes, such as Tiled, not that you've heard of it before. It's a very good map editing program, once you get the hang of it.

Nice to hear that you're back on your mapping progress, though! Hope you can still keep it up.

I feel that, to be honest, long-absent mappers that weren't here in long should be a bit more communicative now and then, just to keep getting acquainted. We should try to communicate a bit more often.