Somewhat of a map, but more decorative

Started by Peardian, October 11, 2010, 11:53:02 PM

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Peardian

#15
(regarding depth of field) It does, and I've considered it, but so far I haven't found any scenes where it would be beneficial. I might use it in a future scene if it works well.
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Peardian

I completely forgot to post these over the Christmas break. Two more batches!





That last one took over 26 hours to render!
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Trop

Don't know why this is only just now occurring to me but you could post all of these on VGMapper if you wanted Peardian.

Peardian

Nah. It wouldn't feel right to have sections for Super Mario Galaxy 1 and 2 on a map site, only for the content to be just some eyecandy and no actual maps.
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Trop

OK, but remember there are pages on VGMapper like that.  Some of the other contributors don't even make maps.  Furby is a music guy and Jess only rips sprites.  Don't hesitate to tell me if you ever change your mind, your art is great.

Peardian

#20
After five straight days of rendering, I finally finished the galaxy I've been working on since early December. Yep, it's Toy Time Galaxy! This time there are 15 for you to enjoy.



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Trop

Again, these are amazing.  You should take a Maya course and get into the industry.

TerraEsperZ

Great work on this project so far. If there ever was a game that deserved "beauty" maps, it's Super Mario Galaxy. Considering how much difficulty I have with the most basic 3D operation, I shudder to think how much work these required.
Current project:
Mega Man: Powered Up (PSP)

Peardian

After the less-than-satisfactory jumble of putting together Toy Time Galaxy, I turned to something simpler. Much simpler, in fact. I'm rather pleased with how it came out. It's also worth mentioning that this is the first set I've rendered using HDR/Smart IBL for the sky, leading to much better reflections and scene lighting.

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xcalibur201

that is very cool. I'm not even gonna attempt mapping 3d games anytime soon, 2d is enough for now.
Projects

Genghis Khan (NES) - Complete