Author Topic: Young Merlin - SNES  (Read 17900 times)

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Offline Master Bait

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Young Merlin - SNES
« on: December 30, 2009, 05:06:40 pm »
After some half-finished projects I'm finally back in my right elements, Snes and isometric view. Working with NES simply isn't my thing. There's something artistic about compiling maps like this and NES compared to Snes is like comparing some crayons with brush and palet. At least for me. (If someone ever get the idea to do Addam's Family for NES I'll gladly send what I've done if it can be of any help =)

My progress on Young Merlin
Starting area: 100%, including editing
Pinewood: 97%, unedited
Mine: 100%, incl edit
Underwater: 10%, just started.

I'm planning on submitting what I've done as soon as the underwater map is ready.

Offline Master Bait

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Re: Young Merlin - SNES
« Reply #1 on: January 03, 2010, 07:27:14 pm »
I've submitted the first chunk of maps on this game, they can be found here https://www.vgmaps.com/Atlas/SuperNES/index.htm#YoungMerlin (thanks Jon for posting them so quickly :) )

If you find any errors (I doubt it  ;) ) or have anything else to say about them I'm happy to listen.