Author Topic: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)  (Read 6022 times)

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Offline Mikemc

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Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« on: October 16, 2011, 04:58:21 AM »
If you like you may consult my necro post:
https://www.vgmaps.com/forums/index.php?topic=971.msg10435#msg10435

It's been sitting on the external for over 2 years now, might as well give it out! Make your fan-games or reminisce the good old times with ground tiles from the first 6 levels of Bravo sector. Each tile is 32 x 32 and I used Rpg Maker XP for the attached arrangements :). Rather than post it elsewhere, I ask that you please link to this site :).

- Mike
« Last Edit: October 16, 2011, 05:01:53 AM by Mikemc »

Offline DarkWolf

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Re: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« Reply #1 on: October 17, 2011, 08:28:05 AM »
If you're looking for sprites they seem to use some sort of run-length encoding (RLE).  RLE is where you store pixels with movement commands instead of just raw bitmaps.  This works for sprites or non-square tiles since they have empty space.  You don't see it these days but back when disk space mattered more, it saved a few Kb.

Offline Mikemc

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Re: Raptor: Call of the Shadows Tileset v.1.6 (Bravo lv 1-6)
« Reply #2 on: October 18, 2011, 07:10:22 AM »
Sounds pretty cool, but I'll just grab them from screenshots if I need any. This post is just to supply the tiles I've extracted thus far.