I see you've done well on your progress. I caught on how you tackled the shorter maps first, the boss Acts from Sonic Rivals 1 & 2, before doing the whole levels themselves. Very good.
What I am astounded is the entirety of Sonic Unleashed's PS3/X360 version's final level, Eggmanland's Crimson Carnival, that's the level's name to suit the theme park setting, as it really does use both Day and Night aspects at once, and I now know why how long it actually takes to finish that. I took one look, and, oh, BOY, is it LONG!
Now I finally see why its a literal ride, so to speak. And knowing how Dr. Eggman's vision of an amusement park as part of his Eggman Empire, its anything but to everyone.
Hope you have good time on your trip. I'm sure there's other maps you'll tackle when you get back. And thanks for making those maps!
B.T.W., I spotted a discrepancy about the copyright year of Sonic Unleashed. It seemed to be copied of the years from Sonic 06, but the year Unleashed is actually 2008, 2009 for DLC.
And, I noticed at the very end of Savannah Citadel, Night Act 1, there's a particular secret compound Dr. Eggman built that I saw in the distance, kinda obscured by gameplay, where he kept Professor Pickle hostage there with the stolen Gaia Manuscripts that were crucial to his scheme of harnessing Dark Gaia's power to construct Eggmanland, before he set to split the planet apart to awaken it. The map doesn't seem to show it in whole and up-close.
If you've got the time and chance one day, update it to include the compound in full view.
Just thought I'd let you know.