Degree of transparency.

Started by Troy Lundin, March 01, 2012, 08:24:07 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Maxim

To put it another way, if you're dealing with input images that go up to 248 then your output should too. But the assertion that that's the only way things work would be wrong.

On the other hand, "converting to GBA colors" gives identical results with either implementation.

Troy Lundin

#16
Edit: Made a new thread for the program here: https://www.vgmaps.com/forums/index.php?topic=1770.0

Peardian

Now, I'm afraid I don't know much about different GBA blendings, but if you want a game that might have different kinds, Yoshi's Island: Super Mario Advance 3 has (I think) some different kinds. With the mode7 blob enemies, submarine room water, dark room spots, and other special effects, it might be worth checking into.
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Troy Lundin

Sweet, I'll check 'em out.

There are only three modes of blending. Well, two really. The first is alpha blending and the second is brightness adjustment (fade-in, fade-out).