Author Topic: WideNES - Peeking Past the edge of NES Games  (Read 2715 times)

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Offline PlNG

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WideNES - Peeking Past the edge of NES Games
« on: August 28, 2018, 03:08:26 AM »
New project that's showing a lot of potential.
Github: https://github.com/daniel5151/ANESE
Blog with more examples: http://prilik.com/blog/wideNES

Offline mechaskrom

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Re: WideNES - Peeking Past the edge of NES Games
« Reply #1 on: September 08, 2018, 12:16:51 PM »
It's a cool feature, but with limited use and will probably never work with all games and situations.

Like I mentioned in this thread: https://www.vgmaps.com/forums/index.php?topic=2370.msg19564#msg19564
I would prefer great scripting support in emulators instead. It's a more general and powerful solution.
Current project: -
Last finished project: Mission: Impossible (NES)