Me too Jon. It just seemed like Robotrek was one of those that would have been done a long time ago like FF and other good RPG's like Lufia. I searched all over the internet and found only one map of Rocco village but it was in jpeg. It's was about 16 years ago I played it and wanted to play it again.
@ LTIan
Not sure if you are around but I think I'll add the Genesis version of Castle of Illusion. It will be a bit slower than normal since there is no way to remove BG's with Kega Fusion and I'll have to do it the way I did Shadow of the beast and time can be consumed easy. I played through a few stages each of the three difficulty levels has different pickups, none where there should be and access to additional areas of the stage and fewer enemies.
Practice -
Only requires the first area of Stage 1 the Forest to be completed ( there are actually 4 areas and no bosses ), fewer enemies and apples to collect/throw rather than like on hard where you just get 100 points for picking up a few Diamonds in there place. The layout of the maps are also diffefent on difficulty. I need check out further to find all the differences. I just played through a bit ago on Practice mode and I saved Minni in about 20 minutes! ( That was easy..
)
The game has only 3 levels on Practice
Normal -
Full game. Access to all 4 areas of the Stages, boss at the end and different map layout for some areas. More enemies. The normal full game has 5 levels altogether and 4 areas plus a boss. I'll use this difficulty level for my mapping. A few areas of the game change map layout like in Toyland.
Hard -
Full levels but even more enemies and some pickups arenot present as they would be in either practice mode or normal mode. No continues and lots of ruckus. Diamons for points in place of the apples and even fewer to pick up.
You might know all this already. Most of the differences are irrelevant to mapping. As long as I play normal all the stages should be accessible to map. At any rave on and on... It may take a while but I almost have area 1 complete. It'll probably be the hardest to map after that it should go smooth.