Author Topic: Jetpack (DOS)  (Read 12711 times)

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Offline RT 55J

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Jetpack (DOS)
« on: October 08, 2006, 09:34:43 pm »
Jetpack is the awesomest DOS game ever. If you want to download it, go here: http://www.adeptsoftware.com/jetpack/



I decided to have each image show 10 levels, considering the fact that the levels are distributed so there is a 'bonus' level every ten levels.



Levels 00-09: http://img167.imageshack.us/img167/9829/levels0009ib3.png



Thanks to DarkWolf for splitting the JETLEV.DAT file into .LVL files.

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Offline JonLeung

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RE: Jetpack (DOS)
« Reply #1 on: October 08, 2006, 09:49:08 pm »
Looks good, but since the level title is at the bottom of each screen, it looks a little confusing as to which title goes where.  Maybe consider spacing them out a bit?

Offline RT 55J

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RE: Jetpack (DOS)
« Reply #2 on: October 10, 2006, 05:57:28 pm »
I 'finished' the maps. All I need to do is syncronize the animated tiles, which might take a while. I can't do it right now, because I have homework. ;-[

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Offline RT 55J

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RE: Jetpack (DOS)
« Reply #3 on: October 12, 2006, 09:25:18 pm »
Bleh. After a couple minutes I realized that it wouldn't be worth the effort to syncronize the animated tiles. Unless somebody feels like coding some sort of search & replace script o' death, it's not going to happen. :P



In other words, it's practically finished.



Rest of the maps:

http://img95.imageshack.us/img95/4357/levels1019hb1.png

http://img95.imageshack.us/img95/6770/levels2029zt2.png

http://img81.imageshack.us/img81/4492/levels3039ip6.png

http://img92.imageshack.us/img92/7779/levels4049px3.png

http://img222.imageshack.us/img222/3019/levels5059uv6.png

http://img222.imageshack.us/img222/3318/levels6069if3.png

http://img241.imageshack.us/img241/1750/levels7079ud0.png

http://img92.imageshack.us/img92/6898/levels8089aj5.png

http://img241.imageshack.us/img241/1439/levels9099gf0.png



A little present:

http://img92.imageshack.us/img92/3529/christmasjetpackzx4.png



I think I might do the levels for the shareware version, just for the sake of completeness. The only difference is a couple of enemies, iirc. The alpha version might also be a good look, but it runs waaay to fast on my computer.



Share version here:

http://www.classicdosgames.com/adept.html

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Offline JonLeung

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RE: Jetpack (DOS)
« Reply #4 on: October 13, 2006, 07:51:54 am »
RT 55J Said:
Bleh. After a couple minutes I realized that it wouldn't be worth the effort to syncronize the animated tiles. Unless somebody feels like coding some sort of search & replace script o' death, it's not going to happen. :P


Couldn't Revned's Tile Slicer/Splicer help very much in that regard?



If the tiles are all lined up properly in the image, it really sounds like it would.

Offline RT 55J

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RE: Jetpack (DOS)
« Reply #5 on: October 13, 2006, 01:46:04 pm »
From: JonLeung

Couldn't Revned's Tile Slicer/Splicer help very much in that regard?



If the tiles are all lined up properly in the image, it really sounds like it would.




There is about an 8 pixel wide border on each side and the levels are separated by only 8 pixels, but it sounds like it could make it umpteen-jillion times easier once I fix those issues. Will do.



Also, here's the shareware map. I split the file with HxD (with a couple of fasinating mistakes).

https://img245.imageshack.us/img245/7872/sharewarefm8.png

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Offline RT 55J

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RE: Jetpack (DOS)
« Reply #6 on: October 14, 2006, 04:33:22 pm »
It turns out that the person who made this game was on crack. The tiles are 12 by 12 pixels, making it so the Revned's Tile Thingy won't work. If there are no objections, I'll just send the maps off to JonLeung.

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Offline Revned

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RE: Jetpack (DOS)
« Reply #7 on: October 14, 2006, 05:31:38 pm »
I can send you a version modified for 12x12 tiles, if you want. I just never got around to adding the option, but the program will work fine.

Offline RT 55J

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RE: Jetpack (DOS)
« Reply #8 on: October 14, 2006, 06:17:52 pm »
If you can, send it to RT55J1@gmail.com. Thanks in advance!

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Offline RT 55J

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RE: Jetpack (DOS)
« Reply #9 on: October 15, 2006, 06:26:36 pm »
For some reason your tile splicer didn't work (possibly an error on my part). I might go and fix up the maps on a later date, but I see little reason to do so as of now. :P



Next up, Cave Story!

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