Author Topic: Mega Man Maps  (Read 546711 times)

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Offline marioman

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Mega Man Maps
« on: October 10, 2006, 09:02:36 pm »
Hi.  I am very impressed with the number of maps that you guys have ripped for the Mega Man games.  It would nice to see more if possible. 

For your reference, I have compiled a list that details how many maps are left for every Mega Man game.  I will try to keep it up to date so it can be as much help to you guys as possible. 

Please note that the number of maps in the list may not be exactly accurate - I am still doing calculations on some of the larger games.  Any corrections to the list are welcome.

Thanks for the hard work that all of you put into your maps.  It is greatly appreciated.

Quote
[System]:

[Game] - [Maps Left]


NES:

Mega Man - Complete
Mega Man 2 - Complete
Mega Man 3 - Complete
Mega Man 4 - Complete
Mega Man 5 - Complete
Mega Man 6 - Complete
Mega Man Board - Complete

SNES:

Mega Man 7 - Complete
Mega Man & Bass - Complete
Mega Man Soccer - Complete

Mega Man X - Complete
Mega Man X2 - Complete
Mega Man X3 - Complete

Game Boy:

Mega Man I - Complete
Mega Man II - Complete
Mega Man III - Complete
Mega Man IV - Complete
Mega Man V - Complete

Game Boy Color:

Mega Man Xtreme - Complete
Mega Man Xtreme 2 - Complete

Genesis:

Mega Man: The Wily Wars - Complete

Game Boy Advance:

Mega Man Zero - Complete
Mega Man Zero 2 - Complete
Mega Man Zero 3 - Complete
Mega Man Zero 4 - Complete

Mega Man Battle Network - Complete
Mega Man Battle Network 2 - Complete
Mega Man Battle Network 3 - Complete
Mega Man Battle Network 4 - Complete
Mega Man Battle Network 4.5 - Complete
Mega Man Battle Network 5 - Complete
Mega Man Battle Network 6 - Complete

PlayStation:

Mega Man 8 - Complete
Mega Man Battle & Chase - Complete

Mega Man X4 - Complete
Mega Man X5 - Complete
Mega Man X6 - 3

Mega Man Legends - 7
Mega Man Legends 2: Episode 1 (Demo) - 2
Mega Man Legends 2 - Complete
The Misadventures of Tron Bonne - Complete

PlayStation 2:

Mega Man X7 - Complete
Mega Man X8 - 14

Nintendo DS:

Mega Man ZX - Complete
Mega Man ZX Advent - Complete

Mega Man Star Force - Complete
Mega Man Star Force 2 - 1 Map Complete
Mega Man Star Force 3 - ??
Operate Shooting Star - Complete

Wii:

Mega Man 9 - Complete
Mega Man 10 - 1

PC:

Mega Man - Complete
Mega Man III - Complete
Rockman Strategy - 22
Street Fighter X Mega Man - Complete

Mega Man X - Complete

Game Gear:

Mega Man - Complete

WonderSwan:

Mega Man & Bass - Complete

WonderSwan Color:

Mega Man Battle Network WS - 10

Arcade:

Mega Man: The Power Battle - Complete
Mega Man 2: The Power Fighters - Complete


Mega Man games with 5 or fewer areas left to map:

Mega Man 10

Challenge Mode

Mega Man Legends 2: Episode 1

Ruro Town & Ruro Ruins
Rido Ruins

Here is a list of "walk through walls" codes for the BN/SF games:

Code: [Select]
Battle Network 1
820070E4 0001

Battle Network 2
82009684 0001

Battle Network 3
82009E04 0001

Battle Network 4
8200AD34 0001

Battle Network 4.5
82010290 0001

Battle Network 5
82013774 0001

Battle Network 5 DS
1219c25c 00000000

Battle Network 6 (Japanese Version)
82012114 0001

Operate Shooting Star (Hold A)
52063A88 02027198
12064A68 0000D103
D0000000 00000000
52063A88 02027198
94000130 FFFE0000
12064A68 000046C0
D2000000 00000000

Star Force (Hold A+B to Activate)
94000130 000003BC
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 00002000
D6000000 00000000
D2000000 00000000
94000130 000003BC
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 FFFFE000
D6000000 00000004
D2000000 00000000
94000130 000003AC
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 00002000
D6000000 00000000
D2000000 00000000
94000130 000003EC
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 00002000
D6000000 00000000
D2000000 00000000
94000130 000003EC
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 00002000
D6000000 00000004
D2000000 00000000
94000130 0000036C
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 00002000
D6000000 00000004
D2000000 00000000
94000130 0000037C
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 FFFFE000
D6000000 00000000
D2000000 00000000
94000130 0000037C
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 00002000
D6000000 00000004
D2000000 00000000
94000130 0000035C
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 FFFFE000
D6000000 00000000
D2000000 00000000
94000130 000003DC
621AC808 00000000
B21AC808 00000000
D9000000 00000000
D4000000 FFFFE000
D6000000 00000000
D2000000 00000000
94000130 000003DC
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 FFFFE000
D6000000 00000004
D2000000 00000000
94000130 0000039C
621AC808 00000000
B21AC808 00000000
D9000000 00000004
D4000000 FFFFE000
D6000000 00000004
D2000000 00000000

Star Force 2 (Hold A to Activate):
92145720 00009000
12145722 00009800
D2000000 00000000
94000130 FFFE0000
92145720 00009000
12145722 00002000
D2000000 00000000

The following games are currently deemed unmappable for the following reasons:

Quote
Classic Series:

+Mega Man Battle & Chase (GCN/PSX/PS2/XBOX) - 3D perspective
Super Adventure Rockman (PSX) - No real maps; game is a series of FMVs.
Mega Man: Powered Up (PSP) - 2.5D perspective
Mega Man Rush Marine (Mobile) - Mobile phone game.

X Series:

*Mega Man X: Command Mission (GCN/PS2) - 3D perspective
Maverick Hunter X (PSP) - 2.5D perspective

Battle Network Series:

Mega Man Battle Chip Challenge (GBA) - No real maps; game is a series of net battles.
Mega Man Network Transmission (GCN) - 2.5D perspective.
Rockman EXE N1 Battle (WSC) - No real maps; game is a series of net battles.
Rockman EXE: Phantom of Network (Mobile) - Mobile phone game.
Rockman EXE: Legend of Network (Mobile) - Mobile phone game.
Rockman EXE: The Medal Operation (Arcade) - Casino-style game machine.
Rockman EXE Battle Chip Stadium (Arcade) - No real maps; game is a series of net battles.

Legends Series:

*Mega Man Legends (PSX) - 3D perspective.
*Mega Man Legends 2: Episode 1 (PSX) - 3D perspective.
+Mega Man Legends 2 (PSX) - 3D perspective.
+The Misadventures of Tron Bonne (PSX) - 3D perspective.

* - Indicates that game contains in-game maps which could possibly be captured.
+ - Indicates that a complete set of in-game maps is available on the site.
« Last Edit: March 03, 2013, 02:25:29 pm by marioman »

Offline JonLeung

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RE: Mega Man Maps
« Reply #1 on: October 10, 2006, 09:36:30 pm »
Funny, I was going to attempt to make a list of every Mega Man game ever made (I once recently counted over 60).  There are at least two versions of each of the Mega Man Battle Network games from 3 onward (though I'm guessing their maps aren't much different), plus there's some other card game (which probably doesn't need a map, maybe).  I think there's a Game Gear and a Wonderswan version of Mega Man and Mega Man & Bass, respectively, and two weird Mega Man games for the PC.  Also, some weird Japanese story game for the PSX called Super Adventure Rock Man, I think, but that doesn't need maps.  I recognize that you omit 3D and current-gen games, and I'm sure maps of certain games like Mega Man Soccer or the arcade games are essentially useless.



I'm playing ZX right now (well, it's on hold as I play Dragon Quest Heroes: Rocket Slime).  Capcom also announced three different versions of Mega Man Star Force (known as Rebirth in Japan), a whole 'nother series, and so soon after ZX, sheesh.



I also find it funny that just last night I mentioned to Revned (who did a lot of the maps before being surpassed by Geminiman, whose name is the same as a Robot Master) that it's also funny that Pirate Man won our Robot Masters tournament yet he's the only one from the classic series whose stage isn't mapped yet (excluding the Mega Man 8 maps).



Also kind of funny is that I really really really like Toxic Seahorse's music for some weird hypnotic reason, and I don't remember much else about Mega Man X3...and yet that stage isn't done yet either but most of X3 is.



Funnily enough, I recently optimized every single .PNG image on the site, and the first maps were Mega Man III, the last maps were Mega Man X 3, unless you count the April Fool's maps, of which the last ones I compressed and the ones for this year were the Mega Man Solid X: Guns Of The Mavericks maps.  Also, Revned's Mega Man III maps were the first Maps of the Month (May 2004), and Geminiman's and

Grizzly's work on Mega Man: The Wily Wars was the only time I got maps from the same game from different people on the same week, which led to the first collaboration here.



Funny.



Also, the two mappers whose names are the same as Robot Masters, Geminiman and TenguMan, are bosses that Mega Man has, in a sense, fought twice (excluding boss rematches).  (Maybe the next mapper will be named Astro Man!)  Okay, that's stretching the funniness of it all, so now I'm done.



The Mega Man Battle Network maps and Battle Network 2 maps on the site are some of the first maps I ever acquired, and the maps aren't organized or named properly.  Plus, I never got far in any of the BN games myself (with the exception of Network Transmission on the GameCube), so that didn't help.  They're well-done original maps, but it'd be nice to have properly named ripped maps.  That might take a while though, but you'd think someone would do them, given the apparent popularity of them for there to be just about as many games in the series as other Mega Man series in only five years.



I also think it'll be cool to see all the 2D Mega Man maps done.  At the moment, though, everyone seems to be working on finishing all the 2D Castlevania games.  And it's funny...both Castlevania and Mega Man are by third-party developers (Konami and Capcom) and yet have had their original stars in Captain N: The Game Master!  Boy, I just can't stop, apparently.

Offline Revned

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RE: Mega Man Maps
« Reply #2 on: October 10, 2006, 10:23:10 pm »
</ramble>



:P

Offline JonLeung

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RE: Mega Man Maps
« Reply #3 on: October 10, 2006, 11:32:10 pm »
>_>



Go make some maps.  >_<

Offline marioman

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RE: Mega Man Maps
« Reply #4 on: October 10, 2006, 02:31:32 pm »
You know what else is funny?  I did indeed forget the Game Gear, PC and Wonderswan games.  I will add them promptly.  When Star Force is released, I will add it too.



I did leave the 3D game out because there is no way to rip useful maps from them.  Original maps are a possibility, but ripped maps are better.



Yeah, it would be neat to see all of the 2D maps finished.  That is the reason I decided to put up this list - it will help identify which maps are yet to be ripped.

Offline Dan

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RE: Mega Man Maps
« Reply #5 on: October 10, 2006, 06:02:07 pm »
Last I heard, and this was a while ago, there are over 90 Rockman games released.  You can find the exact number somewhere at the Capcom website.

Offline Revned

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RE: Mega Man Maps
« Reply #6 on: October 11, 2006, 08:10:01 am »
I doubt we'll ever have every single Mega Man game mapped. The most we can hope for is complete map sets from The Classic Series, the X Series, the Zero Series, etc.

Offline JonLeung

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RE: Mega Man Maps
« Reply #7 on: October 11, 2006, 09:40:48 am »
Dan said:
Last I heard, and this was a while ago, there are over 90 Rockman games released.  You can find the exact number somewhere at the Capcom website.


I actually heard that they broke a hundred.  They must include all the different versions of games, because when I got to 60 I was sure I was thinking of every conceivable series.  I forgot Battle Network 4.5, but it's doubtful I could've forgotten a whole 30 or even 40 games.  Perhaps they considered the two versions of Mega Man: Anniversary Collection as different (as far as I know they just had a different bonus video).  There are various versions of X 3 (which despite being rare is like on the most consoles: Super NES, PC, PSX, Saturn).  I think all X games except for 2 are also for the PC, actually (I've been trying to get a hold of X 7 and X 8 for the PC for a while now).  Maybe they counted Mega Man & Bass for the GBA and Rockman & Forte for the Super Famicom as two different games.  And recently I heard there are Battle Network games that use the physical chips (or chip-like things) like those found in the series, in an E-Reader-like device for a special version of Battle Network 6 but also used in toys and amusement machines.  I wonder if they count them.  Well, any arcade games I suppose they would, if that's what the "amusement machines" are.  It still seems like a stretch.  Maybe they count Japanese games and North American games and European games all as separate?  In that case, 100 sounds too low, unless they never counted any of the spin-offs.



I think it's possible to get all of the 2D Mega Man games mapped at some point.  Why not?  It may take some urging to get the obscure ones (like the WonderSwan games or whatever), but the ones on the popular consoles are possible and likely soon enough, I'll wager.

Offline marioman

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RE: Mega Man Maps
« Reply #8 on: October 11, 2006, 02:04:14 pm »
I would think that the 90+...100+...1000+...whatever number of games statistic is way inflated.  They must have included every version and every re-make in that calculation.



My list should contain every Mega Man game that could be mapped.  There are 21 non-Battle Network games that are left to map, and they all have around 15 maps.  (That does not count the ones that are partially mapped.)  The BN ones would add about 300 maps to that number, but that is another issue.



Personally, I would like to at least see the Main Series games mapped.  I never really liked BN, and the maps for those games are so extensive that it will take a while to finish them.  But, the Main Series maps should be a reasonable goal to reach.

Offline marioman

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RE: Mega Man Maps
« Reply #9 on: November 27, 2006, 11:20:12 am »
Update 11/27/06:

I have talked to Zeric, and he says that he has only three maps left for Mega Man 8!  He just has the first three Wily levels left to do.  I am hoping that he will put up the maps that he has done so far, but that is entirely up to him.



Since I still can't edit posts anymore, so just disregard the note on the list about contacting Zeric.  I will update that note as soon as I possibly can.

Offline TerraEsperZ

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RE: Mega Man Maps
« Reply #10 on: November 27, 2006, 01:51:42 pm »
I remember Zeric putting Mega Man 8 side because he had trouble putting some backgrounds together due to the nature of PSX emulation. It would be nice if he had manage to get over those problems since Mega Man 8 is a really good-looking game.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Zeric

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RE: Mega Man Maps
« Reply #11 on: November 28, 2006, 11:53:14 pm »
The reason I stopped Mega Man 8 is as TerraEsperz said, the first part of the level is so annoying. I am thinking about removing all the enemies from the stage, what do you guys think?
Current Projects: Akumajo Dracula (X6800 - Final Stage) Mega Man X2 (SNES Sigma 2)

Castlevania: Aria of Sorrow (GBA - 83%)


Offline JonLeung

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RE: Mega Man Maps
« Reply #12 on: November 30, 2006, 08:35:23 am »
If it's easier, and you were thinking so already, maybe so.  Only major enemies such as bosses are ever necessary, IMO.

Offline TerraEsperZ

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RE: Mega Man Maps
« Reply #13 on: November 30, 2006, 09:45:14 am »
I'm with JonLeung. Showing every little enemies usually clutters the map and make it seem too "busy".



Personally, I only include bosses, mini-bosses and enemies which are either integral to the gameplay, or part of a nifty secret or feature. For example, in Harmony Of Dissonance, there are two giant armors that aren't mini-bosses as such but can be pushed backward to accomplish something neat (one is crushed by giant gears and turns into pieces of armor for the player, and the other rolls down a flight of stairs and smashes a rock blocking a shop). The only other exception I've made is when a game has enemies that always start in the same spot and whose locations are more strategic, like in my Prince Of Persia 1 & 2 maps.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline JonLeung

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RE: Mega Man Maps
« Reply #14 on: November 30, 2006, 10:34:13 am »
I was going to specify...enemies are fine if you used something like an editor to ensure that all enemies are shown in their starting location, and in their initial state/pose/position/etc.  You know, some kind of consistency.  Some maps here with enemies look sloppy.  However, some maps, like the large Metroid map, look great with them.



I trust that you would do a good job if you decided you wanted to keep them in, Zeric.  If you found a way to have enemies on the maps and they don't clutter them up, then that's fine...but if you have difficulties keeping that up throughout then it's probably best to leave them out, since it's unlikely anyone needs the maps during play to be aware of the exact location of every single minor enemy that's coming up.