Author Topic: Mega Man Maps  (Read 498430 times)

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Offline TenguMan

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RE: Mega Man Maps
« Reply #315 on: December 01, 2008, 12:05:34 am »
could you tell me a program that can open that file? I'm a little ignorant in this area :P

Offline RT 55J

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RE: Mega Man Maps
« Reply #316 on: December 01, 2008, 12:17:52 am »
Try this program. The interface should be fairly intuitive.

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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman


Offline Revned

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RE: Mega Man Maps
« Reply #317 on: December 01, 2008, 12:32:22 am »
What's the matter with MM5 and MM6's maps? They look alright to me.

Offline RT 55J

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RE: Mega Man Maps
« Reply #318 on: December 01, 2008, 03:55:30 am »
All of them are missing the leftmost 8 columns of pixels, and most of them are missing the top and bottom 8 rows of pixels. Also, none of them have fancy white borders & spacing or title cards.

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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman


Offline JonLeung

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RE: Mega Man Maps
« Reply #319 on: December 01, 2008, 04:21:31 am »
I think RT 55J basically wants all six Mega Man games to be consistent, all done by Revned.



If not all of them, then I think redoing Mega Man and Mega Man II would probably be more "priority" than (re)doing Mega Man V and Mega Man VI...just my opinion...

Offline Revned

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RE: Mega Man Maps
« Reply #320 on: December 01, 2008, 05:55:37 am »
I see. If I do them, they'll have to wait until I redo the first two. My interest could wane before I get there.

Offline RT 55J

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RE: Mega Man Maps
« Reply #321 on: December 01, 2008, 03:43:17 pm »
I never said that Revned would need to redo them all (but it would be nice if they all used the same palette). I just want them to be visually consistent.

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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman


Offline Will

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RE: Mega Man Maps
« Reply #322 on: December 01, 2008, 06:01:20 pm »
Never knew MM5 and 6 had 8 bottom pixel rows missing. I think it was a buggy emulator. I once used VirtuaNES which was bad because it has 10 left pixel columns missing all the time. What do you use Revned which guarantees quality in NES games. I rely on Jnes but its colour palette isn't really good.



Anyway I've reached the Netopia Castle in Battle Network 2.

Offline Revned

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RE: Mega Man Maps
« Reply #323 on: December 01, 2008, 06:26:42 pm »
Well, I can switch between palettes pretty freely. I wrote a little program to do it. I tried several different palettes before I settled on this.



Will, that's a "feature" of most emulators. Many games don't render properly in the outer 8 pixels. Nestopia lets you choose whether or not to crop this off. Even so, Mega Man 3 and 4 have 8 pixels of black on the left that I had to manually rebuild.

Offline marioman

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RE: Mega Man Maps
« Reply #324 on: December 03, 2008, 07:57:49 pm »
In case anyone is interested, I found a walk through walls code for Star Force 2.  (Hopefully it works.)  I also added a link to the WTW codes in the first post.

Offline Revned

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RE: Mega Man Maps
« Reply #325 on: December 04, 2008, 12:52:40 am »
Just sent in Mega Man 1. A few notes:



Osrevad's Elec Man map was missing several screens, which was understandable considering that they appeared twice in the stage. My new map is, as a result, quite a bit taller.



MagnetiC's Cut Man map had several single-pixel alignment mistakes that would probably have remained unnoticed if I hadn't remapped it.



My headers have portraits for the robot masters that aren't shown in this game. They are actually from Mega Man III's ending. I also borrowed Dr. Wily's logo.

Offline JonLeung

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RE: Mega Man Maps
« Reply #326 on: December 05, 2008, 04:36:57 am »
Just uploaded Revned's revised maps from the original Mega Man game.



I didn't see the previous post here, but I did notice the considerable Elec Man height difference of about a thousand pixels, and I thought the portraits from Mega Man III were a nice touch, so I was going to mention these points if Revned hadn't already done so.



Revned has now claimed every pixel of the first four Mega Man games!  But we're expecting a rev(ned)ision of Mega Man II...



(It would be cool if someone could "NESsify" Oil Man's and Time Man's stages from Mega Man: Powered Up!, to see what they would look like had they existed in the original.)

Offline marioman

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RE: Mega Man Maps
« Reply #327 on: December 08, 2008, 01:45:34 pm »
OK, Will has new BN2 maps up.  As far as I can tell, he is about 1/3 of the way through the game.  Good job Will.



<quote=Jonleung>It would be cool if someone could "NESsify" Oil Man's and Time Man's stages from Mega Man: Powered Up!, to see what they would look like had they existed in the original.</quote>

Keep an eye on this.  Progress is slow, but it looks promising.

Offline Revned

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RE: Mega Man Maps
« Reply #328 on: December 09, 2008, 11:47:22 pm »
II is done and submitted. I still haven't decided on V and VI yet, but I'll keep considering them.

Offline marioman

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RE: Mega Man Maps
« Reply #329 on: December 10, 2008, 03:32:25 am »
Awesome.  Thanks Revned - I'll be looking forward to seeing the new maps.