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Equinox SNES maps

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Cleeem:
Hello there! French user and first message on the forum for me ! ^^
I was planning to give all the maps of Equinox here at vgmaps.

What has been done yet (EDIT: now finished):

* worlds 1/2/3/4/5/6/7/8
* general world map artYou can find all of the maps here:
https://vgmaps.com/Atlas/SuperNES/index.htm#Equinox

1. Galadonia (butterfly > Pieces from Crusader of Centy on Sega Genesis)  8)



2. Tori (hat > life from Solstice on NES)  :P



3. Deeso (dog > antique dog from Secret of Evermore on Snes)  ;D



4. Atlena (spiral > teleporter from Chrono Trigger on Snes)  :o



5. Quagmire (tadpole/frog > Winkly from Donkey Kong Country on Super Nes)  ::)



6. Afralona (Jumpman > Mario from Super Mario Bros. on NES)  :-*



7. Ghost Ship (ship > Ghost ship from Equinox on Snes)  ???



8. Ice Palace (cross > stone cross from Equinox Snes)  :)





--- Quote from: TerraEsperZ on June 22, 2020, 05:30:16 pm ---Equinox has fascinated me [...]
eventually, someone else will end up mapping it instead.

--- End quote ---

Yes!  ;)
So, dear TerraEsperZ,

If you would like to work on the project and have a limited time, maybe you would be happy to do the general world map and put ... the items on the maps (it you like to do it one day!).  ;)
Whatever, you will be free to use my work ! ^^

TerraEsperZ:
Hi Cleeem and welcome to the forum! As a fellow French speaker (from Quebec), it's nice to see new faces around here as the forum is really a lot less active than it used to be!

Thank you for the offer but I'm *way* too finicky about details (like spacing and exact color values) to ever use someone else's maps as a base. It's why it typically takes me years and several restarts to finish mapping any one game!

I only really need to submit the overworld map at the moment which is practically finished and with your set, the whole game will be on the site. My dream version of the dungeon maps, if I ever finish them, will no doubt take me *years* because I'm hoping to do kind of the same thing that Guillaume Saint-Amant did with his Solstice map, namely to make them easier to read by adding proper shadows under every floating object. I did a few rooms as a test and it looks neat but I'm not sure how feasible it will be to do the whole game like this.

Anyway, I'm looking forward to seeing your maps (I've only done the basic capture of the first three dungeons myself) and I hope you stick around!

Cleeem:
Cher TerraEsperZ, c'est un plaisir de te lire!  :)
I will continue in english so it will be easier here for most of the readers ! ^^

You can count on me to finish the maps, yes!
Before assembling anything, I make a picture for each room, so maybe it could save you some time for your dream project! ^^

But it may not be pixel perfect so you may not be able to use them. I have read you are using BizHawk. And I am using Snes9x !  :P
Anyway, I am very curious to see the difference between BizHawk and Snes9x captures.
Could you post a capture of the first room of the first dungeon, so I can discover the differences between the 2 emulators (because I am really curious, you know!).

Here it is with my capture for the first screen of the fisrt dungeon by starting a new game (room 1-0E) :


I played Equinox a long time ago in 1995 (25 years ago, yyyeeesss!!! Can you believe it ? ^^)
I am happy to make maps about the game today !  :)

TerraEsperZ:
From what little I've seen, it seems to be pixel accurate but the colour values are slightly different because older emulators like Snes9x don't convert the SNES's 15-bit BGR colour values to 24-bit RGB the same way more recent emulators like BizHawk do.

Basically, the 0-31 colour range is converted either to 0-248 (Snes9x) or 0-255 (BizHawk). With the newer method, pure white has a value of 255,255,255 instead of 248,248,248, which is close but not quite enough.

You can see for yourself if you check the individual pixel colours. Lower values are identical but start being off by a few point the higher they are:



I myself had to do some work because the Mode-7 overworld map graphics couldn't be captured by BizHawk because of some programming quirk in the way Equinox displays the map. I had to use a ZSnes savestate with a utility called vSnes to capture the graphic from it, then a custom, GUI-less, barely functional QB64 program to convert the colours to the right format.

See what I mean when I say I'm obsessed with details :P ?

Cleeem:
Oh well, yes! It is very impressive ! ^^
So I am on my way to continue the last 4 levels by now ! ^^

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