I feel its always worth the challenge of conquering longer and larger levels in Sonic games, and I always love doing it, but there's a little something hardly anyone's noticed...
I'm talking about the Time Bonus scoring rewards, along with the Time Over caps.
With longer and larger 2D Sonic maps, not that such a thing couldn't be possible, but, why didn't the Time Over cap nor the Time Bonus ranges for time amounts for points get adjusted in the first place? Moreover, why didn't bosses' points amounts get also increased in some tougher, later Zones, even the mini-bosses?
To some that might recall, in many, key past games gave out more points to bosses for their defeats in later levels at the end, even up to the final boss and/or true final boss giving out the highest amount of points added to the final, overall players' score.
Sonic the Hedgehog's scoring amounts for Time Bonus and the bosses hardly changed to accommodate for longer levels and/or tougher bosses, even with the amounts of hits to defeat above 8, compared to many.
Since the beginning, 2D Sonic games hardly had their ranges for Time Bonuses that depended on how fast players could get, alongside, well, defeating bosses.
From Sonic 1 to 2, the Time Bonus ranges were set at the fastest gaining 50,000 to any completing any Zone's Acts the fastest, which is under 30 seconds, while pretty much, all bosses award 1,000 for their defeat. Sonic 3 readjusted that range to under a minute... until Sonic Mania reverted that range back to 30 seconds.
I tell you, with Sonic Mania's large levels, it's quite nearly impossible for anyone to get 50,000 in under 30 seconds without using Debug Mode. How could anybody expect that tough task to be done like that, even without cheats?
Moreover, all the mini and major bosses from Sonic 3's both halves and Sonic Mania give out just 1,000 for their defeat, not raised above for the main bosses and/or later, tougher bosses in later Zones, even the final/true final bosses themselves.
To put that shortly, minibosses, maybe the same's ok, major bosses, more than 1,000, tougher bosses in later Zones should also have their values upped than the early Zones', and the final and true final bosses should give out the most amounts in the games.
In my opinion, it's kinda very hollow for said bosses to give so very little after everything any player has been through. What was good with the greater risks without the greater rewards to accommodate it all?
Should the need for longer levels and/or tougher bosses with more hits to defeat in Sonic games come again, well, I feel the score bonus ranges for fastest times in any stage, as well as all bosses, regardless of status, should also have their point values increased.
This post's for covering those of actual 2D Sonic games concerning score bonus rewarding ranges, not counting those trying to do different takes on the 2D adventures.
I hope any around here may think about that.