Author Topic: Silksong's Launch is Nigh! Excited?  (Read 2257 times)

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Offline Cyartog959

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Silksong's Launch is Nigh! Excited?
« on: August 31, 2025, 03:09:03 am »
Well, the launch of "Hollow Knight: Silksong" is only days away, and loads of people are really itching to venture through all of Pharloom with Hornet taking the reins as the main heroine in the sequel to "Hollow Knight".

I'm just really glad Team Cherry's able to put the brakes on delaying the game again and again while working in absolute silence, after so long. Complete lack of communication really hurt so many people eager for at least a few updates on its progress.

What previously started as a planned campaign after backer funding, it went into becoming a whole game in itself, because of its increased size, scope, and length. Team Cherry's minimal staff creating a far larger world compared to the previous did also contribute to said delays, but, out of my opinion, they could have, and perhaps, probably would have, avoided much of it if a few more people were brought onboard to help out and guarantee a more sooner launch date, but their choice for doing all that solo dev work is their choice. Not pinning any blame, though.

Team Cherry's got talent, but more people may be necessary for their later projects. Just saying.

Hollow Knight's come quite far, and despite the long wait for Silksong, people are really thrilled to play that game and enjoy so many additions, not to mention exploring a more bigger map than Hallownest's.

With this, of course, the process of mapping all of Pharloom will once again be done by the one mapper that did Hallownest's, Theembracedone. I'm sure those of you in the VGMaps community remember, as well as the praise Team Cherry gave for it.

However, as much as Theembracedone would really have the honor of mapping it with the same tools and programs to do it, I feel it may be on wait, due to that mapper being occupied with work on the choice-making, mystery, mature horror-induced, visual novel, "Where Birds Go To Sleep".

That is not to say Theembracedone has to do it alone this time. Any mapper, if willing, can feel free to contribute to the process, so it would be done in less than years' time. I do commend that mapper doing Hallownest, but a little help now and then is needed, and given the increased size of Pharloom's map, that may be a necessary requirement. The more volunteers, the better, I say.

Who's looking forward to playing it, as I am on the former, and mapping Pharloom, if any for the latter, may volunteer to it?

Offline VGCartography

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Re: Silksong's Launch is Nigh! Excited?
« Reply #1 on: September 02, 2025, 06:45:30 am »
Pretty excited to see what TC has cooked up. Even if it's more of the same, HK was one of my favorite metroidvanias. Only thing I'm dreading is how difficult the optional lategame stuff will be, based on some of HK's insane challenges...

Offline Cyartog959

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Re: Silksong's Launch is Nigh! Excited?
« Reply #2 on: September 09, 2025, 11:25:30 pm »
Pretty excited to see what TC has cooked up. Even if it's more of the same, HK was one of my favorite metroidvanias. Only thing I'm dreading is how difficult the optional lategame stuff will be, based on some of HK's insane challenges...

You mean challenges like the "White Palace", or the "Delicate Flower" quest? I have a feeling their challenges may be a bit more tougher for Silksong this time around. Better strengthen your endurance and determination, pal. You'll need it.

"Guacamelee! 2" was quite more of the same, the moves and such, but that didn't stop me from having loads of fun. Longer and  tougher, yes, but still fun. And, before many Metroidvanias were made, loads of people enjoyed more of mostly the same hi-speed 2D adventures of Sonic the Hedgehog, and there weren't many complaints about it.

Even I enjoyed it all, and I still don't gripe about the later 2D Classic Sonic games being quite the same(well, maybe more should continue along the treads of Mania's, but not the anniversary themes, to say). Its the material and substance that matters in each game, on the inside.

On a small note, the game's RAM requirements for the PC version is more or less the same as HK's, but I think its more leaning towards 8GB of RAM than HK's 4 to 8GB. My one guess, its to accommodate for the larger world, Pharloom.

You know, a bit unrelated, but, so far, many Metroidvanias have used about 4GB, to 8GB, and sometimes, even 16GB of RAM for creating big worlds, but not a one has yet to reach about 24GB or 48GB of RAM(yes, I know the shocked feeling you got, go ahead).

I mean, not that they cannot reach it, but I'm just saying. All the loads of RAM memory we got and it may need to be put to use in creating larger Metroidvania maps... at least, sometime soon.

Think about it.

To compare, "Noreya: The Gold Project" uses about 8 to 16GB of RAM, providing two rather large worlds based on choices on path allegiances, one for The Path of Light, the other for The Path of Gold.

In short, they're about roughly twice as much as any Metroidvania world put together.

Well, hope you have fun!