Author Topic: Capcom's Aladdin GBA Not Up?  (Read 4616 times)

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Offline Cyartog959

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Capcom's Aladdin GBA Not Up?
« on: September 12, 2025, 11:20:33 pm »
I couldn't help but notice that there's a GBA port of Disney's Aladdin not present in the Atlas.

I already saw the maps from Capcom's take on Disney's Aladdin game on SNES, but did anyone here not notice that the game got a GBA port? I did.

What I saw from a few longplay Youtube videos online, that game's GBA port is mostly the same, but there's numerous changes, such as having one additional area in each stage, and all the 70 red gems relocated to accommodate them, barring the "Whole New World" carpet ride stage labelled as a bonus stage, which I kinda feel is not one at all, the extra actual bonus stages, like one where you land the Genie's face during the "Break Time" bonus game that gives you a chance to gain more goods, but ends shortly if you take a dead end with an extra life in it, replacing the password system with an actual game save, and the removal of Alan Menken's songs, "Friend Like Me" and "A Whole New World", replaced by all-different original themes, due to additional costs from that movie composer, I'm guessing. They're rather neat to listen, though. One upside, you don't have to turn off the handheld to replay it all over again after seeing the credits and being stuck there until then.

Overall, the adventure to thwart Jafar's Agrabah conquest still remains the same.

The additional areas in each stage does address a few complaints about the game being quite too short, in my perspective, and the additional changes do make the game a bit more enjoyable.

If any mapper's interested, the port's maps are needed to be seen.

Offline LTIan

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Re: Capcom's Aladdin GBA Not Up?
« Reply #1 on: September 18, 2025, 06:32:17 pm »
I wouldn't bother.

They aren't too focused on ripping cartoon-themed video games these days. Not even for Looney Tunes-themed games.

Too leftist and ableist to do anything about it.

Offline RetroidPrimeX

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Re: Capcom's Aladdin GBA Not Up?
« Reply #2 on: September 20, 2025, 07:54:38 pm »
Too leftist and ableist to do anything about it.

LOL, wut

What is the story behind the maps for Looney Tunes games, and what do politics have to do with it?

Offline Cyartog959

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Re: Capcom's Aladdin GBA Not Up?
« Reply #3 on: September 20, 2025, 10:12:38 pm »

LOL, wut

What is the story behind the maps for Looney Tunes games, and what do politics have to do with it?

Please pay no mind to that. It has nothing to do with the game's port in mind.

LTIan's trying to fish for attention lately because many Looney Tunes games aren't mapped yet, and many mappers seem to have plenty on their plates presently that's putting their tasks of mapping games on the back burner, albeit repeatedly, and keeps requesting them over and over again, and invoking matters we cannot, and are trying not to, talk about here in this post, or anywhere here. We're trying to maintain a clean, toxic-free place.

I mean, I get waiting until they're mapped and uploaded, but bothering people about the same thing too much(and, believe me, I try not to) doesn't help with anything, really.

He can take such matters outside of here, lest he pokes too much and messes with the bull... big time.

I won't bear responsibility for whatever LTIan's trying to stir. What he tries to do is on him, NOT me.

Offline RetroidPrimeX

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Re: Capcom's Aladdin GBA Not Up?
« Reply #4 on: September 23, 2025, 01:25:30 pm »
I won't bear responsibility for whatever LTIan's trying to stir. What he tries to do is on him, NOT me.

Why would anyone even think you were responsible in the first place?

Offline Cyartog959

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Re: Capcom's Aladdin GBA Not Up?
« Reply #5 on: September 24, 2025, 04:48:20 am »

Why would anyone even think you were responsible in the first place?

(sigh) Never mind. Just trying to keep on-topic, here.

Offline JonLeung

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Re: Capcom's Aladdin GBA Not Up?
« Reply #6 on: September 26, 2025, 09:40:39 am »
Well, still sort of on topic, Capcom does do decent licensed games, and they have some great Super NES / Super Famicom games based on Disney characters.

Aside from Aladdin, other Super NES / Super Famicom ports of Disney and by Capcom on the GBA that might also be worth looking at, especially if they are different enough from their 16-bit originals, are the three Magical Quest games.

The originals:
https://vgmaps.com/Atlas/SuperNES/index.htm#MagicalQuestStarringMickeyMouse
https://vgmaps.com/Atlas/SuperNES/index.htm#GreatCircusMysteryStarringMickeyMinnie
https://vgmaps.com/Atlas/SuperNES/index.htm#MagicalQuest3StarringMickeyDonald

I've mentioned this on other forums, and it's funny how many people are surprised when I mention that there are three (or six) games, as almost everyone knows of the original, but the second was poorly renamed to "The Great Circus Mystery" (which isn't as cool, also didn't seem to be advertised or talked about much), and the third was released only in Japan.  And those that don't pay attention to handheld games don't know of the GBA ports.
(Imagine loving a game and then not knowing that there are sequels.  I seem to run into that a lot, and wonder why people simply don't know things, but at the same time, I know I keep wrongfully assuming that everyone who shares the same hobby of playing video games would necessarily pay attention to and retain all the same information that I do...)


For the GBA ones, the first is now subtitled "Starring Mickey & Minnie", instead of just "Starring Mickey Mouse", naturally because of the addition of Minnie Mouse as a playable character.  The second gets a "Magical Quest 2" title to get it to be consistent with the others, and the third gets a worldwide release and so it gets an English title.  So they all got title tweaks.

I imagine the biggest issue with Super NES to GBA ports is if they address the reduced screen resolution at all.  I know "screen crunch" is an issue when playing Mega Man & Bass on the GBA, especially when comparing it to Rockman & Forte on the Super Famicom.

When going from 256 pixels wide x 224 pixels tall (an area of 57,344 pixels) to 240 pixels wide x 160 pixels tall (an area of 38,400 pixels), you're losing 33.04% of the screen area (very close to a third!) with most of that being vertically.  Feels unfair, especially in vertical areas, or in any direction/orientation when enemies are coming at you from above if you can't see them.

I would like to see these mapped if they are different (same with GBA maps of The Legend Of Zelda: A Link To The Past!), but it's not as high a priority as seeing maps of original games, if there is a trade-off where it has to be one or the other, IMO.