Well, still sort of on topic, Capcom does do decent licensed games, and they have some great Super NES / Super Famicom games based on Disney characters.
Aside from Aladdin, other Super NES / Super Famicom ports of Disney and by Capcom on the GBA that might also be worth looking at, especially if they are different enough from their 16-bit originals, are the three Magical Quest games.
The originals:
https://vgmaps.com/Atlas/SuperNES/index.htm#MagicalQuestStarringMickeyMousehttps://vgmaps.com/Atlas/SuperNES/index.htm#GreatCircusMysteryStarringMickeyMinniehttps://vgmaps.com/Atlas/SuperNES/index.htm#MagicalQuest3StarringMickeyDonaldI've mentioned this on other forums, and it's funny how many people are surprised when I mention that there are three (or six) games, as almost everyone knows of the original, but the second was poorly renamed to "The Great Circus Mystery" (which isn't as cool, also didn't seem to be advertised or talked about much), and the third was released only in Japan. And those that don't pay attention to handheld games don't know of the GBA ports.
(Imagine loving a game and then not knowing that there are sequels. I seem to run into that a lot, and wonder why people simply don't know things, but at the same time, I know I keep wrongfully assuming that everyone who shares the same hobby of playing video games would necessarily pay attention to and retain all the same information that I do...)
For the GBA ones, the first is now subtitled "Starring Mickey & Minnie", instead of just "Starring Mickey Mouse", naturally because of the addition of Minnie Mouse as a playable character. The second gets a "Magical Quest 2" title to get it to be consistent with the others, and the third gets a worldwide release and so it gets an English title. So they all got title tweaks.
I imagine the biggest issue with Super NES to GBA ports is if they address the reduced screen resolution at all. I know "screen crunch" is an issue when playing Mega Man & Bass on the GBA, especially when comparing it to Rockman & Forte on the Super Famicom.
When going from 256 pixels wide x 224 pixels tall (an area of 57,344 pixels) to 240 pixels wide x 160 pixels tall (an area of 38,400 pixels), you're losing 33.04% of the screen area (very close to a third!) with most of that being vertically. Feels unfair, especially in vertical areas, or in any direction/orientation when enemies are coming at you from above if you can't see them.
I would like to see these mapped if they are different (same with GBA maps of The Legend Of Zelda: A Link To The Past!), but it's not as high a priority as seeing maps of original games, if there is a trade-off where it has to be one or the other, IMO.