Author Topic: Broken Relic (point-&-click adventure game on Kickstarter that I'll appear in!)  (Read 1035 times)

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Offline JonLeung

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If you're like me and you like point-and-click computer games, this oldschool one called "Broken Relic" is worth checking out.

There's a demo available on Steam where you can play the first act.  Here's the Steam page: https://store.steampowered.com/app/3384820/Broken_Relic/

And it has a Kickstarter campaign (until October 9, 2025): https://www.kickstarter.com/projects/broken-relic/broken-relic


I supported the Kickstarter campaign just in time to be the one to push it past 100%... and I'll be a voiced NPC!

Yup, I'll finally get to be a character in a computer game!

If it hits its stretch goals to be ported to mobile and the Switch, then I can finally say I'm in a Nintendo game!  Or at least a game you can play on a Nintendo platform!  You can help me fulfill that dream!

Or, you can be part of that dream... some voiced NPC spots are still available.

I spoke with the creator, and it will be a considerable part... many lines of dialogue, and involved in some puzzle chains.  So it's not just a tiny cameo!

It's pricey, but I'd rather regret a lighter wallet temporarily than regret missing an opportunity of being in a game.  A game in one of my favourite genres, no less!

Not sponsored (sort of the opposite, actually, as I'm giving THEM money), just spreading the word.

Offline Cyartog959

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That's an amazing opportunity, Jon! I like how you're going to be a part of that new entry to the point-and-click games as a voiced NPC, whoever it'll be. That game will surely give satisfaction to those who grew up playing these kind of games before. And if it reaches the goal to be put on a Nintendo console, that's really neat to fulfill your dream of being in one.

Say, is there a stretch goal that allows actual phonemic lip-syncing for English voices? I could guess numerous point-and-click only had very little phonemes and lip-syncing for voicing characters, regardless of language, and its surely to then-present size limits for unique animations, even those that have expressive emotions in them, story-exclusive scenes, and lip-sync altogether... well, until later games were placed in discs and such and had some clever coding done to provide lip-sync in them.

Maybe when people see the backer credits with your name in it, they'll likely remember you. In any case, let's hope for great success to that game! And, congratulations for volunteering!