Author Topic: 2025/10: The Mummy Demastered (PC) - eishiya  (Read 1996 times)

0 Members and 1 Guest are viewing this topic.

Online JonLeung

  • Administrator
  • *****
  • Posts: 3804
2025/10: The Mummy Demastered (PC) - eishiya
« on: September 30, 2025, 09:15:24 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to eishiya's The Mummy Demastered (PC) maps.

Working for the mysterious Prodigium organization, who protects the world from supernatural threats, you are tasked with finding and destroying the mummy, Princess Ahmanet.  Your adventure will take you across London, Prodigium HQ, the Crusader Tombs, and a clock tower (which might remind you of a certain other franchise).

If you crossed Konami's later Castlevania games with their classic Contra games, you might have something like The Mummy Demastered, but this is from WayForward, creator of the Shantae series and developer of revivals like River City Girls, Double Dragon: Neon, and DuckTales Remastered.  This time, they've "demastered" the 2017 movie, "The Mummy"... though judging by the reception that the film got - which wasn't good at all, and led to the cancellation of Universal's "Dark Universe" franchise - the game is actually a better take on the material.

And it's actually quite good for a movie-licensed game.  Perhaps a little short, but otherwise, it is top-notch.  The 16-bit graphics and animation are great, and how can you not love a "Metroidvania" where you can blast everything in sight?

So to recognize the effort put into mapping this lesser-known licensed Metroidvania that's actually decent, eishiya's The Mummy Demastered (PC) maps will be known as VGMaps.com's Maps Of The Month for October 2025.
« Last Edit: October 01, 2025, 02:20:32 pm by JonLeung »

Offline eishiya

  • Newbie
  • *
  • Posts: 36
Re: 2025/10: The Mummy Demastered (PC) - eishiya
« Reply #1 on: Yesterday at 09:18:42 am »
Oh hey, thanks for the feature!

I like the London location of this one - it has the usual caves, forests, and catacombs too, but it was cool to see some real landmarks in video game form, and architecture that doesn't make the most characterful backgrounds made to work. Sadly the London Streets map that has most of that also has the sandstorm, which makes the backgrounds hard to see, and the most distant parallax layers are further distorted by the need to repeat them to fill the space.
That sandstorm was such a pain in the butt that for the larger maps that didn't fit in a single screenshot and didn't have any convenient points where I could cut the sandstorm effect without a noticeable seam, I had to rebuild the maps from the tiles, and then add the sandstorm. I posted one of the clean reconstructions in my WIP thread.