Author Topic: Donkey Kong Land 2 (GB)  (Read 87780 times)

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Offline Fearnavigatr

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RE: Donkey Kong Land 2 (GB)
« Reply #75 on: August 25, 2007, 05:02:07 AM »
Mmmmaybe.

Offline The Ultimate Koopa

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RE: Donkey Kong Land 2 (GB)
« Reply #76 on: August 25, 2007, 05:33:09 AM »
Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmkay.....(SP)

Can you e-mail me the ones you've finished (apart from the ones in the archive), if any?

Offline Fearnavigatr

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RE: Donkey Kong Land 2 (GB)
« Reply #77 on: August 25, 2007, 11:54:09 AM »
I could, but that wouldn't make a difference.

Offline The Ultimate Koopa

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RE: Donkey Kong Land 2 (GB)
« Reply #78 on: August 26, 2007, 02:32:58 AM »
Oh right........... so, apart from the maps I've seen, what maps have you completed, or nearly completed?

Offline Fearnavigatr

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RE: Donkey Kong Land 2 (GB)
« Reply #79 on: August 26, 2007, 04:11:40 AM »
Hothead Hop requires some constructive hole-filling.

Offline Fearnavigatr

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RE: Donkey Kong Land 2 (GB)
« Reply #80 on: September 13, 2007, 01:45:12 PM »
Quite stressed right now to finish up some other, more important projects. Once that is done I hope to take more time for stuff like this.

Offline JonLeung

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RE: Donkey Kong Land 2 (GB)
« Reply #81 on: September 13, 2007, 02:29:42 PM »
I've never seen such a fan of the Game Boy Donkey Kong games...

Offline marioman

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RE: Donkey Kong Land 2 (GB)
« Reply #82 on: September 13, 2007, 06:11:09 PM »
I actually like DK Land 1.  I haven't played much of 2 and 3, but I think that they are a little too much like their SNES counterparts.  In some cases, the bosses are even the same.



DKL1 on the other hand has many new areas, and all new bosses.  (Except for K. Rool, of course.)

Offline The Ultimate Koopa

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RE: Donkey Kong Land 2 (GB)
« Reply #83 on: September 14, 2007, 02:45:10 AM »
Yeah.... and at least every "board" has its own theme (like the DKC games), unlike DKL2 and 3, i.e.

The "Forest Interlude" level uses "Barrel Bayou"

The "Primal Rave" level uses "Stickerbush Symphony"

Pirate Panic uses "Snakey Chantey"

All other Ship Deck and Riggin levels use the "Lockjaw's Saga" theme. All Bosses use the "Crocodile Cacophony" theme, in DKL2, and in DKL3, the "Pipe" levels use the "Caverns" theme, the bosses use the "K.Rool" theme, I'm sure there's another one, but you get the picture.

Offline Fearnavigatr

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RE: Donkey Kong Land 2 (GB)
« Reply #84 on: September 15, 2007, 05:51:31 AM »
I find the games really charming in their own right. They're not so different from the SNES games, but in the days when Game Boy was the hottest stuff on the schoolyard, you couldn't go wrong with a DKL.

Offline The Ultimate Koopa

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RE: Donkey Kong Land 2 (GB)
« Reply #85 on: September 25, 2007, 02:44:22 AM »
No offence (or offense.... whatever)... here, but uh... it's taking a SERIOUSLY long time just to upload these maps, isn't it?



Seriously I haven't seen ANY progress since the end of June... <_<



Just wondering, what are you REALLY doing? Heck, you were "in the middle of doing it", back on August 1st... o_O




Offline Maxim

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RE: Donkey Kong Land 2 (GB)
« Reply #86 on: September 25, 2007, 05:25:18 AM »
In the time it's taken, maybe you could have done it yourself?

Offline JonLeung

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RE: Donkey Kong Land 2 (GB)
« Reply #87 on: September 25, 2007, 06:46:35 AM »
I agree with Maxim.



This board is for requests, which are rarely ever looked at.  I wouldn't rush someone who has taken their time to piece together something for you.  Especially multiple times, when your statements can easily be mistaken for being rude.



Not to mention that the time it's taken and the effort you've put into asking could've been put to use to doing it yourself...  >_>  Not to be rude myself, just saying.

Offline marioman

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RE: Donkey Kong Land 2 (GB)
« Reply #88 on: September 25, 2007, 09:18:38 AM »
I do not really get it.  He has proved that he can make maps, but he refuses to make his own for these games.  They seem like they would be kind of easy to make.  (Seeing as they are four color, non-parallax, non-animated maps.)  



I TUK's comments as very rude.  Since it is such a huge emergency that these be ripped, why can't he do it himself?  I would doubt (well, hope not anyway) that he needs them to finish the game.  If he really NEEDS to see the maps of the levels, why not just do a thorough play-through of the game?  



Enough venting from me.  I just think that TUK needs to realize that if he has someone who is willing to rip the maps eventually, then he is a privileged person.  Most requests don't even get that far, so he just needs to be patient.

Offline The Ultimate Koopa

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RE: Donkey Kong Land 2 (GB)
« Reply #89 on: September 25, 2007, 03:35:27 PM »
This wasn't any of my requests (or at least not intentionally)... and I don't think it's an emergency that these be ripped... I just merely wonder why it takes this long to do a single level?



And the reason I can't do it myself, is simple... I suck.