Author Topic: Chuck Rock (SMS), Cool Spot (SMS)  (Read 39263 times)

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Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #15 on: September 15, 2007, 02:38:42 pm »
All are down-converted as far as I know. I've never played the Mega Drive version :)



[goes and plays the Mega Drive version]



Well, the first level is almost identical. Looking over the Mobygames screenshot section, I see some kind of train stage that's missing; and here's the DOS version's wall stage:



User posted image

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #16 on: September 16, 2007, 02:21:46 am »
Cool Spot - Stage 7 - Dock and Roll

User posted image

I need to tweak some of the earlier efforts - there are some bugs and inconsistencies. Saving things as background/sprites/foreground layered files certainly helps with that kind of thing.



I've worked out a technique to help my Autostitcher with games like this one which run at inconsistent frame rates, which is helping a lot.

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #17 on: September 16, 2007, 08:53:00 am »
Cool Spot - Stage 8 - Surf Patrol

User posted image



It's the last level of the game but I have a few bonus stages to map yet.

Offline TerraEsperZ

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #18 on: September 16, 2007, 10:49:36 am »
It... looks a bit bit weird, but there's really no satisfying way to show movements in static maps, and it doesn't look horrible either. It's your call really.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #19 on: September 16, 2007, 01:37:03 pm »
Cool Spot - Stage 1 - Shell Shock - fix

User posted image

Offline TerraEsperZ

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #20 on: September 16, 2007, 02:32:00 pm »
Did you change anything except the animated frame used for the enemies and items?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #21 on: September 16, 2007, 03:08:29 pm »
I remade the whole thing with layers, but yeah, that's about it.

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #22 on: September 17, 2007, 12:34:11 am »
Cool SPot - Stage 2 - Pier Pressure

User posted image

Same deal - just making the sprites consistent across the maps.

Offline Maxim

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RE: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #23 on: December 11, 2007, 03:34:58 am »
All done:



Stage 1 - Shell Shock

User posted image

Stage 2 - Pier Pressure

User posted image

Stage 3 -  Off The Wall

User posted image

Stage 4 - Radical Rails

User posted image

Stage 5 - Wading Around

User posted image

Stage 6 - Back To The Wall

User posted image

Stage 7 -  Dock And Roll

User posted image

Stage 8 - Surf Patrol

User posted image

Bonus stages: User posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted image



Consider this a submission.

Offline Maxim

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #24 on: January 03, 2010, 05:41:39 am »
After a very long hiatus, I just hacked Chuck Rock to have a free-scrolling view. Here are some quick rushes:



They need sprite cleanup, but they have been grid aligned and missing areas filled in.

Offline Maxim

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #25 on: January 09, 2010, 07:32:49 am »
Here they are cleaned up...

Offline Maxim

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #26 on: January 09, 2010, 07:33:15 am »
4 attachments per post? Jon should raise that.

Offline Maxim

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #27 on: February 09, 2010, 06:03:29 pm »
Ever start on a game and have a hard time continuing? (Hi TerraEsperZ)

Offline TerraEsperZ

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #28 on: February 09, 2010, 07:19:05 pm »
Ever start on a game and have a hard time continuing? (Hi TerraEsperZ)

Nope, never been there, no sir. Whatever gave you that *crazy* idea?

I've only started and left unfinished a few maps, nothing more. Let me see... two, three... five... ten... twenty...

*is still counting the next morning...*
« Last Edit: February 09, 2010, 07:19:56 pm by TerraEsperZ »
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline Zeupar

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Re: Chuck Rock (SMS), Cool Spot (SMS)
« Reply #29 on: January 31, 2011, 03:00:46 pm »
Maxim, do you plan to finish your Chuck Rock project?