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Abe's Oddysee / Exoddus map format
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Topic: Abe's Oddysee / Exoddus map format (Read 25212 times)
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Raccoon Sam
Full Member
Posts: 124
Abe's Oddysee / Exoddus map format
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on:
December 24, 2007, 06:27:31 am »
I recently got the Demo Executables from Oddworld.com and after installing I noticed the folders consist .lvl files and after opening them in Tile Molester, I recognized some figures and after some tweaking I got very clear images. Not perfect, but good.
http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm1.png
http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm2.png
http://i126.photobucket.com/albums/p82/Raccoon_Sam/Abehmm3.png
So the levels aren't arrays made from tiles, but single images, so no assembly requires (except figuring out how to get rid of the vertical lines, heh).
So yeah, if anyone has the original PSX game, go ahead and insert it to your CD Drive and check for .lvl files. Check 'em out and see if you can find anything.
2-Dimensional, 80 x 30 tiles, 16BPP RGB.
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Abe's Oddysee / Exoddus map format