Author Topic: I just can't stop!  (Read 20033 times)

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Offline DarkWolf

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I just can't stop!
« on: March 31, 2009, 05:17:06 pm »
Ok, these aren't maps (don't get any ideas either), but I wanted to apply my isometric method to something more complex.



Doom ISO Test

Ambush

Offline Grizzly

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RE: I just can't stop!
« Reply #1 on: April 01, 2009, 07:31:53 am »
This looks good. But you did use a program for this, too - or did you create it manually?

Offline DarkWolf

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RE: I just can't stop!
« Reply #2 on: April 01, 2009, 10:12:03 am »
I used PHP to skew the textures and assembled the scenes with Paint.NET.

Offline Tropicon

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RE: I just can't stop!
« Reply #3 on: April 02, 2009, 08:48:56 am »
Alright hot shot but can you do the same with Doom 64?

Offline DarkWolf

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RE: I just can't stop!
« Reply #4 on: April 02, 2009, 05:44:53 pm »
Theoretically I could do it any set of textures and sprites.

Offline Tropicon

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RE: I just can't stop!
« Reply #5 on: April 02, 2009, 06:47:41 pm »
I wonder how many games were ever made on that kind of engine.  That is of course assuming they stopped.

Offline Maxim

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RE: I just can't stop!
« Reply #6 on: April 03, 2009, 01:53:57 am »
The Build engine was probably the last major 2.5D raycaster. The advent of real 3D after Quake meant they mostly went away, but the fact that you still have to have normal rooms and corridors and have them designed in a map editor means many might still be reproducible in this form.