Author Topic: I just can't stop!  (Read 10695 times)

0 Members and 1 Guest are viewing this topic.

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
I just can't stop!
« on: March 31, 2009, 05:17:06 pm »
Ok, these aren't maps (don't get any ideas either), but I wanted to apply my isometric method to something more complex.



Doom ISO Test

Ambush

Offline Grizzly

  • Full Member
  • ***
  • Posts: 189
RE: I just can't stop!
« Reply #1 on: April 01, 2009, 07:31:53 am »
This looks good. But you did use a program for this, too - or did you create it manually?

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
RE: I just can't stop!
« Reply #2 on: April 01, 2009, 10:12:03 am »
I used PHP to skew the textures and assembled the scenes with Paint.NET.

Offline Tropicon

  • Full Member
  • ***
  • Posts: 113
RE: I just can't stop!
« Reply #3 on: April 02, 2009, 08:48:56 am »
Alright hot shot but can you do the same with Doom 64?

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
RE: I just can't stop!
« Reply #4 on: April 02, 2009, 05:44:53 pm »
Theoretically I could do it any set of textures and sprites.

Offline Tropicon

  • Full Member
  • ***
  • Posts: 113
RE: I just can't stop!
« Reply #5 on: April 02, 2009, 06:47:41 pm »
I wonder how many games were ever made on that kind of engine.  That is of course assuming they stopped.

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
RE: I just can't stop!
« Reply #6 on: April 03, 2009, 01:53:57 am »
The Build engine was probably the last major 2.5D raycaster. The advent of real 3D after Quake meant they mostly went away, but the fact that you still have to have normal rooms and corridors and have them designed in a map editor means many might still be reproducible in this form.