Author Topic: Mario Kart Wii  (Read 17187 times)

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Offline marioman

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RE: Mario Kart Wii
« Reply #15 on: September 20, 2008, 01:02:50 PM »
But... Where's half of the track?  That hill obscures most of the "map".  There is also no way on earth that you would be able to do something like that with a track like Wario's Gold Mine either.

Offline The Ultimate Koopa

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RE: Mario Kart Wii
« Reply #16 on: September 21, 2008, 04:01:04 AM »
Well, how about this kind of thing? This is Dino Dino Jungle:

http://www.mariowiki.com/images/0/02/Mkddtrack14.jpg

Offline marioman

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RE: Mario Kart Wii
« Reply #17 on: September 21, 2008, 06:30:36 AM »
That would be more useful.  It would require a bit of modeling work in order to open up the tunnels, but at least the entire map would be visible.

Offline Maxim

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RE: Mario Kart Wii
« Reply #18 on: September 22, 2008, 02:27:08 AM »
Or, render the thing in 3D texture-mapped Flash. But you still have the problem of the Descent automap.