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1  General Boards / Map Gab / Re: NES Game Atlas: recreation on: November 15, 2017, 09:56:47 PM
As mentioned in the first post, the NES Game Atlas is simply a book I really like; it was the first Nintendo Power Player's Guide, which featured full maps of many of the most popular NES franchises.

This topic encouraged mappers to essentially make that book obsolete, which we did, by not only mapping the same games covered, but the sequels that were not out at the time of the original book's release.

We extended the idea to create a topic/request for a hypothetical "Super NES Game Atlas" - while the book doesn't exist, it was simply to map the same series' continuation in 16-bits, which was also completed.

The idea was also brought to the Game Boy in a topic/request for a hypothetical "Game Boy Game Atlas", but after five years and a month, it's still missing one game - Super Mario Bros. Deluxe still isn't complete.  Ironically, you'd think it would be the most popular game to be mapped, since it's a remake of the most popular game in its day.  Even Nintendo hasn't forgotten about it, as it made an appearance towards the end of the Nintendo World Championships 2017.  Strange, eh?

So, just like any other maps, these aren't to "play", but to view.

I wonder - after all this time - have people been misreading "recreation" in this topic header as in "recreational" instead of as in "re-creation"?  I intended the latter, as we are recreating something, not necessarily having any more fun (as in recreational) than any other mapping project.  I leave out the hyphen here because that doesn't seem consistent - after all, we say "redo", "react" and "refund", not "re-do", "re-act" or "re-fund", so why not "recreate" instead of "re-create"?  At work the other day, I used the word "reask" in an email which I wonder if it caused confusion...
2  General Boards / Maps Of The Month / Re: 2017/11: Chip's Challenge (PC) - Peardian on: November 07, 2017, 11:55:31 AM
I recall Peardian saying somewhere or somewhen about the nostalgia behind this game being the reason for it being mapped.  Not every game featured for the Maps Of The Month have to be the best-looking game ever made.  And in my research it seems this game did have a fair following, it isn't just Peardian who likes it.

Personally, I'm a fan of a game from Everett Kaser Software called Hero's Heart, which is a very similar type of top-down puzzle game.  There is an enhanced version called Hero's Heart Gold (sounds like Pokémon) though I may be remembering incorrectly and it may just be called Hero Gold.  (Just did some Googling (quite limiting at work, especially looking up anything about games) and it seems there was a 1998 sequel to Hero's Heart called Hero Defiant.  Hmmm.)
3  General Boards / Maps Of The Month / 2017/11: Chip's Challenge (PC) - Peardian on: October 31, 2017, 08:27:52 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Peardian's Chip's Challenge (PC) maps.

The nerdy Chip McCallahan wants to gain membership into the exclusive Bit Buster Club, led by Melinda The Mental Marvel.  To do so, he must pass through 149 levels of Melinda's "Clubhouse", full of hazards, creatures and puzzlish scenarios.  Do you have the brains to help Chip survive this virtual nightmare and take Melinda to the E-Prom?

Mario game mapper Peardian actually gives us maps for a non-Mario game (and last month featured a Mario game not mapped by Peardian)!  There may have been a number of top-down view puzzle games on the PC at the time, but Chip's Challenge had some renown.  It was originally developed for the Atari Lynx, and despite (or maybe because of) the Lynx's unpopularity, it was ported to a few other platforms.  It found some popularity on Windows 3.1 by being featured on Microsoft Entertainment Pack 4 and Best Of Microsoft Entertainment Pack.  But it would take 26 years for a sequel, also made by the original creator, Chuck Sommerville.

What makes Chip's Challenge particularly challenging is its limited view.  Peardian's maps show you each whole level, giving Chip a better chance to clear these challenges and meet up with Melinda.  Thanks, Peardian!

So for mapping a real Windows classic (that's not Solitaire or Minesweeper), Peardian's Chip's Challenge (PC) maps will be known as VGMaps.com's Maps Of The Month for November 2017.
4  Main Boards / VGMaps Social Board / Re: YouTube channel! on: October 28, 2017, 06:28:31 PM

Funny, I expected some response from the 15th best map sets.  Ah well, it's a month old, but here's my vlog of the recent Edmonton Expo.
5  General Boards / Map Gab / Re: ( SNES ) - The Legend of the Mystical Ninja on: October 25, 2017, 06:41:30 AM
The maps have been up since yesterday evening.  They look great.

If only more of the Goemon games had left Japan...
6  General Boards / Gaming / The 28 perfect games according to Famitsū magazine - how many have you played? on: October 15, 2017, 02:35:59 PM
According to the apparently critical Famitsū magazine, only 28 games have gotten a perfect score of 40/40 (10/10 from four different reviewers).  How many of these have you played?


(Click for full size.)

This image shows up briefly in my recent YouTube video about the 15 best map sets, but I thought more use could be made out of that very brief shot of this image.  Discuss!

Ripped from Wikipedia, the games are:

The Legend of Zelda: Ocarina of Time (1998, Nintendo, for Nintendo 64)
Soulcalibur (1999, Namco, for Dreamcast)
Vagrant Story (2000, Square Co., for PlayStation)
The Legend of Zelda: The Wind Waker (2003, Nintendo, for Nintendo GameCube)
Nintendogs (2005, Nintendo, for Nintendo DS)
Final Fantasy XII (2006, Square Enix, for PlayStation 2)
Super Smash Bros. Brawl (2008, Nintendo, for Wii)
Metal Gear Solid 4: Guns of the Patriots (2008, Konami, for PlayStation 3)
428: Fūsa Sareta Shibuya de (2008, Sega, for Wii)
Dragon Quest IX (2009, Square Enix, for Nintendo DS)
Monster Hunter Tri (2009, Capcom, for Wii)
Bayonetta (2009, Sega, PlatinumGames, for Xbox 360)
New Super Mario Bros. Wii (2009, Nintendo, for Wii)
Metal Gear Solid: Peace Walker (2010, Konami, for PlayStation Portable)
Pokémon Black and White (2010, Nintendo, for Nintendo DS)
The Legend of Zelda: Skyward Sword (2011, Nintendo, for Wii)
The Elder Scrolls V: Skyrim (2011, Bethesda Softworks, for Xbox 360 and PlayStation 3)
Final Fantasy XIII-2 (2011, Square Enix, for Xbox 360 and PlayStation 3)
Kid Icarus: Uprising (2012, Nintendo, for Nintendo 3DS)
Yakuza 5 (2012, Sega, for PlayStation 3)
JoJo's Bizarre Adventure: All Star Battle (2013, Namco-Bandai, for PlayStation 3)
Grand Theft Auto V (2013, Rockstar Games, for Xbox 360 and PlayStation 3)
Metal Gear Solid V: The Phantom Pain (2015, Konami, for Xbox 360, PlayStation 3, PlayStation 4, Xbox One)
The Legend of Zelda: Breath of the Wild (2017, Nintendo, for Wii U, Nintendo Switch)
Dragon Quest XI (2017, Square Enix, for Playstation 4, Nintendo 3DS)
7  General Boards / Map Gab / Re: Quo Vadis (C64) on: October 09, 2017, 05:18:09 PM
I'm behind on the thumbnails... for the past couple years all I've done are the ones for the Maps Of The Month...

But, sheesh, if I'm going to mention it in my "best 15 map sets" video...



...might as well have a specially-animated Quo Vadis one:

8  General Boards / Maps In Progress / Re: SimCity (SNES): Demo maps on: October 06, 2017, 07:16:39 AM
I'm interested, HOWEVER I feel there should be some level of "official"-ness to the maps - i.e. maps from the instruction manual would count, but I don't know about the cities that appear in published reviews of the game, as those are done by someone else, and then where is the line drawn?

Construction games can come up with nearly countless combinations, so I feel there has to be value to these maps.  I don't want to open up a can of worms and then feel obligated to put up maps of the literally millions of Super Mario Maker stages made by any of its users, for instance.

In any case, the maps would have to be named logically or perhaps have a blurb on the image itself explaining what it is, if it isn't obvious just by looking at it.
9  General Boards / Map Gab / Re: Quo Vadis (C64) on: October 03, 2017, 07:54:59 AM
A good discussion about the riddles:
http://www.lemon64.com/forum/viewtopic.php?t=37774&sid=aae082653d84f17e743148043f854afb

1. AT LAST YOU THINK YOU ARE THERE
2. BE SWEET AND BE QUICK TO GO BACKWARD
3. TOURD'FORCE USING ONLY A KNIFE TO EAT AN A1 SOLUTION
4. BINARY INDECISIONS BETWEEN SILENT BEGINNINGS AND QUIET TERMINATIONS
5. LOSING THE DUTCH ONE, ROYALTY APPEARS BEFORE ME
6. A THOUSAND ADDED TO EVERYTHING LOSES FIFTY

And some of the solutions:

4. BINARY digits = "0" and "1" / BEGINNING (first letter) of SILENT = "S" / TERMINATION (last letter) of QUIET = "T"
= "S01T"
= "soit"

5. DUTCH of ONE = "EEN" / ROYALTY = "QUEEN" / ME = "I"
= "QUEEN - EEN + I"
= "qui"

6. roman numeral of A THOUSAND = "M" / EVERYTHING = "ALL" / roman numeral of FIFTY = "L"
= "M + ALL - L"
= "mal"

I didn't see solutions for how the first three are intended to be solved as "honi", "y" and "pense", but that all together becomes
Honi soit qui mal y pense
which is explained on Wikipedia as an Anglo-Norman maxim that means,
"May he be shamed who thinks badly of it".

This is the motto of The Order of the Garter.

Now I've regurgitated what was on that Lemon 64 page and no closer, but I'm curious as to how the first three are solved.
10  Main Boards / VGMaps Social Board / Re: VGMaps is now 15 years old! on: October 02, 2017, 09:23:40 PM

Ha ha, in the original post I said there would be a video about this "in a few weeks".  More like, nearly five months.  Tongue

I've been YouTubing for a year now, and yet this is my first video dedicated to VGMaps.com?  Here we go, my picks for the best 15 map sets on VGMaps!

EDIT: And apologies for those whose maps didn't make the cut, as it were, since I kept it to 15.  Hard decisions were made.  You probably never expected a video recognition in the first place though, but in any case I'm sure I will have other opportunities to talk about other maps in future videos, to further tie the VGMaps and JonLeung1@YouTube brands together.
11  Main Boards / VGMaps Social Board / Re: YouTube channel! on: October 02, 2017, 09:22:25 PM

I've been YouTubing for a year now, and yet this is my first video dedicated to VGMaps.com?  Here we go, my picks for the best 15 map sets on VGMaps!
12  General Boards / Maps Of The Month / 2017/10: Super Mario Land 2: 6 Golden Coins (Game Boy) - RyuMaster on: September 30, 2017, 08:58:57 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to RyuMaster's Super Mario Land 2: 6 Golden Coins (Game Boy) maps.

Super Mario takes on a variety of Zones in his last big adventure on the first Nintendo portable, Super Mario Land 2: 6 Golden Coins, in search for, well, six golden coins.  These will unlock the door to Mario's castle which has been taken over by the evil Wario. Can Mario reclaim Mario Land?

This game is a decent Game Boy adventure, if a little strange.  The setting and the enemies are definitely cartoony, but not quite like in other Mario games.  For example, the Pumpkin Zone has... hockey-masked creatures with a knife in their head?  Even if they are just Goombas dressed for Halloween in this Jack O'Lantern-styled zone, it does seem a little strange - a Mario game is the last place you'd expect to see a Friday The 13th reference.  And when has Mario ever lived in his own castle?

Mario's ownership extends past his castle, as before Wario took this over, this was all "Mario Land".  It includes the Mario Zone, which is a giant mechanical Mario (for some reason).  The other Zones include the Tree Zone, the Space Zone, the Macro Zone, the Pumpkin Zone, and the Turtle Zone, which RyuMaster, master of Game Boy maps, has dissected for us!  This portable odyssey of Super Mario's is immortalized here on VGMaps so it can't be forgotten.  This interesting take on Mario does have one lasting thing, though - it introduced the Mario's rival, the greedy Wario!

So for mapping this Super Mario oddity, RyuMaster's Super Mario Land 2: 6 Golden Coins (Game Boy) maps will be known as VGMaps.com's Maps Of The Month for October 2017.
13  General Boards / Maps Of The Month / Re: 2013/01: The Legend Of Zelda: Ocarina Of Time (N64) - Peardian on: September 29, 2017, 11:20:01 AM
Some more love from Kotaku:
Kotaku - Here Are Some Isometric Ocarina Of Time Maps

This was posted yesterday evening - funnily enough, my next YouTube video on the "JonLeung1" channel is finally specifically about VGMaps, and the writer of that Kotaku post, Luke Plunkett, chose almost exactly the ones I initially chose to be in the video when I was editing it, also yesterday evening (though I have since changed the selections).  Look forward to that video either tonight or this weekend.

Of all the promotion I do of this web site, that fact that we have almost 40,000 maps seems to pale in comparison to the simple fact that we have Ocarina Of Time maps, which continue to bring in viewers in droves.  Thanks again, Peardian!
14  General Boards / Map Gab / Re: GBA - Dora the Explorer: Dora's World Adventure on: September 22, 2017, 07:35:00 AM
Is this a submission?  Do you want me to put these up?

Also, are those white spots areas you can't reach?  You should be able to patch up those areas from other parts of the image, and/or if you're using VisualBoyAdvance I recall there's a "Map Viewer" function that can help you see beyond the edges of what is normally visible when playing.
15  General Boards / Maps Of The Month / 2017/09: F-Zero (Super NES) - Rick Bruns on: August 31, 2017, 08:58:01 PM

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Brun's F-Zero (Super NES) maps.

F-Zero is a futuristic racing series that began in the 16-bit era, and this first game introduces us to Captain Falcon, driver of the Blue Falcon.  (Well, he's not any more than a lump of a silhouette here, but still!)  As he says in Super Smash Bros., "Show me your moves!"  As a launch title for the Super NES, F-Zero certainly showed what it could do, as it demonstrates the console's "Mode 7" ability to scale and rotate graphics.  By taking these track graphics, which are flat planes, but angled with respect to the "camera", and rotating them as the player turns, the sort-of-3D effect is achieved, something the competition isn't capable of.  ("Super NES is what Genesisn't"?)

Thus, Rick Bruns had to grab these graphics as they actually are (as if a bird's-eye view), not as they are presented during the race.  But these are extremely handy.  When you're driving at hundreds of kilometers a second, it's good to know when the turns are coming up, especially the sharp ones!

If you didn't experience the game at the time, don't fret!  F-Zero is one of the select few games to make it onto the Super NES Classic Edition, so you can still put the pedal to the metal, assuming you are able to get a hold of one.

So for revisiting this Super NES classic, Rick Brun's F-Zero (Super NES) maps will be known as VGMaps.com's Maps Of The Month for September 2017.
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