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Messages - JonLeung

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1
Map Requests / Re: World Map request for Lunar 2 Eternal Blue (Sega CD)
« on: October 28, 2020, 07:57:23 PM »
I removed the excessive "Unmarked" indicators... that's my slip-up from abusing the Bulk Rename Utility...

Turns out I was able to compress them with PNGGauntlet after all, so I will have to fill in the new sizes.  Don't bug me about them, I'll get to them!

2
Map Gab / Re: Map presentation suggestion
« on: October 27, 2020, 11:29:15 AM »
I think it would be the most intuitive to have maps based on distinct areas.  Distinct as in, naturally continuous areas, and/or areas that are named as part of the same area, especially if they are named as such in-game.

Like you say, Zelda maps should typically have an entire dungeon as one map.  After all, maps show how everything is connected and relative to each other, maps for each room are not as helpful.

Very early on, Peardian sent in maps of Super Mario RPG: Legend Of The Seven Stars as individual rooms, but has long since been redone by Peardian into logical areas.  Though the latter is an incredible improvement, I was still happy to have the former at the time.  I lean on the side of having more content, so I generally don't reject maps if they do come in individual rooms, even if obviously having them combined is preferred.

Not that I just accept anything; I have rejected maps that were individual screenshots of no value (and even been called out for putting one up because I barely even looked at it and didn't think about it much before publishing it).  More to the point here, I once rejected Super Metroid maps that someone sent in, even though this was long before we finally got Rick Brun's awesome maps.  The maps I got were individual rooms, or if I recall correctly, fragments of rooms, and instead of logical filenames they were all hexadecimal numbers.  Presumably these "maps" were just the output from disassembling the game via a hack or editor, so whatever effort that took was negated by the lack of providing meaning to room chunks named "0C" or "F3" or whatever.  Yes, I DO often rename maps before putting them up, to fit how previous maps have been named, but I'm not about to do research on hundreds of chunks because the "mapper" couldn't be bothered to.

I suspect this topic is a response to Lüt's submission of Lunar: Eternal Blue on the Sega CD yesterday, since that's 790 maps all at once?  I like both the marked and unmarked maps.  (Yes, I plan to remove the excessive "(Unmarked)" tags soon, which I mass-added in the first place.)  Could the unmarked maps be combined just like the marked ones are?  I'll leave that up to Lüt...  To his credit, he provided the table for the map listing (not necessary, often not even encouraged, but this is a lot of maps), and though I ended up doing some rearranging (like moving the marked maps first and in the "main" column), it would have actually been more work to deliberately exclude anything.  Again, not that I would, as someone might find use for individual rooms, and since many of them are animated, they might actually work better if you're appreciating these images as they are as opposed to just using them for navigation.

TL;DR: The short answer is that these are MAPS, so rooms SHOULD be connected (but I might not reject them if they're not).

3
Map Requests / Re: World Map request for Lunar 2 Eternal Blue (Sega CD)
« on: October 26, 2020, 08:14:55 PM »
The maps are now up!

That's 790 maps up in one evening...  That's got to be some kind of record...  Lüt was kind enough to premake the tables, but I still had to change a few filenames for consistency (hope that isn't a problem).  Let me know if there are any issues like broken links; I sort of rushed through it like a maniac and haven't had a chance to test them all...

Thanks again, Lüt, for these incredible maps and fulfilling ReyVGM's request!

4
Map Requests / Re: JonLeung's Requests
« on: October 01, 2020, 08:01:13 PM »
How is it October already?  Thinking about Halloween gave me the idea to add some creepy games to this list, especially in the PC section, like the iconic games The 7th Guest, Alone In The Dark, and Phantasmagoria.

5
Gaming / Re: Complete game lists per console?
« on: October 01, 2020, 04:11:41 PM »
But if you can't count them, then you couldn't count Gauntlet on the NES or Tengen's other unlicensed titles.

Funny that you mention that, as there's a particular thing about Gauntlet, and two other Tengen games...

While Tengen (actually pronounced with a hard G, an interesting recently-learned fact for me) is known for its unlicensed black cart games, they were, very briefly, a licensed developer.  So Gauntlet, as well as R.B.I. Baseball and Pac-Man, actually have normal grey officially licensed versions, in addition to black unlicensed versions.  So if a collector is collecting games from a software perspective, would a black Gauntlet be a suitable replacement if they can't find a grey one, or if a collector is collecting games from a cartridge perspective, would they have to get both versions?

Pac-Man is a more interesting one.  As already mentioned, Tengen has an unlicensed version and a licensed version.  Namco, the original developer, released their own (obviously licensed) version later - 1993, in fact!  I heard that the only difference in the actual ROM between Namco and the Tengen versions other than the opening credits text might just be a difference in the palette, but I don't know how true that is (easy enough to check later, I suppose), though I have heard that the graphics (otherwise), sound and gameplay are for sure identical.  So Pac-Man has three versions: two licensed, two Tengen, and one that is both.  From a software collector, maybe one is enough, but a cartridge collector would need all three (unless they only collect official releases, but then they still need two).

This is the sort of detail that is interesting if you know it, but can throw off numbers if you are counting and aren't aware of this sort of thing.  So while I prefer a simple listing, I would like little asterisks and footnotes for stuff like this, where it's like... "FYI, you should consider this..."  i know, I'm hard to please.  I want it simple but I want only the extra detail that I care about?  Sigh...

Another thing I hate is figuring out naming conventions for games that have a person's name at the front of the title.  It throws things off when I compare what I have to a list where they alphabetize it differently because of whether or not the name gets included.

My rule-of-thumb is to keep the name if it references a character or player (common in sports games), but to ignore the name if it is the creator.  I know, sounds backwards, right?  Sort of like not crediting the creator but giving props to the guy who was just paid to have his name slapped on?  But hear me out.  "Hudson's Adventure Island" or "Disney's The Jungle Book" are listed under A and J (for "Adventure Island" and "Jungle Book"), not H and D.  But "Bill Laimbeer's Combat Basketball"?  That's got to be B.  Seems natural...

This "rule" isn't without its problems.  I do have to look up the name to see if it is a sponsored athlete or the creator.  For example, "David Crane's Amazing Tennis".  Well, he's not a professional sports player, he's a game creator; you might recognize him from "David Crane's A Boy And His Blob: Trouble On Blobolonia".  I dropped the "David Crane's" in both cases.  But then "Bram Stoker's Dracula" I'm still not sure what to do with, as the various games on multiple consoles are based on the movie which very heavily promoted the "Bram Stoker's" part of it.  If I dropped the creator's name like the others, would it just be "Dracula"?  Same could be said with "Mary Shelley's Frankenstein".  And then for consistency's sake, what about when the name of the sports player (which I would normally include) actually messes up the continuity with the other games?  Like the "Bases Loaded" series... you have "Ryne Sandberg Plays Bases Loaded 3" and "Ryne Sandberg Plays Super Bases Loaded".  Or on the Genesis you have "Super Monaco GP" followed by "Ayrton Senna's Super Monaco GP II".  Grrrr...

Here are two more simple ones... which do you prefer...
"2020 Super Baseball" or "Super Baseball 2020"?
"Super Noah's Ark 3D" or "Super 3D Noah's Ark"?

6

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Vorpal86's Castle Of Illusion: Starring Mickey Mouse (Genesis) maps.

An evil witch named Mizrabel wants to steal Minnie Mouse's youth! To rescue Minnie, Mickey Mouse enters the Castle of Illusion, where each door leads to another world. By defeating the Masters of Illusion within, and obtaining the Seven Gems of the Rainbow, Mickey will have a chance to defeat Mizrabel and save Minnie.

Castle Of Illusion: Starring Mickey Mouse is a Sega Genesis game that is considered a classic, featuring a miniature mammalian mascot that predates Sonic The Hedgehog by many months.

Vorpal86 has mapped the main areas of this game both with and without backgrounds. It's always nice to have a choice regarding how we want to view a game! There are also maps of the truncated stages of the "Practice" difficulty, including versions of the first area of The Enchanted Forest, the last area of Toyland (without being flipped upside-down), and the first area of The Storm (with about 2/5 of the end simplified). This cartoon quest to collect colourful crystals isn't so challenging now that Vorpal86 has captured every pixel of every nook and cranny of this creepy castle.

So to recognize the effort of dispelling Mizrabel's illusions, Vorpal86's Castle Of Illusion: Starring Mickey Mouse (Genesis) maps will be known as VGMaps.com's Maps Of The Month for October 2020.

7
Gaming / Re: I give up, what game is the background from?
« on: September 30, 2020, 09:09:14 AM »
I thought about Metal Gear for the MSX, and revisited that idea again last night.  Check out the MSX page now.

I chose "Building 1: Rooftop" because that was the one that was easiest to edit away the labels.

But then I thought: should I continue to insist on unmarked/unlabelled maps for the backgrounds?  I do prefer maps to be labelled, so why for backgrounds do I prefer them unlabelled?  Is it an function vs. aesthetics thing?

Maybe I should try using a more interesting floor from Metal Gear, even if they are marked up.  Or maybe its sequel.  The jungle from "Building 1 To Building 2" from Metal Gear 2: Solid Snake might work.

8
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: September 29, 2020, 06:51:51 PM »

Happy 24th anniversary to the Nintendo 64!  I don't normally do gameplay videos on my semi-gaming channel, but I thought someone might get a kick at seeing me struggle with "Tower Of The Wing Cap" in Super Mario 64 (though on the Super Mario 3D All-Stars collection on the Switch).  I couldn't seem to get all eight Red Coins in a single pass which means looping back around to get them, but that means almost zero room for error.

9
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: September 29, 2020, 06:49:31 PM »

How did I forget to post this the other day?  Here's the follow-up of the LEGO NES - the LEGO Super Mario: Adventures With Mario Starter Course and two Expansion Sets.

10
Gaming / Re: I give up, what game is the background from?
« on: September 28, 2020, 07:21:43 AM »
Indeed it is!  Funnily enough, early this month, somebody asked me the same question on Twitter.

I guess it really is a good way to showcase lesser-known games that should get some recognition.

I do indeed try to have them match the season (in the Northern hemisphere) or holiday or something to do with that month.  Since I started this in February, we haven't done this for a whole year yet.  So I'm not sure if I am going to use the same monthly image every single year, or if I will change it, or if I will make it random to showcase a few each month and just add more whenever I feel like it.

Do you also like the background images for the individual atlas pages?

11
Gaming / Re: Complete game lists per console?
« on: September 23, 2020, 06:35:06 PM »
With the Genesis, it doesn't take very long to see that so-called "complete" games lists seem so different from each other.

"6-Pak" doesn't show up on some lists, including the Wikipedia list that I thought I could trust.  (Unless that's the one I think was missing, now that I think about it.)
I know "Action 52" isn't official, but shows up on some lists claiming it is.
I don't know why, but some lists don't have "Aero Blasters".

I can't even get through the "A" games without having multiple questions.

Probably my best bet is to copy and paste the Wikipedia list and then make it into a text file and use that, then compare other lists and do research on the games that create discrepancies.

But I guess what baffles me is that I can't find a really simple list - there was one the other day that came close as a text list with 719 games, as I said, but today I can't find that again...  We're talking about a game console from 1989, I feel like the work of sorting the games should have long been done and such a no-nonsense list should exist, so anything I do feels redundant.  (First world problems, am I right?)

Thanks for the suggested resources so far.  They will still be of some help; I guess I am expecting too much for wanting an accurate and complete, yet very basic list...

12
Gaming / Re: Complete game lists per console?
« on: September 20, 2020, 07:48:11 AM »
Actually, Genesis and Master System are my current priorities, if anyone can direct me to definitive lists... thanks.

13
Holy necropost!  This was originally before a big party I had with my mom out of the house (a rarity) eleven years ago...  I didn't end up playing card games but I did find a sweet deck of six suits, with red crowns and black anchors added.  I wonder where that deck is now...

Funny thing is, I remember buying it from a site that was selling computer parts, and out of the blue they also had these cards but no other miscellaneous knickknacks...

14
Gaming / Complete game lists per console?
« on: September 18, 2020, 01:41:27 PM »
Hey guys, I was wondering if anyone knows of a resource (web sites, lists, apps) that list how many games there are per console.

Sure, I've seen many listings thanks to Google, but it doesn't help if they aren't in an easy-to-use spreadsheet or list form.  If they're going to be dynamic, they need filters - I don't care about hacks, homebrew/aftermarket, special editions, or variants based on the number of screws on the cartridge, etc.

I've known for a few years that for official North American releases, there are 677 NES cartridges, 718 Super NES cartridges, and 296 N64 cartridges.  But it took me a bit of research to figure that all out and be comfortable with those numbers.  I see that for the first two, now Wikipedia seems more accurate than they were five years ago - though they don't plainly say a number about the North American N64 releases though, other than 388 for all regions.

So I'm looking up official Sega Genesis games - North American, so, not Mega Drive - and Wikipedia says there are 713.  Cool.  But then I export the table to Excel, sort by NA release date, delete the rows that say "unreleased" or are later than 1998, and then I'm left with... 712?  I did this three times and can't figure out why I'm not getting 713.  I found another list elsewhere which lists 719 games (awfully close to the Super NES library, I didn't realize it was that close) and tried to find out what they had extra compared to Wikipedia.  I removed Pier Solar from the list, since that game came later, but couldn't find any other obvious candidates (the post-1998 games) to get it down to 713.

And I don't feel like it should take so much work anyway, it should already be done.  I mean, I just want a correct number and a proper list for the Genesis, and eventually I'd like to have that sort info on hand for any and all other consoles too.  You'd think they shouldn't be that hard to find...

15
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 17, 2020, 07:45:56 PM »
Thanks, they're up now!

If you wanted to make the palettes consistent, it might not actually be that hard.  Since there are fewer than 256 colours, it should be easy enough to save a palette file from Paint Shop Pro, and just use Notepad or any text editor to tweak and match RGB values that are close, and then apply them.

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