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Mapping Tips/Guides / Tool for ripping maps of 3D games
« on: November 19, 2006, 10:42:24 am »
Hi,
I got this link to a DirectX 9 ripper, called 3D Ripper DX: http://www.deep-shadows.com/hax/3DRipperDX.htm
From the screenshots it looks like you might be able to view 3D scenes from any angle and this could help creating maps of such games.
Additionally there's a link to a Plugin called OGLE which shall capture geometry from OpenGL applications when using GLIntercept.
I do not have much time at the moment but I thought of already telling you of this link. I will also update in here when I tried the program.
Unfortunately you will need Autodesk's 3ds Max to be able to view the files - but maybe the Trial version is enough: http://www.autodesk.com/3dsmax
I got this link to a DirectX 9 ripper, called 3D Ripper DX: http://www.deep-shadows.com/hax/3DRipperDX.htm
From the screenshots it looks like you might be able to view 3D scenes from any angle and this could help creating maps of such games.
Additionally there's a link to a Plugin called OGLE which shall capture geometry from OpenGL applications when using GLIntercept.
I do not have much time at the moment but I thought of already telling you of this link. I will also update in here when I tried the program.
Unfortunately you will need Autodesk's 3ds Max to be able to view the files - but maybe the Trial version is enough: http://www.autodesk.com/3dsmax