VGMaps

General Boards => Map Gab => Topic started by: Wario Bros on March 05, 2010, 12:27:07 PM

Title: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on March 05, 2010, 12:27:07 PM
That's right, I'm doing the Super Mario Bros. game that almost nobody knows about: "Super Mario Bros. Special" for the Sharp X1.  It's a game made by Hudson Soft sometime between SMB1 and SMB: The Lost Levels.  It has 32 completely original levels, enemies from Donkey Kong arcade and Mario Bros. arcade, plus the DK Hammer and 4 exclusive items.  Anywho, here is the first level:

http://img718.imageshack.us/img718/8340/smbspecial11x.png

This is the only one I've done now, so right now I'm 3.1% finished.  The game is also on a console called the NEC PC-8801, but there is a good reason I'm choosing the Sharp X1 version (note that the NES style is FAN MADE!  NOT RIPPED!):

(http://img691.imageshack.us/img691/5012/smbspecialsizes.png)

Wish me luck guys!  :P
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on March 18, 2010, 09:49:32 AM
Update:
World 1
is Done

World 1-1 (http://img180.imageshack.us/img180/833/smbspecial11.png)
World 1-2 (http://img180.imageshack.us/img180/3623/smbspecial12.png)
World 1-3 (http://img696.imageshack.us/img696/1484/smbspecial13.png)
World 1-4 (http://img696.imageshack.us/img696/6439/smbspecial14.png)

I'd like to thank Karatorian from ROMHacking.net for helping me make sure I'm getting this maps ripped the best as possible.  Please note I've done some major changes to World 1-1 from the 1st post since I'm getting a little help to rip these.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: TerraEsperZ on March 18, 2010, 01:34:58 PM
Very good and consistent maps so far! However, if I may offer a bit of criticism, the graphics used to depict the 10 coins blocks as well as the mushroom/fire flower blocks are difficult to make out.

For the coins, the color of the font use for the "10" makes it difficult to separate the number from the coin graphic. As for the mushroom/fire flower, again the limited palette makes them blend with the block itself so it's hard to understand what it represents at first. Limiting yourself to the game's palette makes it difficult to improve things, but adding a black outline around the "10" and the mushroom/fire flower might make it easier to tell them apart from the background.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on March 18, 2010, 03:27:21 PM
Very good and consistent maps so far! However, if I may offer a bit of criticism, the graphics used to depict the 10 coins blocks as well as the mushroom/fire flower blocks are difficult to make out.

For the coins, the color of the font use for the "10" makes it difficult to separate the number from the coin graphic. As for the mushroom/fire flower, again the limited palette makes them blend with the block itself so it's hard to understand what it represents at first. Limiting yourself to the game's palette makes it difficult to improve things, but adding a black outline around the "10" and the mushroom/fire flower might make it easier to tell them apart from the background.

Thanks for the tip.  I've just tested the "give 10 an outline" and it looks much better.  Testing the same thing on the Mushroom/Flower looks okay so I'll try to find a good way so it's pleasing to the eyes.  I'll just break the palette rule to get the power-ups look better (after all, this game only has 8 total colors verses around 20 for the NES version)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 12, 2010, 05:27:38 PM
I was planning to update every finished World but I changed my mind to upload whenever I finish one.  Here is Level 1 of World 2:

World 2-1 (http://img442.imageshack.us/img442/84/smbspecial21.png)

I'm trying a new approach on the Mushroom/Flower in ? Block so the Mushroom is more visible.  Tell me what you think of that change (look at the previous maps to compare)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 15, 2010, 02:04:25 PM
Update:
World 2
is Through

World 2-1 (http://img442.imageshack.us/img442/84/smbspecial21.png)
World 2-2 (http://img684.imageshack.us/img684/7994/smbspecial22.png)
World 2-3 (http://img404.imageshack.us/img404/8962/smbspecial23.png)
World 2-4 (http://img527.imageshack.us/img527/9714/smbspecial24.png)

Please note that almost all World 1 maps have been edited to be more accurate since the time I've uploaded them here.  There is a chance that I won't reupload the maps with those changes in this topic until I submit them to the main site with all 32 finished.  But that might change.

And for a heads up, World 3 will start having enemies and items exclusive to this game.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 20, 2010, 05:12:32 PM
Update: World 3 is finished!  I'll make this my early birthday gift to me (I'll be 20 this Thursday)

World 3-1 (http://img541.imageshack.us/img541/6514/smbspecial31.png)
World 3-2 (http://img8.imageshack.us/img8/567/smbspecial32.png)
World 3-3 (http://img541.imageshack.us/img541/9291/smbspecial33.png)
World 3-4 (http://img153.imageshack.us/img153/1425/smbspecial34.png)

Man, this game has some very interesting level designs.  As you can tell, the barrel, Wing, and Hammer has made their debut in this World.  You'll see more new stuff in World 4.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Peardian on April 20, 2010, 05:56:33 PM
Quite interesting indeed. I'd like to see some of these levels done with the NES palette or even SMAS tiles. :D (Something for me to keep in mind when I find myself with nothing to do.)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 20, 2010, 06:08:22 PM
Quite interesting indeed. I'd like to see some of these levels done with the NES palette or even SMAS tiles. :D (Something for me to keep in mind when I find myself with nothing to do.)

Thanx!  Glad you like them.  And I agree that it would indeed be nice to see them in NES or All-Stars design.  So if you do want to do revamp these maps, you have my full permission to do so. :P  (I could see those being more useful then this Sharp X1 version)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 23, 2010, 07:00:08 PM
Update: World 4 is completed!  I like how Hudson Soft broke the fourth wall twice in this world.  :D

World 4-1 (http://img339.imageshack.us/img339/8315/smbspecial41.png)
World 4-2 (http://img255.imageshack.us/img255/696/smbspecial42.png)
World 4-3 (http://img405.imageshack.us/img405/2865/smbspecial43.png)
World 4-4 (http://img339.imageshack.us/img339/7803/smbspecial44.png)

World 4-2 is the first time I ran across a problem: there is a warp pipe that take you nowhere so you are then stuck (my theory why is because Hudson Soft could've planned to add Warp Zones in the game, but the scrapped it and forget to take it out.  I also PM'd someone who might know the true answer to this.  He has not replied yet)  Not to mention, in World 4-3, a very vital platform that's needed to beat the level won't appear unless you break a platform scale before the problem (possibly due to the Sharp X1's doesn't have the same power as an NES.)  It took me awhile to figure that out.

But dang, I'm now halfway through this now. 
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on April 30, 2010, 11:55:05 AM
Another update: World 5 is now ripped!

World 5-1 (http://img443.imageshack.us/img443/456/smbspecial51.png)
World 5-2 (http://img443.imageshack.us/img443/4319/smbspecial52.png)
World 5-3 (http://img443.imageshack.us/img443/7123/smbspecial53.png)
World 5-4 (http://img696.imageshack.us/img696/4186/smbspecial54.png)

This is the first world to include Fighter Flies, LONG firebars, upside-down Piranha Plants, Sky Bloopers (yes, BEFORE SMB: The Lost Levels came out!) and warp pipes that actually take you BACKWARDS of the level.  And on World 5-4, you might noticed some firebars not in the center of the block.  That is not my mistake but they are actually like this in the game (and I'm ripping the maps as I see them)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on May 05, 2010, 03:23:12 PM
Update: Here's World 6:

World 6-1 (http://img28.imageshack.us/img28/517/smbspecial61.png)
World 6-2 (http://img15.imageshack.us/img15/7625/smbspecial62.png)
World 6-3 (http://img693.imageshack.us/img693/2732/smbspecial63.png)
World 6-4 (http://img153.imageshack.us/img153/1315/smbspecial64.png)

Don't really got anything to say except World 6-2 has quite a interesting design.  Man, can't believe how close I am to being done.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on May 08, 2010, 12:09:18 PM
Okay guys, here's World 7:

World 7-1 (http://img217.imageshack.us/img217/2129/smbspecial71.png)
World 7-2 (http://img218.imageshack.us/img218/8854/smbspecial72.png)
World 7-3 (http://img684.imageshack.us/img684/7672/smbspecial73.png)
World 7-4 (http://img249.imageshack.us/img249/635/smbspecial74.png)

I had to add arrows on the warp pipes on World 7-4 due to how complicated the level is.  And yes, that one Piranha Plant is supposed to be off center of that pipe.

I'm up to the final four, people!  Please note that I will not upload World 8 here on the boards.  But you get to see that final World once I submit the final production to JonLeung on the main site.  So if there is anything I could do to improve this, you better tell me soon.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: TerraEsperZ on May 08, 2010, 08:58:44 PM
I can't really think of any way to improve these, but they sure make me want to play these levels :)
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on May 11, 2010, 12:14:42 PM
I can't really think of any way to improve these, but they sure make me want to play these levels :)

Thanks for being honest.  And you (or anyone) wanting to play these levels was main reason why I'm ripping and submitting these ;) : I'm hoping putting maps of a very little known Mario title onto a big name site will increase the popularity and recognition of this gem.  Well anywho, I just submitted my maps to JonLeung to be approved and added.  I'm glad I'm finally done!
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: JonLeung on May 11, 2010, 12:29:48 PM
I'm hoping putting maps of a very little known Mario title onto a big name site will increase the popularity and recognition of this gem.

I'm flattered.  :)

I still think of the site as very small, even now.  I'd forgotten about its eighth birthday last week.  I guess lasting the good part of a decade so far and with about 20000 maps (I'll check the exact number later) isn't really small anymore though, but I'm still certain it could be a bigger deal than it is.  :P

Anyway, I see the maps in my inbox, so they'll probably be officially up this weekend.  Awesome job, Wario Bros!
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: JonLeung on May 16, 2010, 05:11:26 PM
Wow, I haven't opened up a new atlas page in a year and a week.  The last time was for the iPod/iPhone when Revned submitted Rolando maps on May 9, 2009.

Thanks for this submission!  And thanks for bringing up this obscure Mario game.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on May 16, 2010, 06:46:21 PM
Your welcome. ^_^  I feel special.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: StarFighters76 on May 17, 2010, 11:08:25 PM
I gotta say this is beyond awesome. I am amazed that you could map this game out, because didn't know if it would be easier than mapping out SMB.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: Wario Bros on May 18, 2010, 09:54:22 AM
I gotta say this is beyond awesome. I am amazed that you could map this game out, because didn't know if it would be easier than mapping out SMB.

Thanx!  To be honest, mapping this game was incredibly easy.  I was able to find an emulator that had a savestate feature, then made a save starting at EVERY SINGLE level (aka 32 savestates), screen shot me playing the levels, and finally edited the shots on MS Paint.  This games runs almost as smoothly as the NES Mario.  Also NEVER play the NEC PC-8801 version of this game: EVERYTHING is worse since the PC88 isn't as powerful as the X1.

Also, here are some fun facts of this game:
- Despite having "Bros." in the title, Luigi makes no appearance whatsoever.
- The background history on the game's development (or how Hudson Soft got permission to make this game) is a complete enigma.
- This wasn't the only Nintendo game on the Sharp X1/NEC PC-8801: there was "Punch Ball Mario Bros.", "Mario Bros. Special", and ports of NES games.
- Nintendo had no part of developing this game, just licensing it.
- The game was sold for a limited time (possibly to licensing issues)
- Game was almost forgotten until someone made an online article of the game recently.
- The flagpole in this game is actually 16 pixels shorter than the NES flagpole (because the Sharp X1 screen is 24 shorter than the NES screen)
- Finally, there is a project on a rom hacking site where they are trying to hack the NES SMB to "port" this game.
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: alucard on May 20, 2010, 11:24:53 PM
Great job on these maps, they look awesome. I have never hard of this game until now, but I would love to play it, especially since it has different stuff in it like from the Donkey Kong and Mario Bros. games
Title: Re: Super Mario Bros. Special (Sharp X1)
Post by: ummwat on June 09, 2010, 03:46:00 PM
http://img816.imageshack.us/img816/2425/lolwut.png

 :P