VGMaps

General Boards => Maps In Progress => Topic started by: Jackster on November 05, 2020, 09:06:43 pm

Title: Jackster's Map Projects
Post by: Jackster on November 05, 2020, 09:06:43 pm
Current Projects:
Rockman EXE WS (WonderSwan Color)
Super Mario Bros. Deluxe (GBC)
Super Mario Advance (GBA)

Complete Projects:
Atlantis no Nazo (Famicom/NES) (https://vgmaps.com/Atlas/NES/index.htm#AtlantisnoNazo)
Toy Story (Sega Genesis) (https://vgmaps.com/Atlas/Genesis/index.htm#ToyStory)
SmartBall (SNES) (https://vgmaps.com/Atlas/SuperNES/index.htm#SmartBall)
Rhino Rumble (Game Boy Color) (https://vgmaps.com/Atlas/GB-GBC/index.htm#RhinoRumble)
Shining Wisdom (Sega Saturn) (https://vgmaps.com/Atlas/Saturn/index.htm#ShiningWisdom)
Kirby Tilt 'n' Tumble (GBC) (https://vgmaps.com/Atlas/GB-GBC/index.htm#KirbyTiltNTumble)
Kirby: Nightmare in Dream Land (GBA) (https://vgmaps.com/Atlas/GBA/index.htm#KirbyNightmareInDreamLand)
Kirby and the Amazing Mirror (GBA) (https://vgmaps.com/Atlas/GBA/index.htm#KirbyTheAmazingMirror)
Kirby's Dream Land 3 (SNES) (https://vgmaps.com/Atlas/SuperNES/index.htm#KirbysDreamLand3)
Kirby Super Star - The Great Cave Offensive (SNES) (https://vgmaps.com/Atlas/SuperNES/index.htm#KirbySuperStar)
Link: The Faces of Evil (Philips CD-i) (https://vgmaps.com/Atlas/CD-i/index.htm#LinkFacesOfEvil)
Zelda's Adventure (Philips CD-i) (https://vgmaps.com/Atlas/CD-i/index.htm#ZeldasAdventure)
Zelda: The Wand of Gamelon (Philips CD-i) (https://vgmaps.com/Atlas/CD-i/index.htm#ZeldaWandOfGamelon)
The Apprentice (Philips CD-i) (https://vgmaps.com/Atlas/CD-i/index.htm#Apprentice)
Pulseman (Sega Genesis) (https://vgmaps.com/Atlas/Genesis/index.htm#Pulseman)
Klonoa: Moonlight Museum (WonderSwan) (https://vgmaps.com/Atlas/WS-WSC/index.htm#KlonoaMoonlightMuseum)
Plok! (SNES) (https://vgmaps.com/Atlas/SuperNES/index.htm#Plok)

Future Projects:
The Densetsu no Stafy series (GBA & Nintendo DS)
Super Mario Advance series (GBA)
Super Princess Peach (Nintendo DS)
Rocket Knight Adventures (Sega Genesis)
Sparkster (SNES and Genesis versions)
Batman (Sega Genesis)
Blaster Master 2 (Sega Genesis)
Nazo no Murasamejou (Famicom Disk System)
Skyblazer (SNES)
Kirby: Canvas Curse (Nintendo DS) (the rest of it)
Kirby: Mass Attack (Nintendo DS)
Mickey Mania (Sega Genesis)
Klonoa: Empire of Dreams (GBA)
Klonoa 2: Dream Champ Tournament (GBA)
Klonoa Heroes (GBA)
Title: Re: Jackster's Map Projects
Post by: Jackster on November 13, 2020, 11:29:31 pm
A new set of mine is now up on VGMaps. I've spent the past 2 days working on it based on an urge to create maps for this game system.

Link: The Faces of Evil (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#LinkFacesOfEvil (https://vgmaps.com/Atlas/CD-i/index.htm#LinkFacesOfEvil)

When I get the time, Wand of Gamelon and Zelda's Adventure will be next.
Title: Re: Jackster's Map Projects
Post by: JonLeung on November 14, 2020, 01:52:37 pm
Thanks for those maps, Jackster!  As a Zelda fan it is cool to see some of the lesser-known (or else infamous) and non-canonical Zelda games.  I definitely look forward to maps of the other two Zelda games, if and when you do them!

As mentioned in my requests topic (https://www.vgmaps.com/forums/index.php?topic=2478.msg21569#new), until your submission yesterday, the CD-i section had been sparse for a long time.  The file date of the only original map for Zelda's Adventure says 2006, though I feel like it could have been closer to VGMaps.com's birth.  Even if it was indeed 2006, that was still a while ago, and a long time for an atlas page to have only a single, lonely map.  Your submission of actually-ripped maps has multiplied the value of that page tremendously!

I'll have to ask you a technical question if you don't mind.  I can get the CD-i games to start running on MAME, but once it hits actual gameplay, only Zelda's Adventure works fine.  Zelda: The Wand Of Gamelon and Link: The Faces Of Evil have the opening animations running fine, but then it gets stuck once I'm supposed to be in control.  Like it slowly loads the screen, but then it freezes with weird audio.  I wonder what I've done wrong.  Any ideas?
Title: Re: Jackster's Map Projects
Post by: TerraEsperZ on November 14, 2020, 03:21:48 pm
Great job on those Faces of Evil maps Jackster! I was hoping someone would finally map those stages because I find those graphics gorgeous.

Can't wait for you to do the same with Wand of Gamelon!
Title: Re: Jackster's Map Projects
Post by: Jackster on November 14, 2020, 04:32:36 pm
I'll have to ask you a technical question if you don't mind.  I can get the CD-i games to start running on MAME, but once it hits actual gameplay, only Zelda's Adventure works fine.  Zelda: The Wand Of Gamelon and Link: The Faces Of Evil have the opening animations running fine, but then it gets stuck once I'm supposed to be in control.  Like it slowly loads the screen, but then it freezes with weird audio.  I wonder what I've done wrong.  Any ideas?

I was able to replicate this when running Faces of Evil on the latest version of MAMEUI. Looks like the CD-i driver got broken or something, because even transferring my config files for both the driver and MAME over didn't work. My suggestion is to download MAMEUI 0.214. This was the version I was using to get the CD-i games running smoothly. You can find it in the archive below:

http://www.progettosnaps.net/mameui/ (http://www.progettosnaps.net/mameui/)

EDIT: Looks like they were able to fix up Zelda's Adventure in the latest version. Previous versions had the game lock up when you walk over to the next screen (it surely does in 0.214). Good to know.
Title: Re: Jackster's Map Projects
Post by: Jackster on November 24, 2020, 11:44:49 pm
That's another map down.

Zelda's Adventure (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldasAdventure (https://vgmaps.com/Atlas/CD-i/index.htm#ZeldasAdventure)

I've also edited my first page a while back to include my current, completed, and future projects.
Title: Re: Jackster's Map Projects
Post by: Jackster on November 27, 2020, 11:13:51 pm
And with that, that last of the Unholy Triforce is now complete.

Zelda: The Wand of Gamelon (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldaWandOfGamelon (https://vgmaps.com/Atlas/CD-i/index.htm#ZeldaWandOfGamelon)
Title: Re: Jackster's Map Projects
Post by: Jackster on December 04, 2020, 04:13:33 am
Kirby maps are now up.

Kirby: Nightmare in Dream Land (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyNightmareInDreamLand (https://vgmaps.com/Atlas/GBA/index.htm#KirbyNightmareInDreamLand)
Title: Re: Jackster's Map Projects
Post by: JonLeung on December 04, 2020, 07:57:09 am
Thanks for the Nightmare In Dream Land submission yesterday!

It's surprising to me that VGMaps is still lacking maps for some Kirby games, so I am glad that you are planning to tackle three more.
Title: Re: Jackster's Map Projects
Post by: Jackster on December 18, 2020, 11:19:02 pm
Phew! After 2 weeks of working on the remainder, what was originally my first map project is now finally complete and submitted.

Shining Wisdom (Sega Saturn)
https://vgmaps.com/Atlas/Saturn/index.htm#ShiningWisdom (https://vgmaps.com/Atlas/Saturn/index.htm#ShiningWisdom)
Title: Re: Jackster's Map Projects
Post by: Jackster on December 25, 2020, 11:22:55 pm
So realizing that Kirby's Dream Land 3 is going to take longer than I thought, I went ahead and took something else from my list while I work on that.

Rhino Rumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#RhinoRumble (https://vgmaps.com/Atlas/GB-GBC/index.htm#RhinoRumble)

Despite the parallax background effects they put in this game (which I'm still scratching my head over how they did it on a GBC), it was surprisingly very easy to rip.
Title: Re: Jackster's Map Projects
Post by: Jackster on January 14, 2021, 05:15:11 am
After spending 3/4 of my vacation working almost non-stop on this game, it is finally done and I am exhausted.

Kirby & The Amazing Mirror (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyTheAmazingMirror (https://vgmaps.com/Atlas/GBA/index.htm#KirbyTheAmazingMirror)
Title: Re: Jackster's Map Projects
Post by: Jackster on January 23, 2021, 04:23:34 pm
Another week, another Kirby game now done.

Kirby Tilt 'n' Tumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#KirbyTiltNTumble (https://vgmaps.com/Atlas/GB-GBC/index.htm#KirbyTiltNTumble)

Each stage includes both Normal Mode and the harder Extra Mode, the latter which can be accessed after you collect 32 Red Stars in Normal Mode.

Also the reason these maps use LCD colors is because these were ripped through Bizhawk via the GBHawk core. From what I researched, Tilt 'n' Tumble is broken in Gambatte, so after starting the game up Bizhawk disables any use for that core for this specific game and switches to GBHawk instead. And while Gambatte has an option to change between vivid colors and LCD colors, GBHawk doesn't; it's strictly stuck with LCD.
Title: Re: Jackster's Map Projects
Post by: Jackster on January 26, 2021, 05:35:46 pm
With that one, long Kirby project out of the way, time for an easier one.

SmartBall (SNES)
https://vgmaps.com/Atlas/SuperNES/index.htm#SmartBall (https://vgmaps.com/Atlas/SuperNES/index.htm#SmartBall)
Title: Re: Jackster's Map Projects
Post by: Jackster on February 06, 2021, 04:55:13 pm
After many weeks working on this game that took longer than expected, it's finally done.

Kirby's Dream Land 3 (SNES)
https://vgmaps.com/Atlas/SuperNES/index.htm#KirbysDreamLand3 (https://vgmaps.com/Atlas/SuperNES/index.htm#KirbysDreamLand3)

There was a lot of things I've learned along the way as I was mapping this game, as well as simulating other features such as pseudo-transparency (which I would later use for mapping the underwater levels in Smart Ball). It was quite a trip, but I'm glad that yet another big project is now out of the way.
Title: Re: Jackster's Map Projects
Post by: Jackster on February 19, 2021, 03:06:55 am
A new map of mine is now up.

Toy Story (Sega Genesis)
https://vgmaps.com/Atlas/Genesis/index.htm#ToyStory (https://vgmaps.com/Atlas/Genesis/index.htm#ToyStory)

This one was an attempt on some ideas I had to map these levels and to challenge myself to see if I can pull it off. The results were pretty good if I say so myself. You can watch how Traveller's Tales pulled off some of these effects here (https://www.youtube.com/watch?v=nXKs1ZSgMic) and here (https://www.youtube.com/watch?v=IhMMK3QLxSM). These videos helped me further understand how to map these.

The ideas include:
Title: Re: Jackster's Map Projects
Post by: Jackster on March 06, 2021, 05:01:36 pm
After some time on and off, my next Game Freak game is now complete.

Pulseman (Sega Genesis)
https://vgmaps.com/Atlas/Genesis/index.htm#Pulseman (https://vgmaps.com/Atlas/Genesis/index.htm#Pulseman)

I underestimated this game. Apparently, this game makes extensive use of pseudo-transparency on a whole bunch of levels. There was like 2-3 rooms that was nothing but that. Because of that, I strained my hand in the process and there were times where I had to take breaks from mapping in order to recover. So glad to be done with this game.

Besides fixing the transparency, I also went and fixed up a bunch of the backgrounds so the foreground is a lot more visible.
Title: Re: Jackster's Map Projects
Post by: Jackster on March 12, 2021, 02:14:43 pm
Since this game has been sitting on my Current Projects list for weeks, I finally got around to finishing it today.

The Apprentice (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#Apprentice (https://vgmaps.com/Atlas/CD-i/index.htm#Apprentice)
Title: Re: Jackster's Map Projects
Post by: VGCartography on March 18, 2021, 07:08:32 am
Just dropping in to say I appreciate a lot of these - the Zelda CD-I ones were amazing to see since I've never played or watched the game, it looks gorgeous if you only knew the backgrounds lol. Also the 16-bit Toy Story was a fun trip down memory lane.
Title: Re: Jackster's Map Projects
Post by: Jackster on April 15, 2022, 01:25:25 pm
It's been a while since I did any maps for this site, so I'm going to attempt to get back on track starting with a game I watched in an episode of GameCenter CX: the Sunsoft game Atlantis no Nazo.

A preview of what I have so far. With 100 zones I have to do, this is going to be a loooong journey.

(https://cdn.discordapp.com/attachments/541604006334562326/964607017253752862/5.png)
Title: Re: Jackster's Map Projects
Post by: JonLeung on April 18, 2022, 08:09:25 am
From what I know about this game (which is very little), there are many different routes and it's not clear where to go.  Hidden routes can include things like falling down a pit that looks just like any other (but deadly) pit.  Good luck with mapping this!  Once it is done, I am sure it will be a valuable guide.
Title: Re: Jackster's Map Projects
Post by: Jackster on May 04, 2022, 12:59:29 pm
While I'm waiting for my Atlantis no Nazo maps to get in, I went and filled in something from Jon's request list: the Great Cave Offensive section of Kirby Super Star is now fully labelled.

Kirby Super Star (Super Nintendo)
https://vgmaps.com/Atlas/SuperNES/index.htm#KirbySuperStar (https://vgmaps.com/Atlas/SuperNES/index.htm#KirbySuperStar)

Wanted to try my hand at ripping these maps with the Graphic Debugger feature in Bizhawk rather than relying on the Autostitcher. As a result, the black gradient that usually appears at the bottom of the screen is now gone. The maps were then combined and labelled the same way I did with the maps for The Amazing Mirror: using Clip Studio Paint.
Title: Re: Jackster's Map Projects
Post by: Jackster on May 04, 2022, 08:09:04 pm
The maps are up now! Each map contains both marked and unmarked versions inside, and many of them even have solutions.

Atlantis no Nazo (NES/Famicom)
https://vgmaps.com/Atlas/NES/index.htm#AtlantisnoNazo (https://vgmaps.com/Atlas/NES/index.htm#AtlantisnoNazo)

This game took me over 3 weeks to map, because of how much stuff I had to put into them. Ripping the maps themselves was easy, but adding in the secrets, strategies, solutions, etc. was very time-consuming. I originally wanted to add in a flowchart connecting all of the zones after I got done with the maps, but because I spent so much time adding in new stuff to the maps after researching, I was exhausted and didn't really feel like doing it. I just wanted to get this done and over with.

Had to rely on a Japanese guidebook I found on Archive.org (https://archive.org/details/atlantis-no-nazo-strategy-guide-wonder-life-special-600DPI/Atlantis%20no%20Nazo%20-%20Strategy%20Guide%20%5BWonder%20Life%20Special%5D%20%28Compressed%29/), a Japanese walkthrough with pictures (http://www.cute.hm/hogehoge/html/enter.html), a combination of Capture2Text (http://capture2text.sourceforge.net/) and DeepL, a GameFAQs text walkthrough, a flowchart I found on StrategyWiki (https://strategywiki.org/wiki/Atlantis_no_Nazo/Zone_Map), a code site containing addresses that aided me through this game (https://wikiwiki.jp/nnnes1/%E3%82%A2%E3%83%88%E3%83%A9%E3%83%B3%E3%83%81%E3%82%B9%E3%81%AE%E8%AC%8E), and a few 100% speedruns of the game on Youtube and Twitch. It was a lot of work.

With this finally out of the way, onto the Swan of Wonders!
Title: Re: Jackster's Map Projects
Post by: TerraEsperZ on May 05, 2022, 10:33:07 pm
Old, mostly forgotten games like Atlantis no Nazo can be pretty hard to fully map since, unlike modern games that get datamined from top to bottom on the week of release, you can't be sure that all the secrets have been found and documented even after several decades. That or their age might mean that complete guides once existed in print but haven't necessarily been scanned or otherwise preserved on the Internet.

Good job on taking on such a challenging game!
Title: Re: Jackster's Map Projects
Post by: Jackster on May 18, 2022, 02:13:22 am
The first of 3 Klonoa puzzle platformers is now mapped. The other two, Empire of Dreams and Dream Champ Tournament for the GBA, are already on my to-do list. This one was an attempt to add more stuff to the Wonderswan page as well.

Klonoa: Moonlight Museum (Wonderswan)
https://vgmaps.com/Atlas/WS-WSC/index.htm#KlonoaMoonlightMuseum (https://vgmaps.com/Atlas/WS-WSC/index.htm#KlonoaMoonlightMuseum)
Title: Re: Jackster's Map Projects
Post by: Jackster on June 08, 2022, 04:43:16 pm
After almost a whole month working on this, the maps are now done and finally up.

Plok! (SNES)
https://vgmaps.com/Atlas/SuperNES/index.htm#Plok (https://vgmaps.com/Atlas/SuperNES/index.htm#Plok)

Man, I don't know where to even start with this one:

So yeah, it was a wild ride, and I'm relieved that I finally got this game done.
Title: Re: Jackster's Map Projects
Post by: TerraEsperZ on June 08, 2022, 05:24:51 pm
Those maps are amazing! Great work as always :)
Title: Re: Jackster's Map Projects
Post by: VGCartography on June 09, 2022, 07:12:21 am
Very cool, always liked this game but I never beat it. Some of those levels towards the end get pretty bizarre, huh. Thanks for these!
Title: Re: Jackster's Map Projects
Post by: TerraEsperZ on June 09, 2022, 08:14:47 pm
It also reveals that most of the maps aren't nearly as big as the game makes them out to be, which is neat I think.