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Messages - Jackster

Pages: 1 [2]
16
Maps In Progress / Re: Jackster's Map Projects
« on: January 23, 2021, 04:23:34 pm »
Another week, another Kirby game now done.

Kirby Tilt 'n' Tumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#KirbyTiltNTumble

Each stage includes both Normal Mode and the harder Extra Mode, the latter which can be accessed after you collect 32 Red Stars in Normal Mode.

Also the reason these maps use LCD colors is because these were ripped through Bizhawk via the GBHawk core. From what I researched, Tilt 'n' Tumble is broken in Gambatte, so after starting the game up Bizhawk disables any use for that core for this specific game and switches to GBHawk instead. And while Gambatte has an option to change between vivid colors and LCD colors, GBHawk doesn't; it's strictly stuck with LCD.

17
Maps In Progress / Re: Jackster's Map Projects
« on: January 14, 2021, 05:15:11 am »
After spending 3/4 of my vacation working almost non-stop on this game, it is finally done and I am exhausted.

Kirby & The Amazing Mirror (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyTheAmazingMirror

18
Maps In Progress / Re: Jackster's Map Projects
« on: December 25, 2020, 11:22:55 pm »
So realizing that Kirby's Dream Land 3 is going to take longer than I thought, I went ahead and took something else from my list while I work on that.

Rhino Rumble (Game Boy Color)
https://vgmaps.com/Atlas/GB-GBC/index.htm#RhinoRumble

Despite the parallax background effects they put in this game (which I'm still scratching my head over how they did it on a GBC), it was surprisingly very easy to rip.

19
Maps In Progress / Re: Jackster's Map Projects
« on: December 18, 2020, 11:19:02 pm »
Phew! After 2 weeks of working on the remainder, what was originally my first map project is now finally complete and submitted.

Shining Wisdom (Sega Saturn)
https://vgmaps.com/Atlas/Saturn/index.htm#ShiningWisdom

20
Maps In Progress / Re: Jackster's Map Projects
« on: December 04, 2020, 04:13:33 am »
Kirby maps are now up.

Kirby: Nightmare in Dream Land (Game Boy Advance)
https://vgmaps.com/Atlas/GBA/index.htm#KirbyNightmareInDreamLand

21
Maps Of The Month / Re: 2020/12: Link: The Faces Of Evil (CD-i) - Jackster
« on: November 30, 2020, 11:59:22 pm »
Funny that this all started off as an idea I had at work, where I realized that CD-i games can run on MAME now and wondered if I could possibly make maps with this. After a day of fooling around with an older version of MAME (0.214) to get everything set for mapping (as well as discovering that MAME's CD-i driver has an option to enable/disable layers), I went and decided to map all 3 Zelda games. I was also glad JonLeung said something about how he was able to get Zelda's Adventure working on MAME but not the other 2 games, as that was proof that ZA was properly working in the latest versions of MAME now than it was in previous versions, which kept me from searching for other opportunities to get that game working (originally I was looking into getting a MAME build from 2009 called TinyCDI to run solely for this game). I was able to play through that game from start to finish with little to no problems.

There were also problems I ran into with MAME's snapshot feature for their CD-i driver, where the dimensions were incorrect and caused the screenshot to stretch, so for a while I couldn't use that feature or the video recording feature until I figured out the right dimensions for that. Therefore, Faces of Evil was ripped using SnagIt (all thanks to its Fixed Region option), and used the same method with Zelda's Adventure. After some brainstorming, I finally figured out the right dimensions for the snapshot thing, and used a combination of SnagIt and MAME's video recording (to run through Screenshot Autostitcher) for Wand of Gamelon.

For the two weeks making maps for these games, it was quite a trip. I never would have guessed that I would get Map of the Month almost instantly. And I had only been on this site since last month for the purpose of mapping Shining Wisdom (which I still need to finish as of this writing), which then evolved into something more. Thanks Jon!

I do plan on making more CD-i maps in the future. As I told Jon via email, I'm still thinking about Hotel Mario, but my interests is shifting towards other games that's not part of the Nintendo/Philips deal, to give them more recognition. Two such games that are on my list now are Mutant Rampage: Bodyslam (from the same studio that did Wand of Gamelon/Faces of Evil) but most importantly The Apprentice, from SPC Vision/The Vision Factory. The latter was made by people that originated from the Atari ST demo scene, and it clearly shows in this game and other games they made for this console. I went and ripped the first stage as a test, but this shows you just how gorgeous this game is. And this is on a system riddled with poor quality games and educational games. This will be my first game to work on out of the two.

22
Maps In Progress / Re: Jackster's Map Projects
« on: November 27, 2020, 11:13:51 pm »
And with that, that last of the Unholy Triforce is now complete.

Zelda: The Wand of Gamelon (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldaWandOfGamelon

23
Maps In Progress / Re: Jackster's Map Projects
« on: November 24, 2020, 11:44:49 pm »
That's another map down.

Zelda's Adventure (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#ZeldasAdventure

I've also edited my first page a while back to include my current, completed, and future projects.

24
Map Requests / Re: JonLeung's Requests
« on: November 24, 2020, 11:26:21 pm »
Thanks! Let me tell you all that that Tolemac map took FOREVER to save. The original PSD file was almost 160 MB big and would take 10-20 seconds to save it every time. There were even times when my computer monitor will black out while it's in the middle of saving. It was kind of frightening and frustrating.

25
Map Requests / Re: JonLeung's Requests
« on: November 14, 2020, 05:11:59 pm »
I was super happy to actually beat one of the CD-i Zelda games TBH (unlike my first attempt many years ago when I use to own an actual CD-i myself). But yeah, I do plan on making more maps for the CD-i when I get the chance, but first I need to finish up Shining Wisdom.

26
Maps In Progress / Re: Jackster's Map Projects
« on: November 14, 2020, 04:32:36 pm »
I'll have to ask you a technical question if you don't mind.  I can get the CD-i games to start running on MAME, but once it hits actual gameplay, only Zelda's Adventure works fine.  Zelda: The Wand Of Gamelon and Link: The Faces Of Evil have the opening animations running fine, but then it gets stuck once I'm supposed to be in control.  Like it slowly loads the screen, but then it freezes with weird audio.  I wonder what I've done wrong.  Any ideas?

I was able to replicate this when running Faces of Evil on the latest version of MAMEUI. Looks like the CD-i driver got broken or something, because even transferring my config files for both the driver and MAME over didn't work. My suggestion is to download MAMEUI 0.214. This was the version I was using to get the CD-i games running smoothly. You can find it in the archive below:

http://www.progettosnaps.net/mameui/

EDIT: Looks like they were able to fix up Zelda's Adventure in the latest version. Previous versions had the game lock up when you walk over to the next screen (it surely does in 0.214). Good to know.

27
Maps In Progress / Re: Jackster's Map Projects
« on: November 13, 2020, 11:29:31 pm »
A new set of mine is now up on VGMaps. I've spent the past 2 days working on it based on an urge to create maps for this game system.

Link: The Faces of Evil (Philips CD-i)
https://vgmaps.com/Atlas/CD-i/index.htm#LinkFacesOfEvil

When I get the time, Wand of Gamelon and Zelda's Adventure will be next.

28
Maps In Progress / Jackster's Map Projects
« on: November 05, 2020, 09:06:43 pm »
Current Projects:
Rockman EXE WS (WonderSwan Color)
Super Mario Bros. Deluxe (GBC)
Super Mario Advance (GBA)

Complete Projects:
Atlantis no Nazo (Famicom/NES)
Toy Story (Sega Genesis)
SmartBall (SNES)
Rhino Rumble (Game Boy Color)
Shining Wisdom (Sega Saturn)
Kirby Tilt 'n' Tumble (GBC)
Kirby: Nightmare in Dream Land (GBA)
Kirby and the Amazing Mirror (GBA)
Kirby's Dream Land 3 (SNES)
Kirby Super Star - The Great Cave Offensive (SNES)
Link: The Faces of Evil (Philips CD-i)
Zelda's Adventure (Philips CD-i)
Zelda: The Wand of Gamelon (Philips CD-i)
The Apprentice (Philips CD-i)
Pulseman (Sega Genesis)
Klonoa: Moonlight Museum (WonderSwan)
Plok! (SNES)

Future Projects:
The Densetsu no Stafy series (GBA & Nintendo DS)
Super Mario Advance series (GBA)
Super Princess Peach (Nintendo DS)
Rocket Knight Adventures (Sega Genesis)
Sparkster (SNES and Genesis versions)
Batman (Sega Genesis)
Blaster Master 2 (Sega Genesis)
Nazo no Murasamejou (Famicom Disk System)
Skyblazer (SNES)
Kirby: Canvas Curse (Nintendo DS) (the rest of it)
Kirby: Mass Attack (Nintendo DS)
Mickey Mania (Sega Genesis)
Klonoa: Empire of Dreams (GBA)
Klonoa 2: Dream Champ Tournament (GBA)
Klonoa Heroes (GBA)

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