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Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« on: April 02, 2025, 09:05:27 am »
I've just finished Hidden Ruins for Grant, and thought I'd post the +hints version here to show the new format. Unfortunately Imgur has decided to convert this one to a .jpeg, so there's a white area along the top that should be transparent, and the whole thing is somewhat blurrier than the .png.

https://i.imgur.com/MvxhKA0.jpeg
This one was pretty fun to do. There's a lot of macro detail that you don't necessarily see when you're playing - I had no idea there are three Mesoamerican pyramids, for example. There's also a glitch unique to this map (because it's the only map with death drops) - if you fall into one of the drops while using the "moon jump" Game Genie code, you become kind of... undead. You can jump around the map to explore it, but the AI doesn't react to you, so you can see what their resting behaviour is (normally they just attack as soon as they come into view). The agents run around constantly, the dilophosaurs occasionally hop around, the compies wriggle on the spot or mill around slowly, the soldiers stay put but occasionally change direction, and the raptors never move, but turn to face the player while they're off-screen. It's certainly a lot easier to map using this glitch.

https://i.imgur.com/MvxhKA0.jpeg
This one was pretty fun to do. There's a lot of macro detail that you don't necessarily see when you're playing - I had no idea there are three Mesoamerican pyramids, for example. There's also a glitch unique to this map (because it's the only map with death drops) - if you fall into one of the drops while using the "moon jump" Game Genie code, you become kind of... undead. You can jump around the map to explore it, but the AI doesn't react to you, so you can see what their resting behaviour is (normally they just attack as soon as they come into view). The agents run around constantly, the dilophosaurs occasionally hop around, the compies wriggle on the spot or mill around slowly, the soldiers stay put but occasionally change direction, and the raptors never move, but turn to face the player while they're off-screen. It's certainly a lot easier to map using this glitch.