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Maps In Progress / Willow (NES) Warp Map completed!
« on: June 17, 2009, 01:50:19 am »
After many hours of screenchot splicing, I've finally finished the Willow Warp Map! This map illustrates how the entire game is laid out in ROM memory. There's a password that allows you to press the select button to bring up a hexadecimal coordinate system upn which you would choose a coordinate and then press select again to warp to that location.
When this password was first leaked to the public 20 years ago, it generally seemed random and confusing as to where the warp coordinates would take you. I remember solving how the warp system worked and began hand-drawing a map as a guide (which I never finished as it was too much work). Now with the advent of emulators, I was finally able to realize that goal from 20 years ago!
The warp map consists of hex locations 00 - 00 (upper-left corner) to 1C - 1F (lower-right corner). Although you can warp to areas further down below the 1C horizontal row, those areas are reserved for non-traversable graphics like portaits and dialog cut-scenes. I've omitted those last few rows in the map as a result.
On to the stats:
Pallete used: fbx2.pal (NTSC Composite signal)
http://www.firebrandx.com/downloads/fbx2pal.zip
Total traversable screens: 921
Mini-sized preview: http://www.firebrandx.com/downloads/willowmemmappreview.jpg
Full-sized PNG image: http://www.firebrandx.com/downloads/willowwarpmap.png
When this password was first leaked to the public 20 years ago, it generally seemed random and confusing as to where the warp coordinates would take you. I remember solving how the warp system worked and began hand-drawing a map as a guide (which I never finished as it was too much work). Now with the advent of emulators, I was finally able to realize that goal from 20 years ago!
The warp map consists of hex locations 00 - 00 (upper-left corner) to 1C - 1F (lower-right corner). Although you can warp to areas further down below the 1C horizontal row, those areas are reserved for non-traversable graphics like portaits and dialog cut-scenes. I've omitted those last few rows in the map as a result.
On to the stats:
Pallete used: fbx2.pal (NTSC Composite signal)
http://www.firebrandx.com/downloads/fbx2pal.zip
Total traversable screens: 921
Mini-sized preview: http://www.firebrandx.com/downloads/willowmemmappreview.jpg
Full-sized PNG image: http://www.firebrandx.com/downloads/willowwarpmap.png