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Messages - Fearnavigatr

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31
Map Requests / RE: Donkey Kong Country: Jungle Hijinxs
« on: June 25, 2007, 12:54:07 pm »
I'll say this guy just paved the way for full maps of all three DKCs.



I am very interested. Of course, there's the things I'm busy with right now (not to mention the DKL2 project).



But help me change that color thingy and I'll make time to rip the foreground as asked.

32
Map Requests / RE: Donkey Kong Country: Jungle Hijinxs
« on: June 24, 2007, 06:29:04 pm »
Raccoon Sam Said:
Fearnavigatr Said:
I went into Jungle Hijinx to check out what it's like. The background, even with all layers removed, is multicolored and doesn't follow vertical scrolls. >_>



I'd love to try out a DKC-series map some day, but right now I'm too fed up with this movie project to even have time to just compile the foreground as requested.

It's called an HDMA. I can provide you a method to manipulate the ROM image to kill the HDMA routine so the background becomes completely white, if you're interested.

Can this be used to make backgrounds of all levels completely white, even from an otherwise completely black background?

33
Map Requests / RE: Donkey Kong Country: Jungle Hijinxs
« on: June 24, 2007, 03:49:14 pm »
I went into Jungle Hijinx to check out what it's like. The background, even with all layers removed, is multicolored and doesn't follow vertical scrolls. >_>



I'd love to try out a DKC-series map some day, but right now I'm too fed up with this movie project to even have time to just compile the foreground as requested.

34
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 24, 2007, 03:42:46 pm »
Most likely they merged Krem Quay with Crocodile Cauldron so they could exclude Kudgel from the game.



Either he was too hard to program or it's because you wouldn't be able to tell him apart from Klubba (which sounds like a very stupid reason).

35
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 24, 2007, 06:51:40 am »
Just take this cookie and eat it.

36
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 23, 2007, 07:57:01 pm »
Okay then, someone who wants my work.

37
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 23, 2007, 03:35:46 pm »
I know I'm not forced, but seeing as I have someone who appreciates my work, I feel urged to keep it up. :P

38
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 23, 2007, 12:50:52 pm »
Around.



I have an advertising movie that I must finish within a few days, so I might have to put this one on hold.

Maps are more fun, but I don't get paid for them... >_>

39
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 18, 2007, 05:12:41 am »
If you look below the main map, just above and to the right of the bonus stage, there's a small rat right there. I used it to keep all occurences of that enemy in the same frame of animation.

40
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 17, 2007, 09:12:15 pm »
Oh, there it is.



Hang on a sec...

DAMN! DAMN! DAAAAAMN!!!

I forgot to remove the Neek sprite when I was finished! >.<

41
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 17, 2007, 03:18:46 pm »
DKL... we'll see about it. I tried out the first few parts of the first stage to see what it was like. Messy tiles and lots of uneven vertical scrolling. So I don't want to touch that one for a while.



I barely finished Topsail Trouble in time for this update, but it seems it missed out, ah well. I'll do Hot-Head Hop (which is actually looking quite cool) and mail them both to you.

42
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 15, 2007, 06:22:55 pm »
Now now, I would certainly mind if I only came up with one map a month. Should that ever happen, you have my permission for a good slap in the face.

43
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 14, 2007, 05:49:53 pm »
If you wish. Bear in mind though that I don't usually work or manage to complete more than one map a week, which is usually completed just before the update anyway.



1338 views... someone ruined it! :O

44
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 09, 2007, 01:40:38 pm »
Probably no Topsail Trouble for this update, since I'm so lazy.

Enjoy the Lockjaw map however, it's pretty beautiful if I may say so. :P

45
Maps In Progress / RE: Super Ghouls 'N Ghosts (SNES)
« on: June 07, 2007, 08:16:59 am »
Seemingly this background doesn't repeat, so I can see where he's coming from.



Maybe it'd look a bit better if you enlarged the background and cut the very top of it? That might however look a bit far off from the original game. Otherwise, the only solution I can think of is to crop it and try to fill it up smoothly.

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