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Messages - Troy Lundin

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31
Map Requests / Re: Anyone want to help stitch a map together?
« on: June 16, 2012, 11:53:41 pm »
Using my terrible, unquestionable broken stitching program I was able to produce this in about 5 minutes. I got lost when I got to the beach. The very left side is a bit messed up as well as I force stitched an image but it ended up being wrong. :D

It seems like these maps are ridiculously huge. The one linked here is 1.5MB after running it through PNGGauntlet with full compression options! And it's only a tiny bit of the map! OMG!


32
Map Requests / Re: Anyone want to help stitch a map together?
« on: June 16, 2012, 05:16:53 pm »
Throw together ten or so in a zip file and put em up here. I'll take a look and see what kind of time is involved in it. :D

33
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 16, 2012, 11:52:17 am »
Spent all of yesterday performing a complete overhaul on my Tagger program. Previously, it would start to lag in the drawing process after ~50 tags, now it takes ~2500 tags to reach a 100ms draw time. Yay! :D
Also, updated the way it saves tags so older files won't load anymore, I'll have to waste time remaking those.

In the meantime, I managed to squeak out Cavern of Earth and Sunken Shrine. Format was updated a bit. I'm happy with this format for non-towns. Also, do you think it's necessary to mark where the scene loops around as in Sunken Shrine 5F?

Changed the format a bit. Here are the dungeons I have finished. I'll update this post as I go.



Imgur didn't like my world map so I put it up on MediaFire: http://www.mediafire.com/i/?r9sr53f3kdijdod

Also, I was looking at the World Map for the original FF1 and noticed that I have credit for it. I don't remember submitting a map for that game. Did I just forget?

34
Map Requests / Re: Anyone want to help stitch a map together?
« on: June 16, 2012, 03:56:11 am »
Send me a link to the images and I'll take a look at them.

35
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 15, 2012, 02:00:53 pm »
I guess I didn't mention it in my previous post, but it's a program I developed out of necessity. I got tired of using Paint or similar programs to try and organize scenes, then try and label them. This program gives me a non-nonsense way of doing that.

Basically, there are five layers: Images, Items, Events, Transitions, and Other Text. Each layer is independently drawn. When I want to label items, for example, everything is drawn to the Items layer. Then, all the layers are combined to form the final image. Using different layers for each set of labels makes it very simple to remove labels without ruining other parts of the map. Not only can I export to a BMP or PNG file, but I can save the layers in a single custom file. The custom file saves the integrity of each layer so I can load it up later and the layers will still be separate.

There are still a few bugs and missing features. The coding is pretty forced as well, but that's what I get for rushing it. :D

36
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 14, 2012, 06:03:23 pm »
Made a video showing my process of creating Elfheim. I messed up on the shop lists at first (vertical align was set to Middle instead of Top) but didn't care enough to remake the whole video. :D

http://youtu.be/_06dVq9aUE0

37
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 13, 2012, 06:09:55 pm »
Ok, organized a town. Pretty pleased with it. I am still deciding whether to show the shop lists like they are in the image or consolidate them in a single table.


38
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 12, 2012, 08:47:43 pm »
Ok, this is what I went with. This is an example of what I want to go with. One more question, though. As you can see in this image, some of the adjacent colored squares have their borders removed at the collision site, while others do not. Which looks better? With the borders or without?


39
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 12, 2012, 04:17:40 pm »
Ok, started work on FF1 for Dawn of Souls. Now, I have a question for my fellow mappers. In the attached image, which of the blue sections looks the best? I cannot decide which one looks the best! Ugh.

40
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: June 12, 2012, 02:56:48 pm »
I wasn't sure where to put this so I am just going to put it here. I was perusing your Lufia and the Fortress of Doom maps when I saw this map: https://www.vgmaps.com/Atlas/SuperNES/Lufia&TheFortressOfDoom-OldCave-3thLevel.png

Is it supposed to be "3th" and not "3rd"? It caught my eye immediately, but I thought maybe Jon just made a typo. Then, I noticed it was on the image itself. Never played the game so I am unsure if it is that way in the game itself.

41
Maps In Progress / Re: Troy's Junk and Stuff
« on: June 11, 2012, 12:24:20 pm »
Been working on a program to make tagging a map ridiculously quick. Once it's finished, which should be today, I'll start compiling and tagging Final Fantasy: Dawn of Souls (FF1).

42
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: June 11, 2012, 02:36:00 am »
The best way to accurately discern the size of a scene is to find where the actor coordinates are stored in memory. This way you can find out where (0, 0) is and start from there. Since most older RPG scenes loop, you could just move to the left one space and up one space then check your coordinates again. Since you looped around, your current coordinates would indicate the size of the scene (zero-based, of course).

43
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: June 10, 2012, 09:51:46 am »
I'll shrink the world map down for Ultima. I have 16 gigs in my rig.

44
Maps In Progress / Re: (GBA) Final Fantasy: Dawn of Souls
« on: June 08, 2012, 09:34:01 am »
The text file was added to the zip of the raw scenes so that they could be sorted easier. I'll attach it to this post for easier viewing. the differences are most likely lost in translation issues. :D

I already have all the FF1 scenes captured. I'll put them together and show you. :D

45
Maps In Progress / Re: (GBA) Final Fantasy: Dawn of Souls
« on: June 08, 2012, 12:19:56 am »
Wow, I didn't know someone else did maps for this, either. How unprofessional of me. :(

On a side note, all the names I provided in my text file were taken directly from the status menu of the game.

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