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Messages - Frenkel

Pages: 1 [2]
16
Map Gab / RE: Kroz (PC)
« on: July 11, 2008, 02:24:40 pm »
I've uploaded the non-random maps of Caverns of Kroz on my website. The URL is in the first post of this topic.



Here's a title image for Caverns of Kroz: https://img297.imageshack.us/img297/5568/cavernsmt5.png

17
Map Gab / RE: Kroz (PC)
« on: June 29, 2008, 11:27:55 am »
I've uploaded the maps of Dungeons of Kroz on my site. The URL is the first post of this topic.



These title images are even more dull than that one of ZZT.



Dungeons of Kroz: http://img383.imageshack.us/img383/8393/dungeonsofkrozkv3.png



Kingdom of Kroz: http://img114.imageshack.us/img114/1813/kingdomofkrozqn9.png

18
Map Gab / RE: Kroz (PC)
« on: June 29, 2008, 03:26:31 am »
I prefer the one that links to http://www.student.tue.nl/p/f.a.m.smeijers/sfp, instead of my email address. "Frenkel" or "S&F Prod.", I don't care, whatever takes the least amount of time to change.

19
Map Gab / Kroz (PC)
« on: June 27, 2008, 11:09:46 am »
I've created maps for all the odd numbered levels of Kingdom of Kroz. The levels with an even number are randomly generated, so I can't map those.



I've put the maps on my website and I would love to see them here on VGMaps. My website: http://www.student.tue.nl/p/f.a.m.smeijers/sfp/games/kroz.htm



I might map the levels of the other six Kroz games later.

20
Map Requests / RE: Mega Man Maps
« on: April 02, 2007, 03:05:39 am »
Actually, Duke Nukem 'borrowed' from Mega Man. Mega Man is from 1990 and Duke Nukem from 1991. Duke Nukem I and Duke Nukem II also 'borrowed' from Turrican and Savage.



Here's some proof:

http://www.nemmelheim.de/turrican/news/duke/

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/games/duke1.htm

http://dosclassics.com/duke/1other.php

http://dosclassics.com/duke/2other.php



(BTW is there a way to make these links clickable?)

21
Map Requests / RE: Mega Man Maps
« on: April 01, 2007, 09:06:16 am »
Here are the maps of Mega Man I for the PC, without Mega Man, items, enemies, bosses and other moving objects. If anyone wants to add them, they have my permission to use these maps.



http://img410.imageshack.us/my.php?image=securjs3.png

http://img460.imageshack.us/my.php?image=sonicor1.png

http://img251.imageshack.us/my.php?image=voltav7.png

http://img143.imageshack.us/my.php?image=dynafs4.png

http://img251.imageshack.us/my.php?image=wileygx8.png




I probably won't do Mega Man III for the PC anytime soon, because it uses a more complicated compression algorithm than Mega Man I and I haven't figured it out what it exactly does.

22
Map Requests / RE: Mega Man Maps
« on: March 25, 2007, 06:48:45 am »
I've created a program that can display the levels of the PC version of Mega Man. But I can't figure out how and where the enemies are stored. So now I can only display the tiles in the levels. Here's an example of the Dynaman level.

http://img143.imageshack.us/my.php?image=dynafs4.png



Is there someone here who would like to add the enemies to the maps?

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