VGMaps
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Desert Strike (SMS)
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Desert Strike (SMS) (Read 16126 times)
0 Members and 1 Guest are viewing this topic.
Maxim
Hero Member
Posts: 974
Desert Strike (SMS)
«
on:
October 28, 2009, 03:02:12 pm »
Open world = easy to map; lots of bullets = hard to map...
Logged
DarkWolf
Hero Member
Posts: 640
Re: Desert Strike (SMS)
«
Reply #1 on:
October 28, 2009, 06:38:58 pm »
I had actually thought about doing this game once, but doing the Genesis version was enough "fun."
Logged
Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #2 on:
October 29, 2009, 04:07:42 pm »
Another day, another map...
The SMS version seems not to have the palette changes of other versions, probably because it only has 64 possible colours so it really needs to stay in high-contrast daylight instead of fading to dusk.
Logged
Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #3 on:
October 29, 2009, 05:13:39 pm »
Now I look at them, they do have different palettes.
Anyway, I have to be up early tomorrow so I shouldn't have done this:
Logged
Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #4 on:
October 30, 2009, 02:20:17 am »
(Note to self: the helicopter's missing from the third map.)
Logged
Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #5 on:
October 30, 2009, 01:26:28 pm »
Finished, maps here:
http://www.smspower.org/maxim/Maps/DesertStrike
The Game Gear version looks totally different, but will be more hard to map as the stages are almost as big (3kx2k) but the screen's so much smaller.
«
Last Edit: October 30, 2009, 01:40:40 pm by Maxim
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Desert Strike (SMS)