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Topic:
Desert Strike (SMS)
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Topic: Desert Strike (SMS) (Read 20762 times)
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Maxim
Hero Member
Posts: 974
Desert Strike (SMS)
«
on:
October 28, 2009, 03:02:12 pm »
Open world = easy to map; lots of bullets = hard to map...
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DarkWolf
Hero Member
Posts: 640
Re: Desert Strike (SMS)
«
Reply #1 on:
October 28, 2009, 06:38:58 pm »
I had actually thought about doing this game once, but doing the Genesis version was enough "fun."
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Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #2 on:
October 29, 2009, 04:07:42 pm »
Another day, another map...
The SMS version seems not to have the palette changes of other versions, probably because it only has 64 possible colours so it really needs to stay in high-contrast daylight instead of fading to dusk.
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Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #3 on:
October 29, 2009, 05:13:39 pm »
Now I look at them, they do have different palettes.
Anyway, I have to be up early tomorrow so I shouldn't have done this:
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Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #4 on:
October 30, 2009, 02:20:17 am »
(Note to self: the helicopter's missing from the third map.)
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Maxim
Hero Member
Posts: 974
Re: Desert Strike (SMS)
«
Reply #5 on:
October 30, 2009, 01:26:28 pm »
Finished, maps here:
http://www.smspower.org/maxim/Maps/DesertStrike
The Game Gear version looks totally different, but will be more hard to map as the stages are almost as big (3kx2k) but the screen's so much smaller.
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Last Edit: October 30, 2009, 01:40:40 pm by Maxim
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Desert Strike (SMS)