VGMaps
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Silver Surfer (NES)
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Silver Surfer (NES) (Read 15829 times)
0 Members and 2 Guests are viewing this topic.
Ghaleon
Newbie
Posts: 4
Silver Surfer (NES)
«
on:
January 28, 2011, 04:56:53 pm »
Hi. Since updating my Magic of Scheherazade maps I've kinda gotten addicted to mapping. Better late than never, I guess? Anyway, didn't see anyone else call it so, I'm doing Silver Surfer for NES next.
Preview:
http://img600.imageshack.us/img600/1174/reptal1.png
Logged
Peardian
Hero Member
Posts: 627
Busy busy
Re: Silver Surfer (NES)
«
Reply #1 on:
January 28, 2011, 08:41:37 pm »
Not bad! The empty space in that one is a bit much, though. I suggest moving the intro screen to be in line with the level map. Since the map itself isn't as tall is the intro (HUD, I guess?), you could crop some of the extra black space.
Logged
MM (10%) - SMA3 (33%) - DNS (0%)
Come check out the
Nintendo 64 Mapping Workshop!
Ghaleon
Newbie
Posts: 4
Re: Silver Surfer (NES)
«
Reply #2 on:
January 28, 2011, 09:30:49 pm »
I wasn't happy with the intro part anyway, so I think I'll do it that way. It'd make sense since every stage in this game is linear. Good call.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
VGMaps
»
General Boards
»
Maps In Progress
»
Topic:
Silver Surfer (NES)