Author Topic: 2011/06: Super Metroid (Super NES) - Rick Bruns  (Read 48229 times)

0 Members and 1 Guest are viewing this topic.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3685
2011/06: Super Metroid (Super NES) - Rick Bruns
« on: May 31, 2011, 05:47:14 pm »

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Rick Bruns's Super Metroid (Super NES) maps.

In what is widely considered the definitive Metroid game, Samus returns to Planet Zebes after Ridley has stolen the baby Metroid from Ceres.  Old foes as well as new ones await Samus as they guard weapons, tools, and powers that she would try to reclaim and utilize to explore the planet and save the universe from Ridley, the Mother Brain, and the Space Pirates once again.

Planet Zebes was previously visited in Metroid for the NES (or Metroid: Zero Mission for the GBA, if you prefer), but some of the planet was supposedly ravaged when the destruction of the first Mother Brain triggered a self-destruct.  However, you can still see traces of the old Tourian and Brinstar here.  Even if you didn't recognize that connection to a previous game, you would still appreciate Nintendo's attention to detail, like the extraordinary area design where the locations all fit together neatly, organically and with continuity, as if this were a living, breathing planet, helped along with some of the best graphics on the Super NES, or maybe any 2D game.

Hyperbole?  Maybe a little, but however you look at it, it's still a very well-designed game that remains incredible to this day.  Super Metroid ranks high on many "best game of all time" lists, including placing #1 on such a list by EGM in 2003.  The game design is clearly the inspiration for Castlevania: Symphony Of The Night on the PlayStation and Saturn, as well as the 2-D Castlevania games on the GBA and DS.  If not for Super Metroid, we might not have those Castlevania games, or other so-called "Castleroid" or "Metroidvania" experiences.

Here at VGMaps.com, we love these large-world, non-linear action-platformers in particular.  There's a "wow" factor in being able to see how all the caves and tunnels and rooms fit together in an incredibly huge map, and such a map is also incredibly handy to find all of the items in the game.  Though Super Metroid is one of the most-loved games of all time, it's quite a daunting task to dare reconstruct the entire planet into maps (one for each area, plus a huge one of the entire planet), but Rick Bruns stepped up to the challenge and managed to do it.  It may not have taken under three hours, but it was worth it to get this "Mission Complete", and a Mapmaker Of The Month honour for Rick Bruns.

So to recognize the effort put into this "100% completion" in scouring all of Planet Zebes, Rick Bruns's Super Metroid (Super NES) maps will be known as VGMaps.com's Maps Of The Month for June 2011.
« Last Edit: June 01, 2011, 08:54:43 am by JonLeung »

Offline The Ultimate Koopa

  • Hero Member
  • *****
  • Posts: 509
Re: 2011/06: ??? (Super NES) - ???
« Reply #1 on: May 31, 2011, 05:55:10 pm »
Yay for predictable URLs. I simply copied the URL for the image for May 2011, which obviously as you know is
https://www.vgmaps.com/NewsArchives/MotM-2011-05.png and then changed it to https://www.vgmaps.com/NewsArchives/MotM-2011-06.png -- thus, when you upload the image, or whatever, it will automatically appear in my sig  8)

EDIT: OMG! The Maps of the Month is... wait, who is that?
« Last Edit: May 31, 2011, 08:57:20 pm by The Ultimate Koopa »

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3685
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #2 on: May 31, 2011, 09:23:52 pm »
I was actually considering putting Super Metroid for the May 2012 Maps Of The Month...you know, I like to connect things thematically to the month whenever possible, and there's Mother Brain in this game, and Mother's Day in May.  It just missed May 2011 by a tiny bit, as this game was fully mapped in very early May, and a full Zebes map more recently.  Then I was also under the impression than next May would be its 18th birthday, however, I was thinking of its May 1994 appearance on the cover of Nintendo Power, but the game had actually come out April 1994.

However, besides those reasons being kind of silly, ultimately I didn't want to wait a whole year for this, as the mapping of this game was already long overdue.  So thanks again, Rick Bruns!

(I wonder if my Metroid Dread maps from a couple years ago would've turned out any differently if we had these Super Metroid maps back then...)
« Last Edit: June 01, 2011, 08:55:13 am by JonLeung »

Offline Peardian

  • Hero Member
  • *****
  • Posts: 627
  • Busy busy
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #3 on: June 01, 2011, 12:20:15 am »
Congrats! You certainly deserve the honor with those maps. Certainly no small feat!
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Offline snesmaster

  • Full Member
  • ***
  • Posts: 181
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #4 on: June 01, 2011, 01:16:20 pm »
I am honored to have received the Map of the Month for this month.  This was one of my favorite SNES games back in the day.  It took me a little over a year to map the entire game (working on and off).  It looks great being able to see the whole world all at once and was definitely worth all the effort I put into it.

I will be making a 24' x 24' poster of it within the next few weeks.  I will post here when it's done in case any of you need something to hang on the wall of the gaming room.


Offline Rew

  • Full Member
  • ***
  • Posts: 212
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #5 on: June 01, 2011, 04:20:33 pm »
A worthy winner of map of the month honors! This is by far the most beautiful game I've ever seen in 16-bit, and it's also my second favorite game of all time (second only to Zelda: Ocarina of Time).
From the Super Smash Bros. Brawl board on GameFAQs:
Quote
The only Fox News we're interested in is breakthroughs in his metagame.

Offline snesmaster

  • Full Member
  • ***
  • Posts: 181
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #6 on: June 13, 2011, 12:14:18 pm »
Hi I just finished the poster for Super Metroid.  It shows the complete game with labels and measures 36" x 24".  If you are interested in the poster you can find it here:

http://www.nesmaps.com/nesmapsstore.html#SuperMetroidMap

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #7 on: June 13, 2011, 06:59:09 pm »
Say Rick, have you ever actually sold any of your maps?  Somebody was harassing me about making a printed out Tales of Phantasia map years ago but I kind of ignored them.

Offline Paco

  • Full Member
  • ***
  • Posts: 124
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #8 on: June 14, 2011, 01:34:15 am »
@Trop if you believe this (scroll at the bottom), then yes.
Legends never dies.

Offline snesmaster

  • Full Member
  • ***
  • Posts: 181
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #9 on: June 14, 2011, 01:06:37 pm »
Yes that list is of all the posters I have sold as of April 2011.  I also sold some at the Too Many Games Convention this year as well as last.  There was a court case a while back where a company making a strategy guide used a map from a game in the guide.  Nintendo sued them and did not want them to use the map of their game in the guide.  However the company making the guide won the case.  It was determined that the map of the game was public domain and they had a right to use it in their guide.  I guess it is like I can record a video of me playing a game and tell people where the secrets are and sell the video.

However I do word it where I am giving the map away for free, and people are just paying for the printing, paper and shipping and all the extra is a donation towards making more maps.

I also offer the images of my maps for free on my site as well as this site.

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #10 on: June 14, 2011, 05:00:51 pm »
Ah I see, and wow it's almost all Zelda.  Heh, that's proof of a game's popularity if nothing else is.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3685
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #11 on: August 11, 2011, 07:39:21 am »
Speaking of Zelda, why has Nintendo hyped up Zelda's 25th anniversary so much this year, but not Metroid's?

For the sounds of it, Metroid turned 25 this past weekend, and even I missed that!  I could've put Super Metroid as Maps Of The Month this month (Golden Sun would've fit in June, as it is the start of summer).

Yeah, I know the Maps of the Month shouldn't always have to match the month since that limits the selection or makes certain maps more likely to be honoured than others, but errrgh, the 25th anniversary of something like that is worth recognizing!  Grrr...
« Last Edit: August 11, 2011, 07:40:17 am by JonLeung »

Offline Trop

  • Hero Member
  • *****
  • Posts: 848
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #12 on: August 11, 2011, 09:45:57 am »
Did you see GameFAQs' poll yesterday?  As far as popularity Zelda 3 had almost 10 times as many votes as Metroid 3.  You gotta remember Nintendo is a giant corporation.  Zelda makes more money, Zelda gets the fanfare that will make Nintendo more money.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3685
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #13 on: August 11, 2011, 11:22:30 pm »
I don't deny that Zelda is more popular...and that Metroid doesn't do well in Japan...and that they're busy with pushing 3DS sales and finishing up development on the WiiU...but it's still kind of bizarre that Nintendo wouldn't say even a single thing about Metroid's 25th Anniversary, even a brief comment in passing.  Not a thing!

If they've rereleased Super Mario All-Stars, and made a Zelda Symphony Concert, couldn't they...I dunno, knock off a couple hundred Wii Points off the price of Super Metroid on the Wii Virtual Console and readvertise it?  Okay, maybe that's dumb.  They could give us Metroid Fusion for free.  Oh wait, they already are...except not for at least September, when the month of the anniversary has passed.  I dunno.  Metroid II for the 3DS VC?  Oh, hold on, I didn't check the eShop today, hmmm...

Fine, so I'm not an Iwata or Fils-Aime.  Doesn't mean I can't still think their non-mention of Metroid silly.
« Last Edit: August 11, 2011, 11:26:40 pm by JonLeung »

Offline DarkWolf

  • Hero Member
  • *****
  • Posts: 640
Re: 2011/06: Super Metroid (Super NES) - Rick Bruns
« Reply #14 on: August 12, 2011, 08:10:12 am »
I'd be careful with the posters.  Even if you can prove you aren't profiting from the sales, you're still affecting the image of the brand/intellectual property.  And some companies are very protective of their branding and intellectual property.  So just be careful.

And yes, I can sue you for tarnishing the image of my branding.  The damages being the potential loss in revenue.  Isn't the civil court system great?