I second FlyingArmor's suggestion from another thread: why not give it a try yourself?
You might find it fun, or even challenging! You might even find a niche of your own or a particular style!
And, yes, the work on mapping games can be oftentimes taxing, given on how much maps each game has, considering their counting, but, for mappers, the efforts are worthwhile.
Cyartog, I will start off by saying that it's good of you to be involved in the forums. But I question if you actually know how much work making a map is.
In your request topic, you've been asking for a lot of DSiWare/3DS/WiiWare games. There's a reason those atlas pages on VGMaps don't have very many maps right now. And besides the technical level required, most of those requested games are obscure games, or licensed games that, frankly, many people aren't that interested in.
You have said things like "needing to cover these games" and "really need to acknowledge these". There's like a million games out there, who determines what
needs to be mapped? We all have different opinions.
Yes, I have my own huge requests topic, I won't deny that. But I generally keep the requests reasonable (on a technical level, at least), and you can see that I thank people who do fulfill them, as some show of gratitude in principle, even though I also believe my mere words of praise are not likely the sole reason anyone maps the games that I would like to see. People have to be interested enough to begin with. Maybe think of requests as "suggestions", not "demands". And even then, suggestions have a low success rate.
When you say stuff like "for mappers, the efforts are worthwhile", that comes off as a bit much. I'm sure if a mapper was interested enough in a game to map it to begin with, and they're happy with the final result because it's aesthetically pleasing and put together well, and informative and useful, or it fulfills a checklist of their own of what they think is worth doing, then yes. But when you're justifying your requests by saying "the efforts are worthwhile", I don't think that is very convincing, and sounds more than a little entitled, because I don't think you even know what that effort even looks like.
If I may third the suggestion put forth by FlyingArmor, which was seconded by TerraEsperZ, why not make a map yourself? Just to see what it's like.
So here's my
request for
you. Why not something like a single stage from
Puss N Boots: Pero's Great Adventure on the NES? Most stages are very linear, it's just "go right" without vertical motion. Doesn't look like there's parallax layers. So all you have to do is, take a screenshot, move right a bit, take another screenshot, move right some more, and repeat. Then stitch the images together in an image program. That's literally the simplest method for mapping. If you don't like Puss In Boots, I'm sure there are many other simple NES games that can be mapped similarly.
Now, mapping that or anything similar isn't a prerequisite to requesting more stuff or anything. You're not necessarily going to earn points with anyone else for doing it. You still can request stuff even if you don't take my suggestion, I just wanted you to understand, at least in small part, the effort required. And that's just for something basic! Now imagine that difficulty multiplied by a lot for stuff like some of the DS/3DS games you've requested.
If nothing else, I feel like you'll be setting yourself up for disappointment if you ask for too much that is too complex. You honestly would have better luck with these if you learned to map them yourself, then you can show the world the games that you think are worth knowing. It might take years to get all these mapped, but it's far more likely if you were to do it yourself than to expect others to do it.
Does that make sense? Is that fair for me to say?