Tropicon's map projects

Started by Trop, February 05, 2013, 08:15:48 PM

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Trop

I tried the first level for Zero the Kamikaze Squirrel as a difficulty assessment.  Verdict: Insane Difficulty.  Looks completely harmless, is in fact a complete hell raiser.

Trop

I got a walk through walls code for Magic Knight Rayearth and I tested it out only to find it makes Treasure Hunter G look like a fluffy bunny difficulty wise.  It may be impossible to map.  I'll start on Pokemon soon.  Maybe next week.

Trop

#47
Started in on Pokemon Black but ??? my Pokemon aren't gaining exp from battle.  What the hell?  I can't map this game if I can't build a tank.

Peardian

It's an anti-piracy measure in the game, probably triggered by the use of the camera code stuff. You'll just have to use even more codes to give yourself a bunch of Rare Candies or something. :P
MM (10%) - SMA3 (33%) - DNS (0%)

Come check out the Nintendo 64 Mapping Workshop!

Trop

How clever of them.  Oh well, rare candy code found, tanks made anyway.  Mapping difficulty assessment tomorrow.

Trop

-Latest completed projects-
Magic Knight Rayearth with absurd difficulty and cheating.  Still waiting on an animation freeze code for Pokemon, can't really go forward without it.

Trop

Bugs, bugs, bugs.  After nearly completing SD3 I discover I more or less have to start over.  Ardy and Alcahest have jumped from near zero difficulty to max.  And Pokemon is just one roadblock after another.  I want an easy project.

TerraEsperZ

It's nice to know someone here is actively mapping at least. There might be others but it's been too quiet lately for my taste. Of course, I myself have had no time to do any mapping of my own, which sucks.

I don't know about you, but projects that once seemed fast and easy now appear a lot more difficult and obstacle-ridden. I blame my increased standards for this (wanting to include enemies, keep everything on separate layers, etc). It seems that lately mapping just isn't as fun as it used to be :(.
Current project:
Mega Man: Powered Up (PSP)

Trop

Also a good realistic set of difficulty assessments will tell you that most games are on the hard side.  Most of the easy ones have already been done.  Hah! But at least I finished the first Alcahest stage.

Trop

-Latest completed projects-
Alcahest!  An old favorite all mapped out.  The Kirby people should make more RPGs.

mechaskrom

@TerraEsperZ
I'm still working on Suikoden 2 and it will take me a few more months to finish. However, I understand how you feel and agree completely with your post. High standards are definitely one factor that make projects more difficult and time-consuming. But I appreciate high quality maps and I'm probably not the only one.

Suikoden 1 maps took me about 5-6 months (2-3 hours per day) to finish and Suikoden 2 will take even longer. The sequel is a bit bigger than the first game, but the biggest reason it will take longer is that I wanted to create a few tools to help me map games. So hopefully my future projects will be easier (especially psx games) at least.

I don't think people realize how much work and time it can take to create a map (unless they have done it themselves) so I find it impressive how many maps some mappers like Trop, TerraEsperZ and many others manages to complete. So big kudos to all contributors to vgmaps. :)
Some tools and other stuff I've made:
https://github.com/mechaskrom

Trop

The Ardylight Foot project has been canned as I would need whole new stacks of codes to get any further into it.

Trop

-Latest completed projects-
Dual Orb 2.

vorpal86

Well Trop do you want to take on another few projects? (sarcasim..) ; )

I've checked out some of the maps mentioned here. Not bad a Tall.

Cheers

Trop

Actually yes.  I've added Donkey Kong Country, Donkey Kong Country 3, and Kirby Nightmare in Dreamland to the list.  Who knows if I'll ever get around to them though.