Author Topic: eishiya's Maps.  (Read 21494 times)

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Offline eishiya

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #15 on: November 28, 2014, 09:48:06 AM »
Alrighty. Can't make any promises, but I'll try to get back to Magical vacation as soon as I can. Is the Plane of Darkness complete? I see lots of stuff there that's clearly not my own, but since the locations aren't labelled I can't compare to a walkthrough. If it's done then I can just rush through it to the Plane of Death.
(Do you perchance have the raw maps for those locations still? I'd love to see/save them!)

Since my Summon Night maps are as raw as my MV maps (once again, started mapping after pretty much finishing the game xP), I'd feel awful submitting them as-is. I'll make a thread for them later. I'm procrastinating on working on my own games and stumbled upon Summon Night's debug mode, so I've been able to go back to the non-replayable dungeons and have been mapping those. Just Vance Cape and the Wystern houses to go, and the raw maps should be complete as far as I can tell. And then if I'm still in the mood to procrastinate, I'll get back to Magical Vacation since that game's too pretty to leave unmapped.

Offline Trop

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #16 on: November 28, 2014, 12:25:39 PM »
Yes I added the missing stuff to the Plane of Darkness and finished it but I didn't keep the raw maps.  And don't worry about submitting raw maps, most of the stuff at VGMaps are raws.

Offline eishiya

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #17 on: November 28, 2014, 04:25:33 PM »
It just feels awkward since they're not purely raw, they're partially labelled. I suppose it's better than nothing, though. I'll send them in. Does this mean I should send in the Magical Starsign maps too?

I'm afraid I'm going to have to save Magical Vacation until later.
« Last Edit: November 28, 2014, 04:36:19 PM by eishiya »

Offline Trop

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #18 on: November 28, 2014, 11:27:04 PM »
If I had a walk through walls code for Magical Starsign I might consider it.  But there's a lot of other things to do mapping wise in that game so you might as well go ahead.

Offline Trop

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #19 on: December 16, 2014, 08:34:58 PM »
I'll just finish Magical Vacation myself.  I don't want it to sit around forever.

Offline Trop

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Re: Eishiya's Raw Maps: Magical Starsign (NDS) and Magical Vacation (GBA)
« Reply #20 on: December 31, 2014, 08:12:26 AM »
OK, done.  That's Magical Vacation.  There were some real messes but overall it was just a lot of work.

Offline eishiya

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Re: eishiya's Raw Maps. Current WIP: Blasphemous
« Reply #21 on: January 25, 2020, 08:51:35 PM »
I haven't stopped mapping during my absence from this thread. I did Casper (PSX), Momodora: Reverie Under the Moonlight, and Catmaze.

I recently started mapping Blasphemous, and since that's a fairly well-known game, I thought I'd mention it just in case anyone else was planning to do it. I will not be posting many updates since I prefer to just work on maps in peace and submit them when they're done, but if anyone else is interested in mapping this game, maybe we can figure out a way to split the work.


More WIPs: https://imgur.com/a/eQGgxEG
I'm still doing the first pass, so items are missing and some rooms are in their non-default states.
« Last Edit: January 25, 2020, 08:52:11 PM by eishiya »

Offline eishiya

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Re: eishiya's Maps. Current WIP: Blasphemous
« Reply #22 on: February 07, 2020, 12:11:45 PM »
Progress update: Finished the raw maps (except for one missable bit) \o/

The next step is to arrange the area maps into one giant file to make sure things more or less connect (the rooms in this game do not connect cleanly), and then replay the game from the beginning to screenshot all the item locations and the missable area. Here's hoping my PC can handle a file that big.

Edit: No browser I tried could open the full-game PNG (c. 55k x 18k pixels) so I won't bother making that, I'll just make per-area maps.

Feb 11 edit: Done and submitted!
« Last Edit: February 11, 2020, 09:01:07 PM by eishiya »

Offline JonLeung

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Re: eishiya's Maps.
« Reply #23 on: July 03, 2020, 05:40:22 PM »
Quote

https://twitter.com/Baxayaun/status/1278979278483357696

Looks like Enrique Colinet (who has worked on Blasphemous) likes your maps!  Good job!

Offline TerraEsperZ

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Re: eishiya's Maps.
« Reply #24 on: July 04, 2020, 09:59:32 AM »
Wow, I completely missed these!

You can see that rooms don't connect perfectly but it's barely noticeable considering how beautiful and clean those maps look.

...I'm honestly curious to see that full-game single map now :o. Maybe you could share a download link?
Current project that I really should try to finish:
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Pending project:
-A ton of stuff that will never be finished

Offline eishiya

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Re: eishiya's Maps.
« Reply #25 on: July 10, 2020, 04:00:58 PM »
@JonLeung: I saw! I'm really glad they saw and liked it!

...I'm honestly curious to see that full-game single map now :o. Maybe you could share a download link?
Sadly I didn't keep the arranged file since it was big and useless, sorry D: IIRC, it was mainly that Mercy Dreams had a lot of overlaps with surrounding areas, and minor misalignments elsewhere.

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I haven't been working on any maps recently because I've been working on my own game! Maybe one day someone will want to map it ;D